Files
ladybird/Libraries/LibWeb/WebAudio/BaseAudioContext.h
Shannon Booth 7beac55210 LibWeb/Bindings: Pass exact typed array types through WebIDL bindings
Generate exact JS buffer types for exact IDL buffer arguments instead
of widening them to BufferSource or ArrayBufferView.

This fixes cases like TextEncoder.encodeInto(), whose IDL requires
a Uint8Array destination. Previously the generated binding accepted
any BufferSource, so DataView, other typed arrays, and
ArrayBuffer-backed values were let through. With exact conversion,
those are rejected at the binding layer as expected.
2026-04-26 17:50:58 +02:00

130 lines
6.0 KiB
C++

/*
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibWeb/Bindings/BaseAudioContext.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/WebAudio/AnalyserNode.h>
#include <LibWeb/WebAudio/AudioListener.h>
#include <LibWeb/WebAudio/BiquadFilterNode.h>
#include <LibWeb/WebAudio/ChannelMergerNode.h>
#include <LibWeb/WebAudio/ChannelSplitterNode.h>
#include <LibWeb/WebAudio/ConstantSourceNode.h>
#include <LibWeb/WebAudio/ControlMessage.h>
#include <LibWeb/WebAudio/DelayNode.h>
#include <LibWeb/WebAudio/PeriodicWave.h>
#include <LibWeb/WebAudio/ScriptProcessorNode.h>
#include <LibWeb/WebAudio/StereoPannerNode.h>
#include <LibWeb/WebAudio/Types.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebAudio {
class AudioDestinationNode;
class ControlMessageQueue;
// https://webaudio.github.io/web-audio-api/#BaseAudioContext
class BaseAudioContext : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(BaseAudioContext, DOM::EventTarget);
public:
virtual ~BaseAudioContext() override;
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-numberofchannels
// > An implementation MUST support at least 32 channels.
// Other browsers appear to only allow 32 channels - so let's limit ourselves to that too.
static constexpr WebIDL::UnsignedLong MAX_NUMBER_OF_CHANNELS { 32 };
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-samplerate
// > An implementation MUST support sample rates in at least the range 8000 to 96000.
// This doesn't seem consistent between browsers. We use what firefox accepts from testing BaseAudioContext.createAudioBuffer.
static constexpr float MIN_SAMPLE_RATE { 8000 };
static constexpr float MAX_SAMPLE_RATE { 192000 };
static WebIDL::UnsignedLong render_quantum_size() { return s_render_quantum_size; }
GC::Ref<AudioDestinationNode> destination() const { return *m_destination; }
float sample_rate() const { return m_sample_rate; }
double current_time() const { return m_current_time; }
GC::Ref<AudioListener> listener() const { return m_listener; }
Bindings::AudioContextState state() const { return m_control_thread_state; }
// https://webaudio.github.io/web-audio-api/#--nyquist-frequency
float nyquist_frequency() const { return m_sample_rate / 2; }
void set_onstatechange(WebIDL::CallbackType*);
WebIDL::CallbackType* onstatechange();
void set_sample_rate(float sample_rate) { m_sample_rate = sample_rate; }
void set_control_state(Bindings::AudioContextState state) { m_control_thread_state = state; }
void set_rendering_state(Bindings::AudioContextState state) { m_rendering_thread_state = state; }
static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, float sample_rate);
static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
WebIDL::ExceptionOr<GC::Ref<AnalyserNode>> create_analyser();
WebIDL::ExceptionOr<GC::Ref<BiquadFilterNode>> create_biquad_filter();
WebIDL::ExceptionOr<GC::Ref<AudioBuffer>> create_buffer(WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> create_buffer_source();
WebIDL::ExceptionOr<GC::Ref<ChannelMergerNode>> create_channel_merger(WebIDL::UnsignedLong number_of_inputs);
WebIDL::ExceptionOr<GC::Ref<ConstantSourceNode>> create_constant_source();
WebIDL::ExceptionOr<GC::Ref<ChannelSplitterNode>> create_channel_splitter(WebIDL::UnsignedLong number_of_outputs);
WebIDL::ExceptionOr<GC::Ref<DelayNode>> create_delay(double max_delay_time = 1);
WebIDL::ExceptionOr<GC::Ref<OscillatorNode>> create_oscillator();
WebIDL::ExceptionOr<GC::Ref<DynamicsCompressorNode>> create_dynamics_compressor();
WebIDL::ExceptionOr<GC::Ref<GainNode>> create_gain();
WebIDL::ExceptionOr<GC::Ref<PannerNode>> create_panner();
WebIDL::ExceptionOr<GC::Ref<PeriodicWave>> create_periodic_wave(Vector<float> const& real, Vector<float> const& imag, Optional<PeriodicWaveConstraints> const& constraints = {});
WebIDL::ExceptionOr<GC::Ref<ScriptProcessorNode>> create_script_processor(
WebIDL::UnsignedLong buffer_size,
WebIDL::UnsignedLong number_of_input_channels,
WebIDL::UnsignedLong number_of_output_channels);
WebIDL::ExceptionOr<GC::Ref<StereoPannerNode>> create_stereo_panner();
GC::Ref<WebIDL::Promise> decode_audio_data(GC::Root<JS::ArrayBuffer> const&, GC::Ptr<WebIDL::CallbackType>, GC::Ptr<WebIDL::CallbackType>);
void queue_control_message(ControlMessage);
NodeID next_node_id(Badge<AudioNode>) { return ++m_next_node_id; }
protected:
explicit BaseAudioContext(JS::Realm&, float m_sample_rate = 0);
void queue_a_media_element_task(GC::Ref<GC::Function<void()>>);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
GC::Ptr<AudioDestinationNode> m_destination;
Vector<GC::Ref<WebIDL::Promise>> m_pending_promises;
private:
// https://webaudio.github.io/web-audio-api/#render-quantum-size
static constexpr WebIDL::UnsignedLong s_render_quantum_size { 128 };
void queue_a_decoding_operation(GC::Ref<JS::PromiseCapability>, GC::Root<JS::ArrayBuffer>, GC::Ptr<WebIDL::CallbackType>, GC::Ptr<WebIDL::CallbackType>);
u64 m_next_node_id { 0 };
float m_sample_rate { 0 };
double m_current_time { 0 };
GC::Ref<AudioListener> m_listener;
Bindings::AudioContextState m_control_thread_state = Bindings::AudioContextState::Suspended;
Bindings::AudioContextState m_rendering_thread_state = Bindings::AudioContextState::Suspended;
HTML::UniqueTaskSource m_media_element_event_task_source {};
NonnullOwnPtr<ControlMessageQueue> m_control_message_queue;
};
}