Files
ladybird/Libraries/LibWeb/WebGL/Extensions/ANGLEInstancedArrays.cpp
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

64 lines
1.8 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/ANGLEInstancedArrays.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/Extensions/ANGLEInstancedArrays.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
#define GL_GLEXT_PROTOTYPES 1
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
JS::ThrowCompletionOr<GC::Ref<JS::Object>> ANGLEInstancedArrays::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
{
return realm.create<ANGLEInstancedArrays>(realm, context);
}
ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
: PlatformObject(realm)
, m_context(context)
{
}
void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
{
m_context->context().make_current();
glVertexAttribDivisorANGLE(index, divisor);
}
void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
m_context->context().make_current();
glDrawArraysInstancedANGLE(mode, first, count, primcount);
}
void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
{
m_context->context().make_current();
glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
}
void ANGLEInstancedArrays::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
Base::initialize(realm);
}
void ANGLEInstancedArrays::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}