Files
ladybird/Libraries/LibWeb/Painting/DisplayListRecorder.h
Aliaksandr Kalenik 3012c0fe72 LibWeb: Store scroll frames by value in contiguous storage
Replace per-frame heap-allocated RefCounted ScrollFrame objects with a
single contiguous Vector<ScrollFrame> inside ScrollState. All frames for
a viewport are now stored in one allocation, using type-safe
ScrollFrameIndex instead of RefPtr pointers.

This reduces allocation churn, improves cache locality, and moves
parent-chain traversal (cumulative offset, nearest scrolling ancestor)
into ScrollState — similar to how visual context nodes were recently
consolidated into AccumulatedVisualContextTree.
2026-03-12 12:06:40 +01:00

177 lines
6.7 KiB
C++

/*
* Copyright (c) 2023-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/CompositingAndBlendingOperator.h>
#include <LibGfx/Forward.h>
#include <LibGfx/LineStyle.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibWeb/Export.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/AccumulatedVisualContext.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/DisplayListCommand.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/Painting/ShouldAntiAlias.h>
namespace Web::Painting {
class WEB_API DisplayListRecorder {
AK_MAKE_NONCOPYABLE(DisplayListRecorder);
AK_MAKE_NONMOVABLE(DisplayListRecorder);
public:
void fill_rect(Gfx::IntRect const& rect, Color color);
void fill_rect_transparent(Gfx::IntRect const& rect);
struct FillPathParams {
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void fill_path(FillPathParams params);
struct StrokePathParams {
Gfx::Path::CapStyle cap_style;
Gfx::Path::JoinStyle join_style;
float miter_limit;
Vector<float> dash_array;
float dash_offset;
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
float thickness;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void stroke_path(StrokePathParams);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::IntRect const& clip_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_external_content(Gfx::IntRect const& dst_rect, NonnullRefPtr<ExternalContentSource>, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr<Gfx::ImmutableBitmap const> bitmap, Gfx::ScalingMode scaling_mode, bool repeat_x, bool repeat_y);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, Utf16String const&, Gfx::Font const&, Gfx::TextAlignment, Color);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_glyph_run(Gfx::FloatPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation);
void add_clip_rect(Gfx::IntRect const& rect);
void translate(Gfx::IntPoint delta);
void set_accumulated_visual_context(VisualContextIndex index) { m_accumulated_visual_context_index = index; }
VisualContextIndex accumulated_visual_context() const { return m_accumulated_visual_context_index; }
void replay_cached_commands(ReadonlySpan<DisplayListCommand> commands);
class CommandCapture {
AK_MAKE_NONCOPYABLE(CommandCapture);
public:
CommandCapture(CommandCapture&& other)
: m_recorder(exchange(other.m_recorder, nullptr))
{
}
~CommandCapture();
Vector<DisplayListCommand> take();
private:
friend class DisplayListRecorder;
explicit CommandCapture(DisplayListRecorder&);
DisplayListRecorder* m_recorder { nullptr };
};
CommandCapture begin_command_capture();
void save();
void save_layer();
void restore();
void paint_nested_display_list(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
struct MaskInfo {
RefPtr<DisplayList> display_list;
Gfx::IntRect rect;
Gfx::MaskKind kind;
};
void begin_masks(ReadonlySpan<MaskInfo>);
void end_masks(ReadonlySpan<MaskInfo>);
void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, CornerRadii const& corner_radii, Gfx::Filter const& backdrop_filter);
void paint_outer_box_shadow(PaintOuterBoxShadow);
void paint_inner_box_shadow(PaintInnerBoxShadow);
void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::FloatPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, CornerRadii const&);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void paint_scrollbar(ScrollFrameIndex scroll_frame_index, Gfx::IntRect gutter_rect, Gfx::IntRect thumb_rect, double scroll_size, Color thumb_color, Color track_color, bool vertical);
void apply_effects(float opacity = 1.0f, Gfx::CompositingAndBlendingOperator = Gfx::CompositingAndBlendingOperator::Normal, Optional<Gfx::Filter> filter = {}, Optional<Gfx::MaskKind> mask_kind = {});
DisplayListRecorder(DisplayList&);
~DisplayListRecorder();
int m_save_nesting_level { 0 };
private:
void end_capture();
VisualContextIndex m_accumulated_visual_context_index {};
Vector<size_t> m_push_sc_index_stack;
DisplayList& m_display_list;
bool m_is_capturing { false };
Vector<DisplayListCommand> m_captured_commands;
};
class DisplayListRecorderStateSaver {
public:
explicit DisplayListRecorderStateSaver(DisplayListRecorder& recorder)
: m_recorder(recorder)
{
m_recorder.save();
}
~DisplayListRecorderStateSaver()
{
m_recorder.restore();
}
private:
DisplayListRecorder& m_recorder;
};
}