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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/HTMLHtmlElement.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/HTML/HTMLHtmlElement.h>
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#include <LibWeb/Layout/Node.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(HTMLHtmlElement);
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HTMLHtmlElement::HTMLHtmlElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLHtmlElement::~HTMLHtmlElement() = default;
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void HTMLHtmlElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLHtmlElement);
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Base::initialize(realm);
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}
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bool HTMLHtmlElement::should_use_body_background_properties() const
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{
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// https://drafts.csswg.org/css-contain-2/#contain-property
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// Additionally, when any containments are active on either the HTML <html> or <body> elements, propagation of
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// properties from the <body> element to the initial containing block, the viewport, or the canvas background, is
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// disabled. Notably, this affects:
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// - 'background' and its longhands (see CSS Backgrounds 3 § 2.11.2 The Canvas Background and the HTML <body> Element)
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if (!computed_properties()->contain().is_empty())
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return false;
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auto* body_element = first_child_of_type<HTML::HTMLBodyElement>();
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if (body_element && !body_element->computed_properties()->contain().is_empty())
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return false;
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// NB: Called during rendering, reading background properties.
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auto background_color = unsafe_layout_node()->computed_values().background_color();
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auto const& background_layers = unsafe_layout_node()->background_layers();
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return background_layers.is_empty() && background_color == Color::Transparent;
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}
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}
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