Files
ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

156 lines
5.5 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/SkiaBackendContext.h>
#include <LibJS/Runtime/ArrayBuffer.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLRenderingContext.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/Infra/Strings.h>
#include <LibWeb/Painting/Paintable.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/OpenGLContext.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebIDL/Buffers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLRenderingContext);
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {});
event->set_is_trusted(true);
event->set_cancelable(true);
canvas_element.dispatch_event(*event);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
}
JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
auto skia_backend_context = Gfx::SkiaBackendContext::the();
if (!skia_backend_context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
OpenGLContext::DrawingBufferOptions context_options {
.depth = context_attributes.depth,
.stencil = context_attributes.stencil,
.antialias = context_attributes.antialias,
};
auto context = OpenGLContext::create(*skia_backend_context, OpenGLContext::WebGLVersion::WebGL1, context_options);
if (!context) {
fire_webgl_context_creation_error(canvas_element);
return GC::Ptr<WebGLRenderingContext> { nullptr };
}
context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
return realm.create<WebGLRenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
}
WebGLRenderingContext::WebGLRenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
: WebGLRenderingContextOverloads(realm, move(context))
, m_canvas_element(canvas_element)
, m_context_creation_parameters(context_creation_parameters)
, m_actual_context_parameters(actual_context_parameters)
{
}
WebGLRenderingContext::~WebGLRenderingContext() = default;
void WebGLRenderingContext::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLRenderingContext);
Base::initialize(realm);
}
void WebGLRenderingContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
WebGLRenderingContextImpl::visit_edges(visitor);
visitor.visit(m_canvas_element);
}
void WebGLRenderingContext::present()
{
context().present(m_context_creation_parameters.preserve_drawing_buffer);
}
GC::Ref<HTML::HTMLCanvasElement> WebGLRenderingContext::canvas_for_binding() const
{
return *m_canvas_element;
}
void WebGLRenderingContext::needs_to_present()
{
m_canvas_element->set_canvas_content_dirty();
m_canvas_element->set_needs_repaint();
}
Optional<WebGLContextAttributes> WebGLRenderingContext::get_context_attributes()
{
if (is_context_lost())
return {};
return m_actual_context_parameters;
}
void WebGLRenderingContext::set_size(Gfx::IntSize const& size)
{
Gfx::IntSize final_size;
final_size.set_width(max(size.width(), 1));
final_size.set_height(max(size.height(), 1));
context().set_size(final_size);
}
void WebGLRenderingContext::reset_to_default_state()
{
}
RefPtr<Gfx::PaintingSurface> WebGLRenderingContext::surface()
{
return context().surface();
}
void WebGLRenderingContext::allocate_painting_surface_if_needed()
{
context().allocate_painting_surface_if_needed();
}
WebIDL::Long WebGLRenderingContext::drawing_buffer_width() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.width();
}
WebIDL::Long WebGLRenderingContext::drawing_buffer_height() const
{
auto size = canvas_for_binding()->bitmap_size_for_canvas();
return size.height();
}
}