Files
ladybird/Libraries/LibJS/Bytecode/AsmInterpreter/asmint.asm
Andreas Kling e5d4c5cce8 LibJS: Check TDZ state in asm environment calls
GetCalleeAndThisFromEnvironment treated a binding as initialized when
its value slot was not <empty>. Declarative bindings do not encode TDZ
in that slot, though: uninitialized bindings keep a separate initialized
flag and their value starts as undefined.

That let the first slow-path TDZ failure populate the environment cache,
then a second call at the same site reused the cached coordinate and
turned the required ReferenceError into a TypeError from calling
undefined.

Check Binding.initialized in the asm fast path instead and cover the
cached second-hit case with a regression test.
2026-04-20 11:23:34 +02:00

2785 lines
93 KiB
NASM

# AsmInterpreter DSL source
# Each handler implements one bytecode instruction.
# Instructions not listed here fall through to the C++ fallback handler.
#
# For the full DSL instruction reference, see AsmIntGen/src/main.rs.
#
# Register conventions (pinned in callee-saved regs, survive C++ calls):
# pc = program counter (byte offset into bytecode, 32-bit)
# pb = bytecode base pointer (u8 const*)
# values = pointer to Value[] array (registers+constants+locals+arguments)
# exec_ctx = running ExecutionContext*
# dispatch = dispatch table base pointer (256 entries, 8 bytes each)
#
# Temporary registers (caller-saved, clobbered by C++ calls):
# t0-t8 = general-purpose scratch
# ft0-ft3 = floating-point scratch (scalar double)
#
# NaN-boxing encoding:
# Every JS Value is a 64-bit NaN-boxed value. The upper 16 bits encode the type tag.
# If tag == 0x0000..0xFFF8, the value is a double (IEEE 754 double-precision).
# Otherwise, the tag identifies the type:
# INT32_TAG (0xFFF9) - Lower 32 bits are a sign-extended int32
# BOOLEAN_TAG - Bit 0 = true/false
# UNDEFINED_TAG - undefined (0x7FFE)
# NULL_TAG - null (0x7FFF)
# OBJECT_TAG - Lower 48 bits are a sign-extended Object*
# STRING_TAG - Lower 48 bits are a sign-extended PrimitiveString*
# SYMBOL_TAG - Lower 48 bits are a sign-extended Symbol*
# BIGINT_TAG - Lower 48 bits are a sign-extended BigInt*
# ACCESSOR_TAG - Internal accessor marker
# EMPTY_TAG - Internal empty/hole marker (used for TDZ)
# A double whose exponent+mantissa bits match CANON_NAN_BITS would collide
# with the tag space, so all NaN values are canonicalized to CANON_NAN_BITS.
# The *_SHIFTED constants (e.g. INT32_TAG_SHIFTED, UNDEFINED_SHIFTED) are
# the tag shifted left by 48 bits, used for quick full-value comparisons.
#
# Instruction field references:
# Inside a handler, m_fieldname (e.g. m_dst, m_src, m_lhs) resolves to the
# byte offset of that field within the current handler's bytecode instruction.
# Field offsets are computed from Bytecode.def by the asmintgen compiler.
#
# Handler structure:
# Each handler follows a common pattern:
# 1. Load operands (load_operand)
# 2. Type-check via tag extraction (extract_tag + branch)
# 3. Fast path for int32 and/or double
# 4. Slow path fallback to C++ (call_slow_path)
# call_slow_path is TERMINAL: control does not return to the handler.
# call_helper and call_interp are NON-TERMINAL: the handler continues after.
# NOTE: extract_tag, unbox_int32, unbox_object, box_int32, and
# box_int32_clean are codegen instructions (not macros), allowing each
# backend to emit optimal platform-specific code.
#
# extract_tag dst, src -- Extract upper 16-bit NaN-boxing tag.
# unbox_int32 dst, src -- Sign-extend low 32 bits to 64.
# unbox_object dst, src -- Zero-extend lower 48 bits (extract pointer).
# box_int32 dst, src -- NaN-box a raw int32 (masks low 32, sets tag).
# box_int32_clean dst, src -- NaN-box an already zero-extended int32.
# Check if a value is a double (not a NaN-boxed tagged value).
# All tagged types have (tag & NAN_BASE_TAG) == NAN_BASE_TAG in their upper 16 bits.
# Clobbers t3. Jumps to fail if not a double.
macro check_is_double(reg, fail)
extract_tag t3, reg
and t3, NAN_BASE_TAG
branch_eq t3, NAN_BASE_TAG, fail
end
# Check if an already-extracted tag represents a non-double type.
# Clobbers the tag register. Jumps to fail if not a double.
macro check_tag_is_double(tag, fail)
and tag, NAN_BASE_TAG
branch_eq tag, NAN_BASE_TAG, fail
end
# Check if both values are doubles.
# Clobbers t3, t4. Jumps to fail if either is not a double.
macro check_both_double(lhs, rhs, fail)
extract_tag t3, lhs
and t3, NAN_BASE_TAG
branch_eq t3, NAN_BASE_TAG, fail
extract_tag t4, rhs
and t4, NAN_BASE_TAG
branch_eq t4, NAN_BASE_TAG, fail
end
# Coerce two operands (already in t1/t2) to numeric types for arithmetic/comparison.
# If both are int32: jumps to both_int_label with t3=sign-extended lhs, t4=sign-extended rhs.
# If one or both are double: falls through with ft0=lhs as double, ft1=rhs as double.
# If either is not a number (int32 or double): jumps to fail.
# Clobbers t3, t4.
macro coerce_to_doubles(both_int_label, fail)
extract_tag t3, t1
branch_ne t3, INT32_TAG, .lhs_not_int
extract_tag t4, t2
branch_ne t4, INT32_TAG, .int_rhs_maybe_double
# Both int32
unbox_int32 t3, t1
unbox_int32 t4, t2
jmp both_int_label
.int_rhs_maybe_double:
# t4 already has rhs tag, known != INT32_TAG
check_tag_is_double t4, fail
unbox_int32 t3, t1
int_to_double ft0, t3
fp_mov ft1, t2
jmp .coerced
.lhs_not_int:
# t3 already has lhs tag, known != INT32_TAG
check_tag_is_double t3, fail
extract_tag t4, t2
branch_eq t4, INT32_TAG, .double_rhs_int
# t4 already has rhs tag, known != INT32_TAG
check_tag_is_double t4, fail
fp_mov ft0, t1
fp_mov ft1, t2
jmp .coerced
.double_rhs_int:
fp_mov ft0, t1
unbox_int32 t4, t2
int_to_double ft1, t4
.coerced:
end
# NOTE: canonicalize_nan is a codegen instruction, not a macro.
# canonicalize_nan dst_gpr, src_fpr
# If src_fpr is NaN, writes CANON_NAN_BITS to dst_gpr.
# Otherwise bitwise-copies src_fpr to dst_gpr.
# Box a double result as a JS::Value, preferring Int32 when the double is a
# whole number in [INT32_MIN, INT32_MAX] and not -0.0. This mirrors the
# JS::Value(double) constructor so that downstream int32 fast paths fire.
# dst: destination GPR for the boxed value.
# src_fpr: source FPR containing the double result.
# Clobbers: t1 (x86-64), t3, ft3 (x86-64).
macro box_double_or_int32(dst, src_fpr)
double_to_int32 t3, src_fpr, .bdi_not_int
branch_zero t3, .bdi_check_neg_zero
box_int32 dst, t3
jmp .bdi_done
.bdi_check_neg_zero:
fp_mov dst, src_fpr
branch_negative dst, .bdi_not_int
box_int32 dst, t3
jmp .bdi_done
.bdi_not_int:
canonicalize_nan dst, src_fpr
.bdi_done:
end
# Shared same-tag equality dispatch.
# Expects t3=lhs_tag (known equal to rhs_tag), t1=lhs, t2=rhs.
# For int32, boolean, object, symbol, undefined, null: bitwise compare.
# For string: pointer shortcut, else slow. For bigint: always slow.
# Falls through to .double_compare for doubles.
macro equality_same_tag(equal_label, not_equal_label, slow_label)
branch_any_eq t3, INT32_TAG, BOOLEAN_TAG, .fast_compare
branch_any_eq t3, OBJECT_TAG, SYMBOL_TAG, .fast_compare
branch_eq t3, STRING_TAG, .string_compare
branch_eq t3, BIGINT_TAG, slow_label
# Check undefined/null: (tag & 0xFFFE) == UNDEFINED_TAG matches both.
# Safe to clobber t3 here since all other tagged types are handled above.
and t3, 0xFFFE
branch_eq t3, UNDEFINED_TAG, .fast_compare
# Must be a double
jmp .double_compare
.string_compare:
branch_eq t1, t2, equal_label
jmp slow_label
.fast_compare:
branch_eq t1, t2, equal_label
jmp not_equal_label
end
# Compare t1/t2 as doubles with NaN awareness.
# Defines .double_compare label (referenced by equality_same_tag).
macro double_equality_compare(equal_label, not_equal_label)
.double_compare:
fp_mov ft0, t1
fp_mov ft1, t2
branch_fp_unordered ft0, ft1, not_equal_label
branch_fp_equal ft0, ft1, equal_label
jmp not_equal_label
end
# Strict equality check core logic.
# Expects t1=lhs, t2=rhs. Extracts tags into t3/t4.
# Jumps to equal_label if definitely equal, not_equal_label if definitely not,
# or slow_label if we can't determine quickly.
# Handles: int32, boolean, undefined/null, object, symbol (bitwise compare),
# string (pointer shortcut), bigint (slow), doubles.
macro strict_equality_core(equal_label, not_equal_label, slow_label)
extract_tag t3, t1
extract_tag t4, t2
branch_ne t3, t4, .diff_tags
equality_same_tag equal_label, not_equal_label, slow_label
double_equality_compare equal_label, not_equal_label
.diff_tags:
# Different tags but possibly equal: int32(1) === double(1.0) is true.
# Handle int32 vs double inline; all other tag mismatches are not equal.
branch_eq t3, INT32_TAG, .lhs_int32_diff
branch_eq t4, INT32_TAG, .rhs_int32_diff
# Neither is int32. If both are doubles, compare. Otherwise not equal.
# t3/t4 already have the tags, check them directly.
check_tag_is_double t3, not_equal_label
check_tag_is_double t4, not_equal_label
jmp .double_compare
.lhs_int32_diff:
# t4 already has rhs tag
check_tag_is_double t4, not_equal_label
unbox_int32 t3, t1
int_to_double ft0, t3
fp_mov ft1, t2
branch_fp_equal ft0, ft1, equal_label
jmp not_equal_label
.rhs_int32_diff:
# t3 already has lhs tag
check_tag_is_double t3, not_equal_label
fp_mov ft0, t1
unbox_int32 t4, t2
int_to_double ft1, t4
branch_fp_equal ft0, ft1, equal_label
jmp not_equal_label
end
# Loose equality check core logic.
# Same as strict_equality_core but with null==undefined cross-type handling.
macro loose_equality_core(equal_label, not_equal_label, slow_label)
extract_tag t3, t1
extract_tag t4, t2
branch_ne t3, t4, .diff_tags
equality_same_tag equal_label, not_equal_label, slow_label
double_equality_compare equal_label, not_equal_label
.diff_tags:
# null == undefined (and vice versa): (tag & 0xFFFE) == UNDEFINED_TAG
and t3, 0xFFFE
branch_ne t3, UNDEFINED_TAG, .try_double
and t4, 0xFFFE
branch_eq t4, UNDEFINED_TAG, equal_label
jmp slow_label
.try_double:
check_both_double t1, t2, slow_label
jmp .double_compare
end
# Numeric compare with coercion (for jump variants).
# Uses coerce_to_doubles to handle mixed int32+double operands.
# Expects t1=lhs, t2=rhs (NaN-boxed values).
# int_cc: signed comparison branch for int32 (branch_lt_signed, etc.)
# double_cc: unsigned comparison branch for doubles (branch_fp_less, etc.)
# Jumps to true_label/false_label/slow_label.
macro numeric_compare_coerce(int_cc, double_cc, true_label, false_label, slow_label)
coerce_to_doubles .both_int, slow_label
branch_fp_unordered ft0, ft1, false_label
double_cc ft0, ft1, true_label
jmp false_label
.both_int:
int_cc t3, t4, true_label
jmp false_label
end
# Numeric compare without coercion (for non-jump variants).
# Only handles both-int32 or both-double fast paths.
# Expects t1=lhs, t2=rhs (NaN-boxed values).
macro numeric_compare(int_cc, double_cc, true_label, false_label, slow_label)
extract_tag t3, t1
branch_ne t3, INT32_TAG, .try_double
extract_tag t4, t2
branch_ne t4, INT32_TAG, slow_label
unbox_int32 t3, t1
unbox_int32 t4, t2
int_cc t3, t4, true_label
jmp false_label
.try_double:
# t3 already has lhs tag
check_tag_is_double t3, slow_label
check_is_double t2, slow_label
fp_mov ft0, t1
fp_mov ft1, t2
branch_fp_unordered ft0, ft1, false_label
double_cc ft0, ft1, true_label
jmp false_label
end
# Epilogue for comparison/equality handlers that produce a boolean result.
# Defines .store_true, .store_false, and .slow labels.
macro boolean_result_epilogue(slow_path_func)
.store_true:
mov t0, BOOLEAN_TRUE
store_operand m_dst, t0
dispatch_next
.store_false:
mov t0, BOOLEAN_FALSE
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path slow_path_func
end
# Epilogue for jump comparison/equality handlers.
# Defines .take_true, .take_false, and .slow labels.
macro jump_binary_epilogue(slow_path_func)
.slow:
call_slow_path slow_path_func
.take_true:
load_label t0, m_true_target
goto_handler t0
.take_false:
load_label t0, m_false_target
goto_handler t0
end
# Coerce two operands (already in t1/t2) to int32 for bitwise operations.
# On success: t3 = lhs as int32, t4 = rhs as int32. Falls through.
# If either operand is not a number (int32, boolean, or double): jumps to fail.
# Clobbers t1 (on x86_64, js_to_int32 clobbers rcx=t1), t3, t4.
macro coerce_to_int32s(fail)
extract_tag t3, t1
branch_any_eq t3, INT32_TAG, BOOLEAN_TAG, .lhs_is_int
check_tag_is_double t3, fail
fp_mov ft0, t1
js_to_int32 t3, ft0, fail
jmp .lhs_done
.lhs_is_int:
unbox_int32 t3, t1
.lhs_done:
extract_tag t4, t2
branch_any_eq t4, INT32_TAG, BOOLEAN_TAG, .rhs_is_int
check_tag_is_double t4, fail
fp_mov ft0, t2
js_to_int32 t4, ft0, fail
jmp .rhs_done
.rhs_is_int:
unbox_int32 t4, t2
.rhs_done:
end
# Fast path for bitwise binary operations on int32/boolean/double operands.
# op_insn: the bitwise instruction to apply (xor, and, or).
macro bitwise_op(op_insn, slow_path_func)
load_operand t1, m_lhs
load_operand t2, m_rhs
coerce_to_int32s .slow
op_insn t3, t4
box_int32 t4, t3
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path slow_path_func
end
# Validate that the callee still points at the expected builtin function.
# Jumps to fail if the call target has been replaced or is not a function.
macro validate_callee_builtin(expected_builtin, fail)
load_operand t2, m_callee
extract_tag t3, t2
branch_ne t3, OBJECT_TAG, fail
unbox_object t2, t2
load8 t3, [t2, OBJECT_FLAGS]
and t3, OBJECT_FLAG_IS_FUNCTION
branch_zero t3, fail
load8 t3, [t2, FUNCTION_OBJECT_BUILTIN_HAS_VALUE]
branch_zero t3, fail
load8 t3, [t2, FUNCTION_OBJECT_BUILTIN_VALUE]
branch_ne t3, expected_builtin, fail
end
# Load a UTF-16 code unit from a primitive string with resident UTF-16 data.
# Input:
# t2 = PrimitiveString*
# t4 = non-negative code-unit index
# Output:
# t0 = zero-extended code unit
# Clobbers:
# t3, t5
# Jumps to out_of_bounds if index >= string length.
# Jumps to fail if the string would require resolving deferred data.
macro load_primitive_string_utf16_code_unit(out_of_bounds, fail)
load8 t3, [t2, PRIMITIVE_STRING_DEFERRED_KIND]
branch_ne t3, PRIMITIVE_STRING_DEFERRED_KIND_NONE, fail
load64 t5, [t2, PRIMITIVE_STRING_UTF16_STRING]
branch_zero t5, fail
load8 t3, [t2, PRIMITIVE_STRING_UTF16_SHORT_STRING_BYTE_COUNT_AND_FLAG]
and t3, UTF16_SHORT_STRING_FLAG
branch_zero t3, .long_storage
load8 t3, [t2, PRIMITIVE_STRING_UTF16_SHORT_STRING_BYTE_COUNT_AND_FLAG]
shr t3, UTF16_SHORT_STRING_BYTE_COUNT_SHIFT_COUNT
branch_ge_unsigned t4, t3, out_of_bounds
mov t0, t2
add t0, PRIMITIVE_STRING_UTF16_SHORT_STRING_STORAGE
load8 t0, [t0, t4]
jmp .done
.long_storage:
load64 t3, [t5, UTF16_STRING_DATA_LENGTH_IN_CODE_UNITS]
branch_negative t3, .utf16_storage
branch_ge_unsigned t4, t3, out_of_bounds
add t5, UTF16_STRING_DATA_STRING_STORAGE
load8 t0, [t5, t4]
jmp .done
.utf16_storage:
shl t3, 1
shr t3, 1
branch_ge_unsigned t4, t3, out_of_bounds
mov t0, t4
add t0, t4
add t5, UTF16_STRING_DATA_STRING_STORAGE
load16 t0, [t5, t0]
.done:
end
# Dispatch the instruction at current pc (without advancing).
# Clobbers t0.
macro dispatch_current()
load8 t0, [pb, pc]
jmp [dispatch, t0, 8]
end
# Walk the environment chain using a cached EnvironmentCoordinate.
# Input: m_cache field offset for the EnvironmentCoordinate in the instruction.
# Output: t3 = target environment, t2 = binding index.
# On failure (invalid cache, screwed by eval): jumps to fail_label.
# Clobbers t0, t1, t2, t3, t4.
macro walk_env_chain(m_cache_field, fail_label)
lea t0, [pb, pc]
add t0, m_cache_field
load_pair32 t1, t2, [t0, ENVIRONMENT_COORDINATE_HOPS], [t0, ENVIRONMENT_COORDINATE_INDEX]
mov t4, ENVIRONMENT_COORDINATE_INVALID
branch_eq t1, t4, fail_label
load64 t3, [exec_ctx, EXECUTION_CONTEXT_LEXICAL_ENVIRONMENT]
branch_zero t1, .walk_done
.walk_loop:
load8 t0, [t3, ENVIRONMENT_SCREWED_BY_EVAL]
branch_nonzero t0, fail_label
load64 t3, [t3, ENVIRONMENT_OUTER]
sub t1, 1
branch_nonzero t1, .walk_loop
.walk_done:
load8 t0, [t3, ENVIRONMENT_SCREWED_BY_EVAL]
branch_nonzero t0, fail_label
end
# Pop an inline frame and resume the caller without bouncing through C++.
# The asm-managed JS-to-JS call fast path currently only inlines Call, never
# CallConstruct, so caller_is_construct is always false for asm-managed inline
# frames.
#
# This mirrors VM::pop_inline_frame():
# 1. Read the caller's destination register from the callee frame.
# 2. Publish the caller's resume pc and returned value.
# 3. Deallocate the callee by rewinding InterpreterStack::top to exec_ctx.
# 4. Make the caller the running execution context again.
# 5. Advance execution_generation so WeakRef and similar observers still see
# the same boundary they would have seen through the C++ helper.
#
# The macro expects exec_ctx/pb/values/pc to still describe the callee frame.
# Input:
# caller_frame = ExecutionContext* of the caller
# value_reg = NaN-boxed return value
# Clobbers:
# t2, t3, t4
macro pop_inline_frame_and_resume(caller_frame, value_reg)
load_pair32 t2, t4, [exec_ctx, EXECUTION_CONTEXT_CALLER_RETURN_PC], [exec_ctx, EXECUTION_CONTEXT_CALLER_DST_RAW]
store32 [caller_frame, EXECUTION_CONTEXT_PROGRAM_COUNTER], t2
lea t3, [caller_frame, SIZEOF_EXECUTION_CONTEXT]
store64 [t3, t4, 8], value_reg
load_vm t3
store64 [t3, VM_RUNNING_EXECUTION_CONTEXT], caller_frame
store64 [t3, VM_INTERPRETER_STACK_TOP], exec_ctx
inc32_mem [t3, VM_EXECUTION_GENERATION]
mov exec_ctx, caller_frame
load64 t3, [exec_ctx, EXECUTION_CONTEXT_EXECUTABLE]
load64 pb, [t3, EXECUTABLE_BYTECODE_DATA]
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
mov pc, t2
dispatch_current
end
# ============================================================================
# Simple data movement
# ============================================================================
handler Mov
load_operand t1, m_src
store_operand m_dst, t1
dispatch_next
end
handler Mov2
load_operand t1, m_src1
store_operand m_dst1, t1
load_operand t2, m_src2
store_operand m_dst2, t2
dispatch_next
end
handler Mov3
load_operand t1, m_src1
store_operand m_dst1, t1
load_operand t2, m_src2
store_operand m_dst2, t2
load_operand t3, m_src3
store_operand m_dst3, t3
dispatch_next
end
# ============================================================================
# Arithmetic
# ============================================================================
# Arithmetic fast path: try int32, check overflow, fall back to double, then slow path.
# The coerce_to_doubles macro handles mixed int32+double coercion.
# On int32 overflow, we convert both operands to double and retry.
# box_double_or_int32 re-boxes double results as Int32 when possible,
# mirroring JS::Value(double), so downstream int32 fast paths can fire.
handler Add
load_operand t1, m_lhs
load_operand t2, m_rhs
coerce_to_doubles .both_int, .slow
# One or both doubles: ft0=lhs, ft1=rhs
fp_add ft0, ft1
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.both_int:
# t3=lhs (sign-extended), t4=rhs (sign-extended)
# 32-bit add with hardware overflow detection
add32_overflow t3, t4, .overflow
box_int32_clean t5, t3
store_operand m_dst, t5
dispatch_next
.overflow:
# Int32 overflow: convert both to double and redo the operation
unbox_int32 t3, t1
unbox_int32 t4, t2
int_to_double ft0, t3
int_to_double ft1, t4
fp_add ft0, ft1
fp_mov t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_add
end
# Same pattern as Add but with subtraction.
handler Sub
load_operand t1, m_lhs
load_operand t2, m_rhs
coerce_to_doubles .both_int, .slow
# One or both doubles: ft0=lhs, ft1=rhs
fp_sub ft0, ft1
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.both_int:
# t3=lhs (sign-extended), t4=rhs (sign-extended)
sub32_overflow t3, t4, .overflow
box_int32_clean t5, t3
store_operand m_dst, t5
dispatch_next
.overflow:
unbox_int32 t3, t1
unbox_int32 t4, t2
int_to_double ft0, t3
int_to_double ft1, t4
fp_sub ft0, ft1
fp_mov t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_sub
end
# Same pattern as Add but with multiplication.
# Extra complexity: 0 * negative = -0.0 (must produce negative zero double).
handler Mul
load_operand t1, m_lhs
load_operand t2, m_rhs
coerce_to_doubles .both_int, .slow
# One or both doubles: ft0=lhs, ft1=rhs
fp_mul ft0, ft1
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.both_int:
# t3=lhs (sign-extended), t4=rhs (sign-extended)
mul32_overflow t3, t4, .overflow
branch_nonzero t3, .store_int
# Result is 0: check if either operand was negative -> -0.0
unbox_int32 t5, t1
or t5, t4
branch_negative t5, .negative_zero
.store_int:
box_int32_clean t5, t3
store_operand m_dst, t5
dispatch_next
.negative_zero:
mov t5, NEGATIVE_ZERO
store_operand m_dst, t5
dispatch_next
.overflow:
unbox_int32 t3, t1
unbox_int32 t4, t2
int_to_double ft0, t3
int_to_double ft1, t4
fp_mul ft0, ft1
fp_mov t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_mul
end
# ============================================================================
# Control flow
# ============================================================================
handler Jump
load_label t0, m_target
goto_handler t0
end
# Conditional jumps: check boolean first (most common), then int32, then slow path.
# For JumpIf/JumpTrue/JumpFalse, a boolean's truth value is just bit 0.
# For int32, any nonzero low 32 bits means truthy.
handler JumpIf
load_operand t1, m_condition
extract_tag t2, t1
# Boolean fast path
branch_eq t2, BOOLEAN_TAG, .is_bool
# Int32 fast path
branch_eq t2, INT32_TAG, .is_int32
# Slow path: call helper to convert to boolean
call_helper asm_helper_to_boolean
branch_nonzero t0, .take_true
jmp .take_false
.is_bool:
branch_bits_set t1, 1, .take_true
jmp .take_false
.is_int32:
branch_nonzero32 t1, .take_true
jmp .take_false
.take_true:
load_label t0, m_true_target
goto_handler t0
.take_false:
load_label t0, m_false_target
goto_handler t0
end
handler JumpTrue
load_operand t1, m_condition
extract_tag t2, t1
branch_eq t2, BOOLEAN_TAG, .is_bool
branch_eq t2, INT32_TAG, .is_int32
call_helper asm_helper_to_boolean
branch_nonzero t0, .take
dispatch_next
.is_bool:
branch_bits_set t1, 1, .take
dispatch_next
.is_int32:
branch_nonzero32 t1, .take
dispatch_next
.take:
load_label t0, m_target
goto_handler t0
end
handler JumpFalse
load_operand t1, m_condition
extract_tag t2, t1
branch_eq t2, BOOLEAN_TAG, .is_bool
branch_eq t2, INT32_TAG, .is_int32
call_helper asm_helper_to_boolean
branch_zero t0, .take
dispatch_next
.is_bool:
branch_bits_clear t1, 1, .take
dispatch_next
.is_int32:
branch_zero32 t1, .take
dispatch_next
.take:
load_label t0, m_target
goto_handler t0
end
# Nullish check: undefined and null tags differ only in bit 0,
# so (tag & 0xFFFE) == UNDEFINED_TAG matches both.
handler JumpNullish
load_operand t1, m_condition
# Nullish: (tag & 0xFFFE) == 0x7FFE (matches undefined=0x7FFE and null=0x7FFF)
extract_tag t2, t1
and t2, 0xFFFE
branch_eq t2, UNDEFINED_TAG, .nullish
load_label t0, m_false_target
goto_handler t0
.nullish:
load_label t0, m_true_target
goto_handler t0
end
handler JumpUndefined
load_operand t1, m_condition
mov t0, UNDEFINED_SHIFTED
branch_eq t1, t0, .is_undefined
load_label t0, m_false_target
goto_handler t0
.is_undefined:
load_label t0, m_true_target
goto_handler t0
end
# Jump comparison handlers: use numeric_compare_coerce (handles mixed int32+double)
# combined with jump_binary_epilogue (provides .take_true, .take_false, .slow labels).
handler JumpLessThan
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare_coerce branch_lt_signed, branch_fp_less, .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_less_than
end
handler JumpGreaterThan
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare_coerce branch_gt_signed, branch_fp_greater, .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_greater_than
end
handler JumpLessThanEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare_coerce branch_le_signed, branch_fp_less_or_equal, .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_less_than_equals
end
handler JumpGreaterThanEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare_coerce branch_ge_signed, branch_fp_greater_or_equal, .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_greater_than_equals
end
handler JumpLooselyEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
loose_equality_core .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_loosely_equals
end
handler JumpLooselyInequals
load_operand t1, m_lhs
load_operand t2, m_rhs
loose_equality_core .take_false, .take_true, .slow
jump_binary_epilogue asm_slow_path_jump_loosely_inequals
end
handler JumpStrictlyEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
strict_equality_core .take_true, .take_false, .slow
jump_binary_epilogue asm_slow_path_jump_strictly_equals
end
handler JumpStrictlyInequals
load_operand t1, m_lhs
load_operand t2, m_rhs
strict_equality_core .take_false, .take_true, .slow
jump_binary_epilogue asm_slow_path_jump_strictly_inequals
end
# Fast path for ++x: int32 + 1 with overflow check.
# On overflow, convert to double and add 1.0.
handler Increment
load_operand t1, m_dst
extract_tag t2, t1
branch_ne t2, INT32_TAG, .slow
unbox_int32 t3, t1
add32_overflow t3, 1, .overflow
box_int32_clean t4, t3
store_operand m_dst, t4
dispatch_next
.overflow:
unbox_int32 t3, t1
int_to_double ft0, t3
mov t0, DOUBLE_ONE
fp_mov ft1, t0
fp_add ft0, ft1
fp_mov t4, ft0
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_increment
end
# Fast path for --x: int32 - 1 with overflow check.
handler Decrement
load_operand t1, m_dst
extract_tag t2, t1
branch_ne t2, INT32_TAG, .slow
unbox_int32 t3, t1
sub32_overflow t3, 1, .overflow
box_int32_clean t4, t3
store_operand m_dst, t4
dispatch_next
.overflow:
unbox_int32 t3, t1
int_to_double ft0, t3
mov t0, DOUBLE_ONE
fp_mov ft1, t0
fp_sub ft0, ft1
fp_mov t4, ft0
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_decrement
end
handler Not
load_operand t1, m_src
extract_tag t2, t1
# Boolean fast path
branch_eq t2, BOOLEAN_TAG, .is_bool
# Int32 fast path
branch_eq t2, INT32_TAG, .is_int32
# Undefined/null -> !nullish = true
mov t3, t2
and t3, 0xFFFE
branch_eq t3, UNDEFINED_TAG, .store_true
# Slow path for remaining types (object, string, etc)
# NB: Objects go through slow path to handle [[IsHTMLDDA]]
call_helper asm_helper_to_boolean
branch_zero t0, .store_true
jmp .store_false
.is_bool:
branch_bits_clear t1, 1, .store_true
jmp .store_false
.is_int32:
branch_zero32 t1, .store_true
jmp .store_false
.store_true:
mov t0, BOOLEAN_TRUE
store_operand m_dst, t0
dispatch_next
.store_false:
mov t0, BOOLEAN_FALSE
store_operand m_dst, t0
dispatch_next
end
# ============================================================================
# Return / function call
# ============================================================================
handler Return
# Empty is the internal "no explicit value" marker. Returning it from
# bytecode means "return undefined" at the JS level.
load_operand t0, m_value
mov t2, EMPTY_TAG_SHIFTED
branch_ne t0, t2, .value_ready
mov t0, UNDEFINED_SHIFTED
.value_ready:
# Inline JS-to-JS calls resume the caller directly from asm. Top-level
# returns instead exit back to the outer interpreter entry point.
load64 t1, [exec_ctx, EXECUTION_CONTEXT_CALLER_FRAME]
branch_zero t1, .top_level
pop_inline_frame_and_resume t1, t0
.top_level:
# Top-level return matches VM::run_executable(): write return_value,
# clear the exception slot, and leave the asm interpreter entirely.
# values[3] = return_value, values[1] = empty (clear exception)
store64 [values, 24], t0
store64 [values, 8], t2
exit
end
# Like Return, but does not clear the exception register (values[1]).
# Used at the end of a function body (after all user code).
handler End
# End shares the same inline-frame unwind logic as Return. The only
# top-level difference is that End preserves the current exception slot.
load_operand t0, m_value
mov t2, EMPTY_TAG_SHIFTED
branch_ne t0, t2, .value_ready
mov t0, UNDEFINED_SHIFTED
.value_ready:
# Inline frame: resume the caller immediately.
load64 t1, [exec_ctx, EXECUTION_CONTEXT_CALLER_FRAME]
branch_zero t1, .top_level
pop_inline_frame_and_resume t1, t0
.top_level:
# Top-level end: publish the return value and exit without touching
# values[1], since End does not model a user-visible `return` opcode.
store64 [values, 24], t0
exit
end
# Loads running_execution_context().lexical_environment into dst,
# NaN-boxed as a cell pointer.
handler GetLexicalEnvironment
load64 t0, [exec_ctx, EXECUTION_CONTEXT_LEXICAL_ENVIRONMENT]
mov t1, CELL_TAG_SHIFTED
or t0, t1
store_operand m_dst, t0
dispatch_next
end
handler SetLexicalEnvironment
call_slow_path asm_slow_path_set_lexical_environment
end
# ============================================================================
# Environment / binding access
# ============================================================================
# Inline environment chain walk + binding value load with TDZ check.
handler GetBinding
walk_env_chain m_cache, .slow
# t3 = target environment, t2 = binding index
load64 t0, [t3, BINDINGS_DATA_PTR]
mul t2, t2, SIZEOF_BINDING
add t0, t2
# Check binding is initialized (TDZ)
load8 t1, [t0, BINDING_INITIALIZED]
branch_zero t1, .slow
load64 t1, [t0, BINDING_VALUE]
store_operand m_dst, t1
dispatch_next
.slow:
call_slow_path asm_slow_path_get_binding
end
# Inline environment chain walk + direct binding value load.
handler GetInitializedBinding
walk_env_chain m_cache, .slow
# t3 = target environment, t2 = binding index
load64 t0, [t3, BINDINGS_DATA_PTR]
mul t2, t2, SIZEOF_BINDING
add t0, t2
load64 t1, [t0, BINDING_VALUE]
store_operand m_dst, t1
dispatch_next
.slow:
call_slow_path asm_slow_path_get_initialized_binding
end
# Inline environment chain walk + initialize binding (set value + initialized=true).
handler InitializeLexicalBinding
walk_env_chain m_cache, .slow
# t3 = target environment, t2 = binding index
load64 t3, [t3, BINDINGS_DATA_PTR]
mul t2, t2, SIZEOF_BINDING
add t3, t2
# Store source value into binding
# NB: load_operand clobbers t0, so binding address must be in t3.
load_operand t1, m_src
store64 [t3, BINDING_VALUE], t1
# Set initialized = true
mov t1, 1
store8 [t3, BINDING_INITIALIZED], t1
dispatch_next
.slow:
call_slow_path asm_slow_path_initialize_lexical_binding
end
# Inline environment chain walk + set mutable binding.
handler SetLexicalBinding
walk_env_chain m_cache, .slow
# t3 = target environment, t2 = binding index
load64 t3, [t3, BINDINGS_DATA_PTR]
mul t2, t2, SIZEOF_BINDING
add t3, t2
# Check initialized (TDZ)
load8 t1, [t3, BINDING_INITIALIZED]
branch_zero t1, .slow
# Check mutable
load8 t1, [t3, BINDING_MUTABLE]
branch_zero t1, .slow
# Store source value into binding
# NB: load_operand clobbers t0, so binding address must be in t3.
load_operand t1, m_src
store64 [t3, BINDING_VALUE], t1
dispatch_next
.slow:
call_slow_path asm_slow_path_set_lexical_binding
end
# x++: save original to dst first, then increment src in-place.
handler PostfixIncrement
load_operand t1, m_src
extract_tag t2, t1
branch_ne t2, INT32_TAG, .slow
# Save original value to dst (the "postfix" part)
store_operand m_dst, t1
# Increment in-place: src = src + 1
unbox_int32 t3, t1
add32_overflow t3, 1, .overflow_after_store
box_int32_clean t4, t3
store_operand m_src, t4
dispatch_next
.overflow_after_store:
unbox_int32 t3, t1
int_to_double ft0, t3
mov t0, DOUBLE_ONE
fp_mov ft1, t0
fp_add ft0, ft1
fp_mov t4, ft0
store_operand m_src, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_postfix_increment
end
# Division result is stored as int32 when representable (e.g. 6/3 = 2),
# matching the Value(double) constructor's behavior. We don't use
# coerce_to_doubles here because we never need the both-int32 branch --
# both operands go straight to FP regs.
handler Div
load_operand t1, m_lhs
load_operand t2, m_rhs
extract_tag t3, t1
branch_eq t3, INT32_TAG, .lhs_is_int32
# t3 already has lhs tag
check_tag_is_double t3, .slow
fp_mov ft0, t1
jmp .lhs_ok
.lhs_is_int32:
unbox_int32 t3, t1
int_to_double ft0, t3
.lhs_ok:
# ft0 = lhs as double
extract_tag t3, t2
branch_eq t3, INT32_TAG, .rhs_is_int32
# t3 already has rhs tag
check_tag_is_double t3, .slow
fp_mov ft1, t2
jmp .do_div
.rhs_is_int32:
unbox_int32 t3, t2
int_to_double ft1, t3
.do_div:
# ft0 = lhs, ft1 = rhs
fp_div ft0, ft1
# Try to store result as int32 if it's an integer in i32 range.
# NB: We can't use js_to_int32 here because fjcvtzs applies modular
# reduction (e.g. 2^33 -> 0) which is wrong -- we need a strict
# round-trip check: truncate to int32, convert back, compare.
double_to_int32 t5, ft0, .store_double
# Exclude negative zero: -0.0 truncates to 0 but must stay double.
branch_nonzero t5, .store_int
fp_mov t5, ft0
branch_negative t5, .store_double
.store_int:
box_int32 t5, t5
store_operand m_dst, t5
dispatch_next
.store_double:
canonicalize_nan t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_div
end
# Numeric comparison handlers: use numeric_compare macro for both-int32 and
# both-double fast paths, fall back to slow path for mixed/non-numeric types.
# The boolean_result_epilogue macro provides .store_true, .store_false, .slow labels.
handler LessThan
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare branch_lt_signed, branch_fp_less, .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_less_than
end
handler LessThanEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare branch_le_signed, branch_fp_less_or_equal, .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_less_than_equals
end
handler GreaterThan
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare branch_gt_signed, branch_fp_greater, .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_greater_than
end
handler GreaterThanEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
numeric_compare branch_ge_signed, branch_fp_greater_or_equal, .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_greater_than_equals
end
# Bitwise ops accept int32 and boolean, fall back to slow path for anything else.
handler BitwiseXor
bitwise_op xor, asm_slow_path_bitwise_xor
end
# ============================================================================
# Unary operators
# ============================================================================
# Fast path for numeric values: +x is a no-op for int32 and double.
handler UnaryPlus
load_operand t1, m_src
# Check if int32
extract_tag t0, t1
branch_eq t0, INT32_TAG, .done
# t0 already has tag; check if double
check_tag_is_double t0, .slow
.done:
store_operand m_dst, t1
dispatch_next
.slow:
call_slow_path asm_slow_path_unary_plus
end
# Check if value is TDZ (empty). If not, just continue.
handler ThrowIfTDZ
load_operand t1, m_src
mov t0, EMPTY_VALUE
branch_eq t1, t0, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_throw_if_tdz
end
# Check if value is an object. Only throws on non-object (rare).
handler ThrowIfNotObject
load_operand t1, m_src
extract_tag t0, t1
branch_ne t0, OBJECT_TAG, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_throw_if_not_object
end
# Check if value is nullish (undefined or null). Only throws on nullish (rare).
handler ThrowIfNullish
load_operand t1, m_src
extract_tag t0, t1
and t0, 0xFFFE
branch_eq t0, UNDEFINED_TAG, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_throw_if_nullish
end
# Fast path for int32: ~value
handler BitwiseNot
load_operand t1, m_src
extract_tag t2, t1
branch_ne t2, INT32_TAG, .slow
# NOT the low 32 bits (not32 zeros upper 32), then re-box
mov t3, t1
not32 t3
box_int32_clean t3, t3
store_operand m_dst, t3
dispatch_next
.slow:
call_slow_path asm_slow_path_bitwise_not
end
handler BitwiseAnd
bitwise_op and, asm_slow_path_bitwise_and
end
handler BitwiseOr
bitwise_op or, asm_slow_path_bitwise_or
end
# Shift ops: int32-only fast path, shift count masked to 0-31 per spec.
handler LeftShift
load_operand t1, m_lhs
load_operand t2, m_rhs
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
unbox_int32 t3, t1
unbox_int32 t4, t2
and t4, 31
shl t3, t4
box_int32 t4, t3
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_left_shift
end
handler RightShift
load_operand t1, m_lhs
load_operand t2, m_rhs
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
unbox_int32 t3, t1
unbox_int32 t4, t2
and t4, 31
sar t3, t4
box_int32 t4, t3
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_right_shift
end
# Unsigned right shift: result is always unsigned, so values > INT32_MAX
# must be stored as double (can't fit in a signed int32 NaN-box).
handler UnsignedRightShift
load_operand t1, m_lhs
load_operand t2, m_rhs
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
# u32 result = (u32)lhs >> (rhs % 32)
mov t3, t1
and t3, 0xFFFFFFFF
unbox_int32 t4, t2
and t4, 31
shr t3, t4
# If result > INT32_MAX, store as double
branch_bit_set t3, 31, .as_double
box_int32_clean t3, t3
store_operand m_dst, t3
dispatch_next
.as_double:
int_to_double ft0, t3
fp_mov t3, ft0
store_operand m_dst, t3
dispatch_next
.slow:
call_slow_path asm_slow_path_unsigned_right_shift
end
# Modulo: int32-only fast path for non-negative dividend.
# Negative dividend falls to slow path to handle -0 and INT_MIN correctly.
handler Mod
load_operand t1, m_lhs
load_operand t2, m_rhs
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
unbox_int32 t3, t1
unbox_int32 t4, t2
# Check d == 0
branch_zero t4, .slow
# Check n >= 0 (positive fast path avoids INT_MIN/-1 and negative zero)
branch_negative t3, .slow
# divmod: quotient in t0, remainder in t2
divmod t0, t2, t3, t4
box_int32 t2, t2
store_operand m_dst, t2
dispatch_next
.slow:
call_slow_path asm_slow_path_mod
end
# ============================================================================
# Equality and comparison
# ============================================================================
# Equality handlers use the strict/loose_equality_core macros which handle
# type-specific comparisons (int32, boolean, undefined/null bitwise compare,
# double with NaN awareness, string pointer shortcut, bigint -> slow path).
handler StrictlyEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
strict_equality_core .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_strictly_equals
end
handler StrictlyInequals
load_operand t1, m_lhs
load_operand t2, m_rhs
strict_equality_core .store_false, .store_true, .slow
boolean_result_epilogue asm_slow_path_strictly_inequals
end
# Inline environment chain walk + get callee and this.
handler GetCalleeAndThisFromEnvironment
walk_env_chain m_cache, .slow
# t3 = target environment, t2 = binding index
load64 t0, [t3, BINDINGS_DATA_PTR]
mul t2, t2, SIZEOF_BINDING
add t0, t2
# TDZ state lives in Binding.initialized; the value slot itself starts as
# undefined, so checking for EMPTY would miss cached second-hit calls.
load8 t1, [t0, BINDING_INITIALIZED]
branch_zero t1, .slow
load64 t1, [t0, BINDING_VALUE]
store_operand m_callee, t1
# this = undefined (DeclarativeEnvironment.with_base_object() always returns nullptr)
mov t0, UNDEFINED_SHIFTED
store_operand m_this_value, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_get_callee_and_this
end
handler LooselyEquals
load_operand t1, m_lhs
load_operand t2, m_rhs
loose_equality_core .store_true, .store_false, .slow
boolean_result_epilogue asm_slow_path_loosely_equals
end
handler LooselyInequals
load_operand t1, m_lhs
load_operand t2, m_rhs
loose_equality_core .store_false, .store_true, .slow
boolean_result_epilogue asm_slow_path_loosely_inequals
end
handler UnaryMinus
load_operand t1, m_src
extract_tag t2, t1
branch_ne t2, INT32_TAG, .try_double
unbox_int32 t3, t1
# -0 check: if value is 0, result is -0.0 (double)
branch_zero t3, .negative_zero
# 32-bit negate with overflow detection (INT32_MIN)
neg32_overflow t3, .overflow
box_int32_clean t4, t3
store_operand m_dst, t4
dispatch_next
.negative_zero:
mov t0, NEGATIVE_ZERO
store_operand m_dst, t0
dispatch_next
.overflow:
# INT32_MIN: -(-2147483648) = 2147483648.0
int_to_double ft0, t3
fp_mov t4, ft0
store_operand m_dst, t4
dispatch_next
.try_double:
# t2 already has tag
check_tag_is_double t2, .slow
# Negate double: flip sign bit (bit 63)
toggle_bit t1, 63
store_operand m_dst, t1
dispatch_next
.slow:
call_slow_path asm_slow_path_unary_minus
end
# x--: save original to dst first, then decrement src in-place.
handler PostfixDecrement
load_operand t1, m_src
extract_tag t2, t1
branch_ne t2, INT32_TAG, .slow
# Save original value to dst (the "postfix" part)
store_operand m_dst, t1
# Decrement in-place: src = src - 1
unbox_int32 t3, t1
sub32_overflow t3, 1, .overflow_after_store
box_int32_clean t4, t3
store_operand m_src, t4
dispatch_next
.overflow_after_store:
unbox_int32 t3, t1
int_to_double ft0, t3
mov t0, DOUBLE_ONE
fp_mov ft1, t0
fp_sub ft0, ft1
fp_mov t4, ft0
store_operand m_src, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_postfix_decrement
end
handler ToInt32
load_operand t1, m_value
extract_tag t2, t1
branch_ne t2, INT32_TAG, .try_double
# Already int32, just copy
store_operand m_dst, t1
dispatch_next
.try_double:
# t2 already has tag; check if double (copy first, t2 needed at .try_boolean)
mov t3, t2
check_tag_is_double t3, .try_boolean
# Convert double to int32 using JS ToInt32 semantics.
# With FEAT_JSCVT: fjcvtzs handles everything in one instruction.
# Without: truncate + round-trip check, slow path on mismatch.
fp_mov ft0, t1
js_to_int32 t2, ft0, .slow
box_int32_clean t2, t2
store_operand m_dst, t2
dispatch_next
.try_boolean:
branch_ne t2, BOOLEAN_TAG, .slow
# Convert boolean to int32: false -> 0, true -> 1
and t1, 1
box_int32_clean t1, t1
store_operand m_dst, t1
dispatch_next
.slow:
# Slow path handles other types (string, object, nullish, etc) and uncommon cases.
call_slow_path asm_slow_path_to_int32
end
# ============================================================================
# Property access (indexed + named + inline caches)
# ============================================================================
# Fast path for array[int32_index] = value with Packed/Holey indexed storage.
handler PutByValue
# Only fast-path Normal puts (not Getter/Setter/Own)
load8 t0, [pb, pc, m_kind]
branch_ne t0, PUT_KIND_NORMAL, .slow
load_operand t1, m_base
load_operand t2, m_property
# Check base is an object
extract_tag t3, t1
branch_ne t3, OBJECT_TAG, .slow
# Check property is non-negative int32
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
mov t4, t2
and t4, 0xFFFFFFFF
# Check high bit (negative int32)
branch_bit_set t4, 31, .slow
# Extract Object*
unbox_object t3, t1
# Check IsTypedArray flag -- branch to C++ helper early
load8 t0, [t3, OBJECT_FLAGS]
branch_bits_set t0, OBJECT_FLAG_IS_TYPED_ARRAY, .try_typed_array
# Check !may_interfere_with_indexed_property_access
branch_bits_set t0, OBJECT_FLAG_MAY_INTERFERE, .slow
# Packed is the hot path: existing elements can be overwritten directly.
load8 t0, [t3, OBJECT_INDEXED_STORAGE_KIND]
branch_ne t0, INDEXED_STORAGE_KIND_PACKED, .not_packed
# Check index vs array_like_size
load32 t5, [t3, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
branch_ge_unsigned t4, t5, .slow
load64 t5, [t3, OBJECT_INDEXED_ELEMENTS]
load_operand t1, m_src
store64 [t5, t4, 8], t1
dispatch_next
.not_packed:
branch_ne t0, INDEXED_STORAGE_KIND_HOLEY, .slow
# Holey arrays need a slot load to distinguish existing elements from holes.
load32 t5, [t3, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
branch_ge_unsigned t4, t5, .slow
load64 t5, [t3, OBJECT_INDEXED_ELEMENTS]
branch_zero t5, .try_holey_array_slow
mov t0, t5
sub t0, 8
load32 t0, [t0, 0]
branch_ge_unsigned t4, t0, .try_holey_array_slow
load64 t1, [t5, t4, 8]
mov t0, EMPTY_TAG_SHIFTED
branch_eq t1, t0, .try_holey_array_slow
load_operand t1, m_src
store64 [t5, t4, 8], t1
dispatch_next
.try_holey_array_slow:
call_interp asm_try_put_by_value_holey_array
branch_nonzero t0, .slow
dispatch_next
.try_typed_array:
# t3 = Object*, t4 = index (u32, non-negative)
# Load cached data pointer (pre-computed: buffer.data() + byte_offset)
# nullptr means uncached -> C++ helper will resolve the access.
load64 t5, [t3, TYPED_ARRAY_CACHED_DATA_PTR]
branch_zero t5, .try_typed_array_slow
# Cached pointers only exist for fixed-length typed arrays, so array_length
# is known to hold a concrete u32 value here.
load32 t0, [t3, TYPED_ARRAY_ARRAY_LENGTH_VALUE]
branch_ge_unsigned t4, t0, .slow
# t5 = data base pointer, t4 = index
# Load kind into t2 before load_operand clobbers t0
load8 t2, [t3, TYPED_ARRAY_KIND]
# Load source value into t1 (clobbers t0)
load_operand t1, m_src
# Check if source is int32
extract_tag t0, t1
branch_eq t0, INT32_TAG, .ta_store_int32
# Non-int32 value: only handle float typed arrays with double sources
branch_eq t2, TYPED_ARRAY_KIND_FLOAT32, .ta_store_float32
branch_ne t2, TYPED_ARRAY_KIND_FLOAT64, .try_typed_array_slow
# Compute store address before check_is_double clobbers t4
mov t0, t4
shl t0, 3
add t0, t5
# Verify value is actually a double
check_is_double t1, .try_typed_array_slow
# Float64Array: store raw double bits
store64 [t0, 0], t1
dispatch_next
.ta_store_float32:
mov t0, t4
shl t0, 2
add t0, t5
check_is_double t1, .try_typed_array_slow
fp_mov ft0, t1
double_to_float ft0, ft0
storef32 [t0, 0], ft0
dispatch_next
.ta_store_int32:
# t1 = NaN-boxed int32, sign-extend it into t0
unbox_int32 t0, t1
# Dispatch on kind (in t2)
branch_any_eq t2, TYPED_ARRAY_KIND_INT32, TYPED_ARRAY_KIND_UINT32, .ta_put_int32
branch_eq t2, TYPED_ARRAY_KIND_FLOAT32, .ta_put_float32
branch_eq t2, TYPED_ARRAY_KIND_UINT8_CLAMPED, .ta_put_uint8_clamped
branch_any_eq t2, TYPED_ARRAY_KIND_UINT8, TYPED_ARRAY_KIND_INT8, .ta_put_uint8
branch_any_eq t2, TYPED_ARRAY_KIND_UINT16, TYPED_ARRAY_KIND_INT16, .ta_put_uint16
jmp .try_typed_array_slow
.ta_put_int32:
store32 [t5, t4, 4], t0
dispatch_next
.ta_put_float32:
int_to_double ft0, t0
double_to_float ft0, ft0
mov t3, t4
shl t3, 2
add t3, t5
storef32 [t3, 0], ft0
dispatch_next
.ta_put_uint8_clamped:
branch_negative t0, .ta_put_uint8_clamped_zero
mov t3, 255
branch_ge_unsigned t0, t3, .ta_put_uint8_clamped_max
store8 [t5, t4], t0
dispatch_next
.ta_put_uint8_clamped_zero:
mov t0, 0
store8 [t5, t4], t0
dispatch_next
.ta_put_uint8_clamped_max:
mov t0, 255
store8 [t5, t4], t0
dispatch_next
.ta_put_uint8:
store8 [t5, t4], t0
dispatch_next
.ta_put_uint16:
mov t3, t4
add t3, t4
add t3, t5
store16 [t3, 0], t0
dispatch_next
.try_typed_array_slow:
call_interp asm_try_put_by_value_typed_array
branch_nonzero t0, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_put_by_value
end
# Inline cache fast path for property access (own + prototype chain).
handler GetById
load_operand t1, m_base
# Check base is an object
extract_tag t2, t1
branch_ne t2, OBJECT_TAG, .try_cache
# Extract Object* from NaN-boxed value (sign-extend lower 48 bits)
unbox_object t3, t1
# Load Object.m_shape
load64 t4, [t3, OBJECT_SHAPE]
# Get PropertyLookupCache* (direct pointer from instruction stream)
load64 t5, [pb, pc, m_cache]
# Check entry[0].shape and entry[0].prototype.
load_pair64 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_SHAPE], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROTOTYPE]
branch_ne t1, t4, .try_cache
branch_nonzero t0, .proto
# Check dictionary generation matches
load_pair32 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
load32 t2, [t4, SHAPE_DICTIONARY_GENERATION]
branch_ne t0, t2, .try_cache
# IC hit! Load property value via get_direct (own property)
load64 t5, [t3, OBJECT_NAMED_PROPERTIES]
load64 t0, [t5, t1, 8]
# Check value is not an accessor
extract_tag t2, t0
branch_eq t2, ACCESSOR_TAG, .try_cache
store_operand m_dst, t0
dispatch_next
.proto:
# t0 = prototype Object*, t4 = object's shape, t5 = PLC base
# Check prototype chain validity (direct pointer, null = invalid)
load64 t1, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROTOTYPE_CHAIN_VALIDITY]
branch_zero t1, .try_cache
load8 t2, [t1, PROTOTYPE_CHAIN_VALIDITY_VALID]
branch_zero t2, .try_cache
# Check dictionary generation matches
load_pair32 t2, t1, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
load32 t4, [t4, SHAPE_DICTIONARY_GENERATION]
branch_ne t1, t4, .try_cache
# IC hit! Load property value via get_direct (from prototype)
load64 t1, [t0, OBJECT_NAMED_PROPERTIES]
load64 t0, [t1, t2, 8]
# Check value is not an accessor
extract_tag t1, t0
branch_eq t1, ACCESSOR_TAG, .try_cache
store_operand m_dst, t0
dispatch_next
.try_cache:
# Try all cache entries via C++ helper
call_interp asm_try_get_by_id_cache
branch_zero t0, .done
.slow:
call_slow_path asm_slow_path_get_by_id
.done:
dispatch_next
end
# Inline cache fast path for own-property store (ChangeOwnProperty).
handler PutById
load_operand t1, m_base
# Check base is an object
extract_tag t2, t1
branch_ne t2, OBJECT_TAG, .try_cache
# Extract Object* from NaN-boxed value (sign-extend lower 48 bits)
unbox_object t3, t1
# Load Object.m_shape
load64 t4, [t3, OBJECT_SHAPE]
# Get PropertyLookupCache* (direct pointer from instruction stream)
load64 t5, [pb, pc, m_cache]
# Check entry[0].shape and entry[0].prototype.
load_pair64 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_SHAPE], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROTOTYPE]
branch_ne t1, t4, .try_cache
branch_nonzero t0, .try_cache
# Check dictionary generation matches
load_pair32 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
load32 t2, [t4, SHAPE_DICTIONARY_GENERATION]
branch_ne t0, t2, .try_cache
# Check current value at property_offset is not an accessor
load64 t5, [t3, OBJECT_NAMED_PROPERTIES]
load64 t2, [t5, t1, 8]
extract_tag t4, t2
branch_eq t4, ACCESSOR_TAG, .try_cache
# IC hit! Store new value via put_direct
# Save property offset in t4 before load_operand clobbers t0 (rax)
mov t4, t1
load_operand t1, m_src
store64 [t5, t4, 8], t1
dispatch_next
.try_cache:
# Try all cache entries via C++ helper (handles AddOwnProperty)
call_interp asm_try_put_by_id_cache
branch_zero t0, .done
.slow:
call_slow_path asm_slow_path_put_by_id
.done:
dispatch_next
end
# Fast path for array[int32_index] with Packed/Holey indexed storage.
handler GetByValue
load_operand t1, m_base
load_operand t2, m_property
# Check base is an object
extract_tag t3, t1
branch_ne t3, OBJECT_TAG, .slow
# Check property is non-negative int32
extract_tag t4, t2
branch_ne t4, INT32_TAG, .slow
mov t4, t2
and t4, 0xFFFFFFFF
# t4 = index (zero-extended u32)
# Check high bit (negative int32)
branch_bit_set t4, 31, .slow
# Extract Object*
unbox_object t3, t1
# Check IsTypedArray flag -- branch to C++ helper early
load8 t0, [t3, OBJECT_FLAGS]
branch_bits_set t0, OBJECT_FLAG_IS_TYPED_ARRAY, .try_typed_array
# Check !may_interfere_with_indexed_property_access
branch_bits_set t0, OBJECT_FLAG_MAY_INTERFERE, .slow
# Packed is the hot path: in-bounds elements are always present.
load8 t0, [t3, OBJECT_INDEXED_STORAGE_KIND]
branch_ne t0, INDEXED_STORAGE_KIND_PACKED, .not_packed
# Check index < array_like_size
load32 t5, [t3, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
branch_ge_unsigned t4, t5, .slow
load64 t5, [t3, OBJECT_INDEXED_ELEMENTS]
load64 t0, [t5, t4, 8]
# NB: No accessor check needed -- Packed/Holey storage
# can only hold default-attributed data properties.
store_operand m_dst, t0
dispatch_next
.not_packed:
branch_ne t0, INDEXED_STORAGE_KIND_HOLEY, .slow
# Holey arrays need a slot load to distinguish present elements from holes.
load32 t5, [t3, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
branch_ge_unsigned t4, t5, .slow
load64 t5, [t3, OBJECT_INDEXED_ELEMENTS]
branch_zero t5, .slow
mov t0, t5
sub t0, 8
load32 t0, [t0, 0]
branch_ge_unsigned t4, t0, .slow
load64 t0, [t5, t4, 8]
mov t5, EMPTY_TAG_SHIFTED
branch_eq t0, t5, .slow
store_operand m_dst, t0
dispatch_next
.try_typed_array:
# t3 = Object*, t4 = index (u32, non-negative)
# Load cached data pointer (pre-computed: buffer.data() + byte_offset)
# nullptr means uncached -> C++ helper will resolve the access.
load64 t5, [t3, TYPED_ARRAY_CACHED_DATA_PTR]
branch_zero t5, .try_typed_array_slow
# Cached pointers only exist for fixed-length typed arrays, so array_length
# is known to hold a concrete u32 value here.
load32 t0, [t3, TYPED_ARRAY_ARRAY_LENGTH_VALUE]
branch_ge_unsigned t4, t0, .try_typed_array_slow
# t5 = data base pointer, t4 = index
# Dispatch on kind
load8 t0, [t3, TYPED_ARRAY_KIND]
branch_eq t0, TYPED_ARRAY_KIND_INT32, .ta_int32
branch_any_eq t0, TYPED_ARRAY_KIND_UINT8, TYPED_ARRAY_KIND_UINT8_CLAMPED, .ta_uint8
branch_eq t0, TYPED_ARRAY_KIND_UINT16, .ta_uint16
branch_eq t0, TYPED_ARRAY_KIND_INT8, .ta_int8
branch_eq t0, TYPED_ARRAY_KIND_INT16, .ta_int16
branch_eq t0, TYPED_ARRAY_KIND_UINT32, .ta_uint32
branch_eq t0, TYPED_ARRAY_KIND_FLOAT32, .ta_float32
branch_eq t0, TYPED_ARRAY_KIND_FLOAT64, .ta_float64
jmp .try_typed_array_slow
.ta_int32:
load32 t0, [t5, t4, 4]
jmp .ta_box_int32
.ta_uint8:
load8 t0, [t5, t4]
jmp .ta_box_int32
.ta_uint16:
mov t0, t4
add t0, t4
load16 t0, [t5, t0]
jmp .ta_box_int32
.ta_int8:
load8s t0, [t5, t4]
jmp .ta_box_int32
.ta_int16:
mov t0, t4
add t0, t4
load16s t0, [t5, t0]
jmp .ta_box_int32
.ta_float32:
mov t0, t4
shl t0, 2
add t0, t5
loadf32 ft0, [t0, 0]
float_to_double ft0, ft0
fp_mov t1, ft0
mov t3, NEGATIVE_ZERO
branch_eq t1, t3, .ta_f64_as_double
double_to_int32 t0, ft0, .ta_f64_as_double
branch_nonzero t0, .ta_f64_as_int
jmp .ta_f64_as_int
.ta_float64:
# index * 8 for f64 elements
mov t0, t4
shl t0, 3
add t0, t5
load64 t1, [t0, 0]
fp_mov ft0, t1
# Exclude negative zero early (t1 gets clobbered by double_to_int32)
mov t3, NEGATIVE_ZERO
branch_eq t1, t3, .ta_f64_as_double
# Try to store as int32 if the value is an integer in i32 range.
double_to_int32 t0, ft0, .ta_f64_as_double
branch_nonzero t0, .ta_f64_as_int
# double_to_int32 succeeded with 0 -- this is +0.0, box as int
.ta_f64_as_int:
box_int32 t3, t0
store_operand m_dst, t3
dispatch_next
.ta_f64_as_double:
canonicalize_nan t0, ft0
store_operand m_dst, t0
dispatch_next
.ta_uint32:
load32 t0, [t5, t4, 4]
branch_bit_set t0, 31, .ta_uint32_to_double
jmp .ta_box_int32
.ta_uint32_to_double:
# Value > INT32_MAX, convert to double
int_to_double ft0, t0
fp_mov t0, ft0
store_operand m_dst, t0
dispatch_next
.ta_box_int32:
box_int32_clean t3, t0
store_operand m_dst, t3
dispatch_next
.try_typed_array_slow:
call_interp asm_try_get_by_value_typed_array
branch_nonzero t0, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_get_by_value
end
# Fast path for Array.length (magical length property).
# Also includes IC fast path for non-array objects (same as GetById).
handler GetLength
load_operand t1, m_base
# Check base is an object
extract_tag t2, t1
branch_ne t2, OBJECT_TAG, .slow
# Extract Object*
unbox_object t3, t1
# Check has_magical_length_property flag
load8 t0, [t3, OBJECT_FLAGS]
branch_bits_set t0, OBJECT_FLAG_HAS_MAGICAL_LENGTH, .magical_length
# Non-magical length: IC fast path (same as GetById)
load64 t4, [t3, OBJECT_SHAPE]
load64 t5, [pb, pc, m_cache]
# Check entry[0].shape and entry[0].prototype.
load_pair64 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_SHAPE], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROTOTYPE]
branch_ne t1, t4, .slow
branch_nonzero t0, .slow
# Check dictionary generation
load_pair32 t1, t0, [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t5, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
load32 t2, [t4, SHAPE_DICTIONARY_GENERATION]
branch_ne t0, t2, .slow
# IC hit
load64 t5, [t3, OBJECT_NAMED_PROPERTIES]
load64 t0, [t5, t1, 8]
extract_tag t2, t0
branch_eq t2, ACCESSOR_TAG, .slow
store_operand m_dst, t0
dispatch_next
.magical_length:
# Object.m_indexed_array_like_size (u32)
load32 t0, [t3, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
# Box as int32 if fits (u32 always fits since bit 31 check is for sign)
mov t2, t0
shr t2, 31
branch_nonzero t2, .length_double
# Tag as int32
box_int32 t3, t0
store_operand m_dst, t3
dispatch_next
.length_double:
int_to_double ft0, t0
fp_mov t0, ft0
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_get_length
end
# Inline cache fast path for global variable access via the global object.
handler GetGlobal
# Load global_declarative_environment and global_object via realm
load64 t0, [exec_ctx, EXECUTION_CONTEXT_REALM]
load_pair64 t2, t1, [t0, REALM_GLOBAL_OBJECT], [t0, REALM_GLOBAL_DECLARATIVE_ENVIRONMENT]
# Get GlobalVariableCache* (direct pointer from instruction stream)
load64 t3, [pb, pc, m_cache]
# Check environment_serial_number matches
load64 t0, [t3, GLOBAL_VARIABLE_CACHE_ENVIRONMENT_SERIAL]
load64 t4, [t1, DECLARATIVE_ENVIRONMENT_SERIAL]
branch_ne t0, t4, .slow
# Shape-based fast path: check entries[0].shape matches global_object.shape
# (falls through to env binding path on shape mismatch)
load64 t4, [t2, OBJECT_SHAPE]
load64 t0, [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_SHAPE]
branch_ne t0, t4, .try_env_binding
# Check dictionary generation
load32 t5, [t4, SHAPE_DICTIONARY_GENERATION]
load_pair32 t4, t0, [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
branch_ne t0, t5, .try_env_binding
# IC hit! Load property value via get_direct
load64 t5, [t2, OBJECT_NAMED_PROPERTIES]
load64 t0, [t5, t4, 8]
# Check not accessor
extract_tag t5, t0
branch_eq t5, ACCESSOR_TAG, .slow
store_operand m_dst, t0
dispatch_next
.try_env_binding:
# Check if cache has an environment binding index (global let/const)
load8 t0, [t3, GLOBAL_VARIABLE_CACHE_HAS_ENVIRONMENT_BINDING]
branch_zero t0, .slow
# Bail to C++ for module environments (rare)
load8 t0, [t3, GLOBAL_VARIABLE_CACHE_IN_MODULE_ENVIRONMENT]
branch_nonzero t0, .slow_env
# Inline env binding: index into global_declarative_environment bindings
# t1 = global_declarative_environment (loaded at handler entry)
load32 t0, [t3, GLOBAL_VARIABLE_CACHE_ENVIRONMENT_BINDING_INDEX]
load64 t4, [t1, BINDINGS_DATA_PTR]
mul t0, t0, SIZEOF_BINDING
add t4, t0
# Check binding is initialized (TDZ)
load8 t0, [t4, BINDING_INITIALIZED]
branch_zero t0, .slow
# Load binding value
load64 t0, [t4, BINDING_VALUE]
store_operand m_dst, t0
dispatch_next
.slow_env:
call_interp asm_try_get_global_env_binding
branch_nonzero t0, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_get_global
end
# Inline cache fast path for global variable store via the global object.
handler SetGlobal
# Load global_declarative_environment and global_object via realm
load64 t0, [exec_ctx, EXECUTION_CONTEXT_REALM]
load_pair64 t2, t1, [t0, REALM_GLOBAL_OBJECT], [t0, REALM_GLOBAL_DECLARATIVE_ENVIRONMENT]
# Get GlobalVariableCache* (direct pointer from instruction stream)
load64 t3, [pb, pc, m_cache]
# Check environment_serial_number matches
load64 t0, [t3, GLOBAL_VARIABLE_CACHE_ENVIRONMENT_SERIAL]
load64 t4, [t1, DECLARATIVE_ENVIRONMENT_SERIAL]
branch_ne t0, t4, .slow
# Shape-based fast path: check entries[0].shape matches global_object.shape
# (falls through to env binding path on shape mismatch)
load64 t4, [t2, OBJECT_SHAPE]
load64 t0, [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_SHAPE]
branch_ne t0, t4, .try_env_binding
# Check dictionary generation
load32 t5, [t4, SHAPE_DICTIONARY_GENERATION]
load_pair32 t4, t0, [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_PROPERTY_OFFSET], [t3, PROPERTY_LOOKUP_CACHE_ENTRY0_DICTIONARY_GENERATION]
branch_ne t0, t5, .try_env_binding
# IC hit! Load current value to check it's not an accessor
load64 t5, [t2, OBJECT_NAMED_PROPERTIES]
load64 t0, [t5, t4, 8]
extract_tag t0, t0
branch_eq t0, ACCESSOR_TAG, .slow
# Store new value via put_direct
# NB: load_operand clobbers t0, so property offset stays in t4.
load_operand t0, m_src
store64 [t5, t4, 8], t0
dispatch_next
.try_env_binding:
# Check if cache has an environment binding index (global let/const)
load8 t0, [t3, GLOBAL_VARIABLE_CACHE_HAS_ENVIRONMENT_BINDING]
branch_zero t0, .slow
# Bail to C++ for module environments (rare)
load8 t0, [t3, GLOBAL_VARIABLE_CACHE_IN_MODULE_ENVIRONMENT]
branch_nonzero t0, .slow_env
# Inline env binding: index into global_declarative_environment bindings
# t1 = global_declarative_environment (loaded at handler entry)
load32 t0, [t3, GLOBAL_VARIABLE_CACHE_ENVIRONMENT_BINDING_INDEX]
load64 t4, [t1, BINDINGS_DATA_PTR]
mul t0, t0, SIZEOF_BINDING
add t4, t0
# Check binding is initialized (TDZ) and mutable
load8 t0, [t4, BINDING_INITIALIZED]
branch_zero t0, .slow
load8 t0, [t4, BINDING_MUTABLE]
branch_zero t0, .slow
# Store value into binding
load_operand t0, m_src
store64 [t4, BINDING_VALUE], t0
dispatch_next
.slow_env:
call_interp asm_try_set_global_env_binding
branch_nonzero t0, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_set_global
end
handler Call
# Inline Call in asm for the two callee kinds that can stay in the
# dispatch loop without taking the full Call slow path:
#
# - ECMAScriptFunctionObject with inline-ready bytecode: build the
# callee frame here and dispatch at pc = 0 of the callee bytecode.
# Cases that need function-environment allocation or sloppy primitive
# this-boxing can't stay in pure asm but also don't want the full
# slow path (which would insert a run_executable() boundary and an
# observable microtask drain), so they detour through the
# asm_try_inline_call helper at .call_interp_inline.
#
# - RawNativeFunction: build a callee ExecutionContext here, call the
# stored C++ function pointer directly via call_raw_native, and then
# tear the frame down on return. Exceptions go through a dedicated
# helper that unwinds the callee frame before dispatching to a JS
# handler (see .call_raw_native_exception).
#
# Everything else non-functions, NativeJavaScriptBackedFunction,
# ECMAScript functions that can't inline, Proxies, ... falls through
# to .call_slow, i.e. asm_slow_path_call.
#
# High-level flow of the ECMAScript fast path:
# 1. Validate the callee and load its shared function metadata.
# 2. Bind `this` inline when we can do so without allocations.
# 3. Reserve an InterpreterStack frame and populate ExecutionContext.
# 4. Materialize [registers | locals | constants | arguments].
# 5. Swap VM state over to the callee frame and dispatch at pc = 0.
#
# Register usage within this handler:
# t3 = callee ECMAScriptFunctionObject*
# t2 = asm-call metadata / later callee ExecutionContext*
# t7 = callee Executable* carried across `this` binding
# t8 = boxed `this` value carried into the callee
load_operand t0, m_callee
extract_tag t1, t0
branch_ne t1, OBJECT_TAG, .call_slow
unbox_object t0, t0
mov t3, t0
# Non-functions still go through the normal Call slow path for proper error
# reporting. Non-ECMAScript function objects get a RawNativeFunction fast
# path attempt before we fully give up.
load8 t1, [t3, OBJECT_FLAGS]
branch_bits_clear t1, OBJECT_FLAG_IS_FUNCTION, .call_slow
branch_bits_clear t1, OBJECT_FLAG_IS_ECMASCRIPT_FUNCTION_OBJECT, .call_try_native
load64 t2, [t3, ECMASCRIPT_FUNCTION_OBJECT_SHARED_DATA]
load_pair64 t7, t2, [t2, SHARED_FUNCTION_INSTANCE_DATA_EXECUTABLE], [t2, SHARED_FUNCTION_INSTANCE_DATA_ASM_CALL_METADATA]
branch_bits_clear t2, SHARED_FUNCTION_INSTANCE_DATA_ASM_CALL_METADATA_CAN_INLINE_CALL, .call_slow
# NewFunctionEnvironment() allocates and has to stay out of the pure asm
# path, but we still preserve inline-call semantics via .call_interp_inline.
branch_bits_set t2, SHARED_FUNCTION_INSTANCE_DATA_ASM_CALL_METADATA_FUNCTION_ENVIRONMENT_NEEDED, .call_interp_inline
# Bind this without allocations. Sloppy primitive this-values still need
# ToObject(), so they use the C++ inline-frame helper.
#
# t8 starts as "empty" to match the normal interpreter behavior for
# callees that never observe `this`.
mov t8, EMPTY_TAG_SHIFTED
branch_bits_clear t2, SHARED_FUNCTION_INSTANCE_DATA_ASM_CALL_METADATA_USES_THIS, .this_ready
load_operand t8, m_this_value
branch_bits_set t2, SHARED_FUNCTION_INSTANCE_DATA_ASM_CALL_METADATA_STRICT, .this_ready
# Sloppy null/undefined binds the callee realm's global object.
# Sloppy primitive receivers need ToObject(), which may allocate wrappers,
# so they go through the helper instead of the full Call slow path.
extract_tag t1, t8
mov t0, t1
and t0, 0xFFFE
branch_eq t0, UNDEFINED_TAG, .sloppy_global_this
branch_eq t1, OBJECT_TAG, .this_ready
jmp .call_interp_inline
.sloppy_global_this:
load64 t1, [t3, OBJECT_SHAPE]
load64 t1, [t1, SHAPE_REALM]
load64 t1, [t1, REALM_GLOBAL_ENVIRONMENT]
load64 t1, [t1, GLOBAL_ENVIRONMENT_GLOBAL_THIS_VALUE]
# Match Value(Object*): keep only the low 48 pointer bits before boxing.
shl t1, 16
shr t1, 16
mov t8, OBJECT_TAG_SHIFTED
or t8, t1
.this_ready:
# The low 32 bits of the packed metadata word hold the formal parameter count.
and t2, 0xFFFFFFFF
load32 t6, [pb, pc, m_argument_count]
mov t4, t2
branch_ge_unsigned t4, t6, .arg_count_ready
mov t4, t6
.arg_count_ready:
load_pair32 t5, t1, [t7, EXECUTABLE_REGISTERS_AND_LOCALS_COUNT], [t7, EXECUTABLE_REGISTERS_AND_LOCALS_AND_CONSTANTS_COUNT]
# Inline InterpreterStack::allocate().
# t1 = total Value slots, t2 = new stack top, t6 = current frame base.
add t1, t4
mov t2, t1
shl t2, 3
add t2, SIZEOF_EXECUTION_CONTEXT
load_vm t0
lea t0, [t0, VM_INTERPRETER_STACK]
load_pair64 t6, t0, [t0, INTERPRETER_STACK_TOP], [t0, INTERPRETER_STACK_LIMIT]
add t2, t6
branch_ge_unsigned t0, t2, .stack_ok
jmp .call_slow
.stack_ok:
load_vm t0
store64 [t0, VM_INTERPRETER_STACK_TOP], t2
# Set up the callee ExecutionContext header exactly the way
# VM::push_inline_frame() / run_executable() would see it.
mov t2, t6
lea t6, [t6, SIZEOF_EXECUTION_CONTEXT]
store_pair32 [t2, EXECUTION_CONTEXT_REGISTERS_AND_CONSTANTS_AND_LOCALS_AND_ARGUMENTS_COUNT], [t2, EXECUTION_CONTEXT_ARGUMENT_COUNT], t1, t4
load32 t0, [pb, pc, m_argument_count]
store32 [t2, EXECUTION_CONTEXT_PASSED_ARGUMENT_COUNT], t0
load64 t0, [t3, OBJECT_SHAPE]
load64 t0, [t0, SHAPE_REALM]
store_pair64 [t2, EXECUTION_CONTEXT_FUNCTION], [t2, EXECUTION_CONTEXT_REALM], t3, t0
load_pair64 t0, t1, [t3, ECMASCRIPT_FUNCTION_OBJECT_ENVIRONMENT], [t3, ECMASCRIPT_FUNCTION_OBJECT_PRIVATE_ENVIRONMENT]
store_pair64 [t2, EXECUTION_CONTEXT_LEXICAL_ENVIRONMENT], [t2, EXECUTION_CONTEXT_VARIABLE_ENVIRONMENT], t0, t0
store64 [t2, EXECUTION_CONTEXT_PRIVATE_ENVIRONMENT], t1
store_pair64 [t2, EXECUTION_CONTEXT_THIS_VALUE], [t2, EXECUTION_CONTEXT_EXECUTABLE], t8, t7
mov t1, EMPTY_TAG_SHIFTED
store_pair64 [t6, ACCUMULATOR_REG_OFFSET], [t6, EXCEPTION_REG_OFFSET], t1, t1
store64 [t6, THIS_VALUE_REG_OFFSET], t8
store_pair64 [t6, RETURN_VALUE_REG_OFFSET], [t6, SAVED_LEXICAL_ENVIRONMENT_REG_OFFSET], t1, t1
# ScriptOrModule is a two-word Variant in ExecutionContext, so copy both
# machine words explicitly.
lea t0, [t2, EXECUTION_CONTEXT_SCRIPT_OR_MODULE]
lea t7, [t3, ECMASCRIPT_FUNCTION_OBJECT_SCRIPT_OR_MODULE]
load_pair64 t3, t8, [t7, 0], [t7, 8]
store64 [t0, 0], t3
store64 [t0, 8], t8
store32 [t2, EXECUTION_CONTEXT_PROGRAM_COUNTER], 0
store32 [t2, EXECUTION_CONTEXT_SKIP_WHEN_DETERMINING_INCUMBENT_COUNTER], 0
mov t0, EXECUTION_CONTEXT_NO_YIELD_CONTINUATION
store32 [t2, EXECUTION_CONTEXT_YIELD_CONTINUATION], t0
store8 [t2, EXECUTION_CONTEXT_YIELD_IS_AWAIT], 0
store8 [t2, EXECUTION_CONTEXT_CALLER_IS_CONSTRUCT], 0
store64 [t2, EXECUTION_CONTEXT_CALLER_FRAME], exec_ctx
load_pair32 t0, t1, [pb, pc, m_length], [pb, pc, m_dst]
lea t3, [pb, pc]
sub t3, pb
add t0, t3
store_pair32 [t2, EXECUTION_CONTEXT_CALLER_RETURN_PC], [t2, EXECUTION_CONTEXT_CALLER_DST_RAW], t0, t1
# values = [registers | locals | constants | arguments]
# Keep t2 at the ExecutionContext base while t6 walks the Value tail.
mov t0, t5
shl t0, 3
mov t3, RESERVED_REGISTERS_SIZE
.clear_registers_and_locals:
mov t8, t3
add t8, 8
branch_ge_unsigned t8, t0, .clear_registers_and_locals_tail
store_pair64 [t6, t3, 0], [t6, t3, 8], t1, t1
add t3, 16
jmp .clear_registers_and_locals
.clear_registers_and_locals_tail:
branch_ge_unsigned t3, t0, .copy_constants
store64 [t6, t3], t1
.copy_constants:
load64 t0, [t2, EXECUTION_CONTEXT_EXECUTABLE]
load_pair64 t3, t0, [t0, EXECUTABLE_ASM_CONSTANTS_SIZE], [t0, EXECUTABLE_ASM_CONSTANTS_DATA]
mov t1, t5
xor t8, t8
.copy_constants_loop:
branch_ge_unsigned t8, t3, .copy_arguments
load64 t7, [t0, t8, 8]
store64 [t6, t1, 8], t7
add t8, 1
add t1, 1
jmp .copy_constants_loop
.copy_arguments:
load32 t7, [pb, pc, m_argument_count]
mov t1, t5
add t1, t3
lea t0, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
lea t8, [pb, pc]
add t8, m_expression_string
add t8, 4
xor t3, t3
.copy_arguments_loop:
# The operand array in the bytecode stores caller register indices.
branch_ge_unsigned t3, t7, .fill_missing_arguments
load32 t5, [t8, t3, 4]
load64 t5, [t0, t5, 8]
store64 [t6, t1, 8], t5
add t3, 1
add t1, 1
jmp .copy_arguments_loop
.fill_missing_arguments:
mov t3, t1
add t3, t4
sub t3, t7
mov t0, UNDEFINED_SHIFTED
.fill_missing_arguments_loop:
branch_ge_unsigned t1, t3, .enter_callee
store64 [t6, t1, 8], t0
add t1, 1
jmp .fill_missing_arguments_loop
.enter_callee:
load64 pb, [t2, EXECUTION_CONTEXT_EXECUTABLE]
load64 pb, [pb, EXECUTABLE_BYTECODE_DATA]
load_vm t0
store64 [t0, VM_RUNNING_EXECUTION_CONTEXT], t2
mov exec_ctx, t2
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
xor pc, pc
goto_handler pc
.call_interp_inline:
# Shared escape hatch for the cases that need C++ help to build the inline
# frame correctly but must not take the full Call slow path, since that
# would insert a run_executable() boundary and observable microtask drain.
call_interp asm_try_inline_call
branch_nonzero t0, .call_slow
load_vm t0
load64 exec_ctx, [t0, VM_RUNNING_EXECUTION_CONTEXT]
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
load64 t0, [exec_ctx, EXECUTION_CONTEXT_EXECUTABLE]
load64 pb, [t0, EXECUTABLE_BYTECODE_DATA]
xor pc, pc
goto_handler pc
.call_try_native:
# Fast path for RawNativeFunction: the callee is a plain C++ function
# pointer with no JS-visible prologue, so we can build the callee frame
# ourselves and jump straight at the entry point. NativeFunction objects
# that still carry a callback (NativeJavaScriptBackedFunction) do not have
# this flag set and fall through to .call_slow.
load8 t0, [t3, OBJECT_FLAGS]
branch_bits_clear t0, OBJECT_FLAG_IS_RAW_NATIVE_FUNCTION, .call_slow
# Unlike the ECMAScript path we don't pad to the formal parameter count:
# native functions read their arguments via the passed-count API, so we
# only need space for the call-site arguments plus the ExecutionContext
# header. t4 = argument count, t5 = total bytes needed for this frame.
load32 t4, [pb, pc, m_argument_count]
mov t5, t4
shl t5, 3
add t5, SIZEOF_EXECUTION_CONTEXT
# Inline InterpreterStack::allocate(): bail to C++ if the interpreter
# stack doesn't have room for the new frame. t6 = new frame base (old
# top), t5 becomes the new top after the add below.
load_vm t0
lea t0, [t0, VM_INTERPRETER_STACK]
load_pair64 t6, t7, [t0, INTERPRETER_STACK_TOP], [t0, INTERPRETER_STACK_LIMIT]
add t5, t6
branch_ge_unsigned t7, t5, .native_interpreter_stack_ok
jmp .call_slow
.native_interpreter_stack_ok:
# RawNativeFunctions run real C++ code on the host stack, so we also have
# to check that we're not about to blow past the VM's reserved stack
# limit. The ECMAScript path can skip this because it never leaves asm.
load_vm t0
lea t0, [t0, VM_STACK_INFO]
load64 t7, [t0, STACK_INFO_BASE]
add t7, VM_STACK_SPACE_LIMIT
branch_ge_unsigned fp, t7, .native_stack_space_ok
jmp .call_slow
.native_stack_space_ok:
# Commit the new interpreter stack top. From here on we own [t6, t5).
load_vm t0
store64 [t0, VM_INTERPRETER_STACK_TOP], t5
# Populate the callee ExecutionContext to match what VM::push_execution_context
# plus NativeFunction::internal_call would produce. t2 tracks the EC
# header, t6 advances to the argument Value array that follows it.
mov t2, t6
lea t6, [t6, SIZEOF_EXECUTION_CONTEXT]
# For natives, argument_count and "registers+..." total are both just the
# call-site argument count: there are no registers, locals, or constants.
store_pair32 [t2, EXECUTION_CONTEXT_REGISTERS_AND_CONSTANTS_AND_LOCALS_AND_ARGUMENTS_COUNT], [t2, EXECUTION_CONTEXT_ARGUMENT_COUNT], t4, t4
store32 [t2, EXECUTION_CONTEXT_PASSED_ARGUMENT_COUNT], t4
# Shape stores a Realm pointer; use it as the callee EC realm.
load64 t0, [t3, OBJECT_SHAPE]
load64 t0, [t0, SHAPE_REALM]
store_pair64 [t2, EXECUTION_CONTEXT_FUNCTION], [t2, EXECUTION_CONTEXT_REALM], t3, t0
# Mirror NativeFunction::internal_call: a raw native has no environment of
# its own, so lexical/variable/private environments are copied straight
# from the caller frame.
load_pair64 t0, t7, [exec_ctx, EXECUTION_CONTEXT_LEXICAL_ENVIRONMENT], [exec_ctx, EXECUTION_CONTEXT_VARIABLE_ENVIRONMENT]
store_pair64 [t2, EXECUTION_CONTEXT_LEXICAL_ENVIRONMENT], [t2, EXECUTION_CONTEXT_VARIABLE_ENVIRONMENT], t0, t7
load64 t0, [exec_ctx, EXECUTION_CONTEXT_PRIVATE_ENVIRONMENT]
store64 [t2, EXECUTION_CONTEXT_PRIVATE_ENVIRONMENT], t0
# |this| is forwarded unchanged. Native builtins do their own type checks
# on the receiver where they need to.
load_operand t0, m_this_value
store64 [t2, EXECUTION_CONTEXT_THIS_VALUE], t0
# Zero out the ScriptOrModule variant (two words) and Executable pointer.
# Native frames don't belong to any script/module and have no bytecode.
xor t0, t0
lea t7, [t2, EXECUTION_CONTEXT_SCRIPT_OR_MODULE]
store_pair64 [t7, 0], [t7, 8], t0, t0
store64 [t2, EXECUTION_CONTEXT_EXECUTABLE], t0
store32 [t2, EXECUTION_CONTEXT_PROGRAM_COUNTER], 0
store32 [t2, EXECUTION_CONTEXT_SKIP_WHEN_DETERMINING_INCUMBENT_COUNTER], 0
mov t0, EXECUTION_CONTEXT_NO_YIELD_CONTINUATION
store32 [t2, EXECUTION_CONTEXT_YIELD_CONTINUATION], t0
store8 [t2, EXECUTION_CONTEXT_YIELD_IS_AWAIT], 0
store8 [t2, EXECUTION_CONTEXT_CALLER_IS_CONSTRUCT], 0
# While asm runs, the authoritative program counter lives in the `pc`
# register and the caller EC's stored program_counter is stale. Before we
# leave asm to run native C++ that may throw, sync `pc` into the caller
# EC as a bytecode offset (pc - pb). asm_helper_handle_raw_native_exception
# and VM::handle_exception both read from the caller EC after unwind.
lea t7, [pb, pc]
sub t7, pb
store32 [exec_ctx, EXECUTION_CONTEXT_PROGRAM_COUNTER], t7
store64 [t2, EXECUTION_CONTEXT_CALLER_FRAME], exec_ctx
# CALLER_RETURN_PC is the bytecode offset of the instruction after the
# Call (Call offset + Call length). CALLER_DST_RAW records where the
# return value should be written in the caller's value array.
load32 t0, [pb, pc, m_length]
add t0, t7
store32 [t2, EXECUTION_CONTEXT_CALLER_RETURN_PC], t0
load32 t0, [pb, pc, m_dst]
store32 [t2, EXECUTION_CONTEXT_CALLER_DST_RAW], t0
# Copy the call-site arguments from the caller's value array into the
# callee frame's argument tail. t0 points at the caller's value array,
# t8 at the Operand[] that trails the fixed Call instruction fields.
# The Call layout ends with `m_expression_string: Optional<StringTableIndex>`
# (4 bytes via the sentinel specialization) followed by `m_arguments`, so
# base + offsetof(m_expression_string) + 4 is the operand array.
lea t0, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
lea t8, [pb, pc]
add t8, m_expression_string
add t8, 4
xor t7, t7
.copy_native_arguments_loop:
branch_ge_unsigned t7, t4, .enter_raw_native
load32 t5, [t8, t7, 4]
load64 t5, [t0, t5, 8]
store64 [t6, t7, 8], t5
add t7, 1
jmp .copy_native_arguments_loop
.enter_raw_native:
# Swap the running ExecutionContext over to the callee and point the
# asm `values` register at its argument array. After this, we look like
# a normal inline frame from the VM's perspective.
load_vm t0
store64 [t0, VM_RUNNING_EXECUTION_CONTEXT], t2
mov exec_ctx, t2
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
# Invoke the raw C++ function pointer. call_raw_native lowers to a native
# call through the platform ABI and surfaces the returned
# ThrowCompletionOr<Value> via (t0, t1): t0 is the Value payload and t1
# holds the Variant discriminator in its low byte (0 = Value, 1 =
# ErrorValue). Anything non-zero in that byte means the native threw and
# t0 is the thrown Value, not a return value.
load64 t3, [t3, RAW_NATIVE_FUNCTION_NATIVE_FUNCTION]
call_raw_native t3
and t1, 0xFF
branch_nonzero t1, .call_raw_native_exception
# Normal return path: tear the callee frame off the interpreter stack,
# restore the caller as the running ExecutionContext, write the return
# value into the caller's m_dst operand, and dispatch the next insn.
load64 t2, [exec_ctx, EXECUTION_CONTEXT_CALLER_FRAME]
load_vm t3
store64 [t3, VM_RUNNING_EXECUTION_CONTEXT], t2
store64 [t3, VM_INTERPRETER_STACK_TOP], exec_ctx
mov exec_ctx, t2
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
store_operand m_dst, t0
load32 t0, [pb, pc, m_length]
dispatch_variable t0
.call_raw_native_exception:
# The native threw. Hand the thrown Value off to a C++ helper, which
# unwinds the callee frame off the interpreter stack and calls through
# to VM::handle_exception. Return value (t0) follows the standard asm
# slow-path convention (see AsmInterpreter.cpp:127):
# >= 0 : an enclosing handler was found; t0 is the new program counter
# to resume at inside the (post-unwind) running execution context.
# < 0 : no handler; bail out of the asm dispatch loop entirely.
mov t1, t0
call_helper asm_helper_handle_raw_native_exception
branch_negative t0, .call_exit_asm
jmp .call_exception_handled
.call_exception_handled:
# Reload exec_ctx/values/pb/pc from the caller frame the helper left us
# on, and resume dispatching at its program_counter (which the helper
# already updated to the handler entry).
load_vm t0
load64 exec_ctx, [t0, VM_RUNNING_EXECUTION_CONTEXT]
lea values, [exec_ctx, SIZEOF_EXECUTION_CONTEXT]
load64 t0, [exec_ctx, EXECUTION_CONTEXT_EXECUTABLE]
load64 pb, [t0, EXECUTABLE_BYTECODE_DATA]
load32 t2, [exec_ctx, EXECUTION_CONTEXT_PROGRAM_COUNTER]
mov pc, t2
goto_handler pc
.call_exit_asm:
# No JS handler caught the native exception; bail out of the asm
# dispatch loop and let the C++ caller of run_asm() see the throw.
exit
.call_slow:
call_slow_path asm_slow_path_call
end
# Fast paths for common Math builtins with a single double argument.
# Before using the fast path, we validate that the callee is still the
# original builtin function (user code may have reassigned e.g. Math.abs).
handler CallBuiltinMathAbs
validate_callee_builtin BUILTIN_MATH_ABS, .slow
load_operand t1, m_argument
check_is_double t1, .try_abs_int32
# abs(double) = clear sign bit (bit 63)
clear_bit t1, 63
store_operand m_dst, t1
dispatch_next
.try_abs_int32:
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
# abs(int32): negate if negative
unbox_int32 t3, t1
branch_not_negative t3, .abs_positive
neg32_overflow t3, .abs_overflow
.abs_positive:
box_int32_clean t4, t3
store_operand m_dst, t4
dispatch_next
.abs_overflow:
# INT32_MIN: abs(-2147483648) = 2147483648.0
unbox_int32 t3, t1
neg t3
int_to_double ft0, t3
fp_mov t4, ft0
store_operand m_dst, t4
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_math_abs
end
handler CallBuiltinMathFloor
validate_callee_builtin BUILTIN_MATH_FLOOR, .slow
load_operand t1, m_argument
check_is_double t1, .slow
fp_mov ft0, t1
fp_floor ft0, ft0
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_math_floor
end
handler CallBuiltinMathCeil
validate_callee_builtin BUILTIN_MATH_CEIL, .slow
load_operand t1, m_argument
check_is_double t1, .slow
fp_mov ft0, t1
fp_ceil ft0, ft0
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_math_ceil
end
handler CallBuiltinMathSqrt
validate_callee_builtin BUILTIN_MATH_SQRT, .slow
load_operand t1, m_argument
check_is_double t1, .slow
fp_mov ft0, t1
fp_sqrt ft0, ft0
box_double_or_int32 t5, ft0
store_operand m_dst, t5
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_math_sqrt
end
handler CallBuiltinMathExp
validate_callee_builtin BUILTIN_MATH_EXP, .slow
load_operand t1, m_argument
check_is_double t1, .slow
fp_mov ft0, t1
call_helper asm_helper_math_exp
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_math_exp
end
handler CallBuiltinMathLog
call_slow_path asm_slow_path_call_builtin_math_log
end
handler CallBuiltinMathPow
call_slow_path asm_slow_path_call_builtin_math_pow
end
handler CallBuiltinMathImul
call_slow_path asm_slow_path_call_builtin_math_imul
end
handler CallBuiltinMathRandom
call_slow_path asm_slow_path_call_builtin_math_random
end
handler CallBuiltinMathRound
call_slow_path asm_slow_path_call_builtin_math_round
end
handler CallBuiltinMathSin
call_slow_path asm_slow_path_call_builtin_math_sin
end
handler CallBuiltinMathCos
call_slow_path asm_slow_path_call_builtin_math_cos
end
handler CallBuiltinMathTan
call_slow_path asm_slow_path_call_builtin_math_tan
end
handler CallBuiltinRegExpPrototypeExec
call_slow_path asm_slow_path_call_builtin_regexp_prototype_exec
end
handler CallBuiltinRegExpPrototypeReplace
call_slow_path asm_slow_path_call_builtin_regexp_prototype_replace
end
handler CallBuiltinRegExpPrototypeSplit
call_slow_path asm_slow_path_call_builtin_regexp_prototype_split
end
handler CallBuiltinOrdinaryHasInstance
call_slow_path asm_slow_path_call_builtin_ordinary_has_instance
end
handler CallBuiltinArrayIteratorPrototypeNext
call_slow_path asm_slow_path_call_builtin_array_iterator_prototype_next
end
handler CallBuiltinMapIteratorPrototypeNext
call_slow_path asm_slow_path_call_builtin_map_iterator_prototype_next
end
handler CallBuiltinSetIteratorPrototypeNext
call_slow_path asm_slow_path_call_builtin_set_iterator_prototype_next
end
handler CallBuiltinStringIteratorPrototypeNext
call_slow_path asm_slow_path_call_builtin_string_iterator_prototype_next
end
handler CallBuiltinStringFromCharCode
validate_callee_builtin BUILTIN_STRING_FROM_CHAR_CODE, .slow
load_operand t1, m_argument
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
unbox_int32 t0, t1
and t0, 0xffff
branch_ge_unsigned t0, 0x80, .single_code_unit
mov t1, t0
call_helper asm_helper_single_ascii_character_string
store_operand m_dst, t0
dispatch_next
.single_code_unit:
mov t1, t0
call_helper asm_helper_single_utf16_code_unit_string
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_string_from_char_code
end
handler CallBuiltinStringPrototypeCharCodeAt
validate_callee_builtin BUILTIN_STRING_PROTOTYPE_CHAR_CODE_AT, .slow
load_operand t1, m_this_value
extract_tag t3, t1
branch_ne t3, STRING_TAG, .slow
unbox_object t2, t1
load_operand t1, m_argument
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
unbox_int32 t4, t1
branch_negative t4, .out_of_bounds
load_primitive_string_utf16_code_unit .out_of_bounds, .slow
box_int32_clean t1, t0
store_operand m_dst, t1
dispatch_next
.out_of_bounds:
mov t0, CANON_NAN_BITS
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_string_prototype_char_code_at
end
handler CallBuiltinStringPrototypeCharAt
validate_callee_builtin BUILTIN_STRING_PROTOTYPE_CHAR_AT, .slow
load_operand t1, m_this_value
extract_tag t3, t1
branch_ne t3, STRING_TAG, .slow
unbox_object t2, t1
load_operand t1, m_argument
extract_tag t3, t1
branch_ne t3, INT32_TAG, .slow
unbox_int32 t4, t1
branch_negative t4, .empty
load_primitive_string_utf16_code_unit .empty, .slow
branch_ge_unsigned t0, 0x80, .slow
mov t1, t0
call_helper asm_helper_single_ascii_character_string
store_operand m_dst, t0
dispatch_next
.empty:
mov t1, 0
call_helper asm_helper_empty_string
store_operand m_dst, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_call_builtin_string_prototype_char_at
end
# ============================================================================
# Slow-path-only handlers
# ============================================================================
# Handlers below are pure slow-path delegations: no fast path is worthwhile
# because the operation is inherently complex (object allocation, prototype
# chain walks, etc). Having them here avoids the generic fallback handler's
# overhead of saving/restoring all temporaries.
handler GetObjectPropertyIterator
call_slow_path asm_slow_path_get_object_property_iterator
end
handler ObjectPropertyIteratorNext
load_operand t1, m_iterator_object
extract_tag t2, t1
branch_ne t2, OBJECT_TAG, .slow
unbox_object t3, t1
load8 t4, [t3, PROPERTY_NAME_ITERATOR_FAST_PATH]
mov t0, OBJECT_PROPERTY_ITERATOR_FAST_PATH_NONE
branch_eq t4, t0, .slow
# These guards mirror PropertyNameIterator::fast_path_still_valid(). If the
# receiver or prototype chain no longer matches the cached snapshot, we drop
# to C++ and continue in deoptimized mode for the rest of the enumeration.
load_pair64 t5, t7, [t3, PROPERTY_NAME_ITERATOR_PROPERTY_CACHE], [t3, PROPERTY_NAME_ITERATOR_SHAPE]
load64 t6, [t3, PROPERTY_NAME_ITERATOR_OBJECT]
load64 t8, [t6, OBJECT_SHAPE]
branch_ne t8, t7, .slow
load8 t2, [t3, PROPERTY_NAME_ITERATOR_SHAPE_IS_DICTIONARY]
branch_zero t2, .check_receiver
load32 t0, [t8, SHAPE_DICTIONARY_GENERATION]
load32 t2, [t3, PROPERTY_NAME_ITERATOR_SHAPE_DICTIONARY_GENERATION]
branch_ne t0, t2, .slow
.check_receiver:
mov t0, OBJECT_PROPERTY_ITERATOR_FAST_PATH_PACKED_INDEXED
branch_ne t4, t0, .check_proto
load8 t0, [t6, OBJECT_INDEXED_STORAGE_KIND]
mov t2, INDEXED_STORAGE_KIND_PACKED
branch_ne t0, t2, .slow
load32 t0, [t6, OBJECT_INDEXED_ARRAY_LIKE_SIZE]
load32 t2, [t3, PROPERTY_NAME_ITERATOR_INDEXED_PROPERTY_COUNT]
branch_ne t0, t2, .slow
.check_proto:
load64 t0, [t3, PROPERTY_NAME_ITERATOR_PROTOTYPE_CHAIN_VALIDITY]
branch_zero t0, .next_key
load8 t2, [t0, PROTOTYPE_CHAIN_VALIDITY_VALID]
branch_zero t2, .slow
.next_key:
# property_values is laid out as:
# [receiver packed index keys..., flattened named keys...]
load_pair32 t2, t0, [t3, PROPERTY_NAME_ITERATOR_INDEXED_PROPERTY_COUNT], [t3, PROPERTY_NAME_ITERATOR_NEXT_INDEXED_PROPERTY]
branch_ge_unsigned t0, t2, .named
load64 t8, [t5, OBJECT_PROPERTY_ITERATOR_CACHE_DATA_PROPERTY_VALUES_DATA]
load64 t8, [t8, t0, 8]
add t0, 1
store32 [t3, PROPERTY_NAME_ITERATOR_NEXT_INDEXED_PROPERTY], t0
store_operand m_dst_value, t8
mov t0, BOOLEAN_FALSE
store_operand m_dst_done, t0
dispatch_next
.named:
load64 t0, [t3, PROPERTY_NAME_ITERATOR_NEXT_PROPERTY]
load64 t8, [t5, OBJECT_PROPERTY_ITERATOR_CACHE_DATA_PROPERTY_VALUES_SIZE]
sub t8, t2
branch_ge_unsigned t0, t8, .done
mov t8, t0
add t8, t2
load64 t5, [t5, OBJECT_PROPERTY_ITERATOR_CACHE_DATA_PROPERTY_VALUES_DATA]
load64 t8, [t5, t8, 8]
add t0, 1
store64 [t3, PROPERTY_NAME_ITERATOR_NEXT_PROPERTY], t0
store_operand m_dst_value, t8
mov t0, BOOLEAN_FALSE
store_operand m_dst_done, t0
dispatch_next
.done:
load64 t5, [t3, PROPERTY_NAME_ITERATOR_ITERATOR_CACHE_SLOT]
branch_zero t5, .store_done
# Return the exhausted iterator object to the bytecode-site cache so the
# next execution of this loop can reset and reuse it.
mov t0, 0
store64 [t3, PROPERTY_NAME_ITERATOR_OBJECT], t0
store64 [t5, OBJECT_PROPERTY_ITERATOR_CACHE_REUSABLE_PROPERTY_NAME_ITERATOR], t3
store64 [t3, PROPERTY_NAME_ITERATOR_ITERATOR_CACHE_SLOT], t0
.store_done:
mov t0, BOOLEAN_TRUE
store_operand m_dst_done, t0
dispatch_next
.slow:
call_slow_path asm_slow_path_object_property_iterator_next
end
handler CallConstruct
call_slow_path asm_slow_path_call_construct
end
handler NewObject
call_slow_path asm_slow_path_new_object
end
handler CacheObjectShape
call_slow_path asm_slow_path_cache_object_shape
end
handler InitObjectLiteralProperty
call_slow_path asm_slow_path_init_object_literal_property
end
handler NewArray
call_slow_path asm_slow_path_new_array
end
handler InstanceOf
call_slow_path asm_slow_path_instance_of
end
# Fast path: if this_value register is already cached (non-empty), skip the slow path.
handler ResolveThisBinding
load64 t0, [values, THIS_VALUE_REG_OFFSET]
mov t1, EMPTY_VALUE
branch_eq t0, t1, .slow
dispatch_next
.slow:
call_slow_path asm_slow_path_resolve_this_binding
end
handler GetPrivateById
call_slow_path asm_slow_path_get_private_by_id
end
handler PutPrivateById
call_slow_path asm_slow_path_put_private_by_id
end