Files
ladybird/Libraries/LibWeb/SVG/SVGFEDropShadowElement.cpp
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

121 lines
4.6 KiB
C++

/*
* Copyright (c) 2026, Shannon Booth <shannon@serenity.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/SVGFEDropShadowElement.h>
#include <LibWeb/CSS/ComputedProperties.h>
#include <LibWeb/SVG/SVGFEDropShadowElement.h>
namespace Web::SVG {
GC_DEFINE_ALLOCATOR(SVGFEDropShadowElement);
SVGFEDropShadowElement::SVGFEDropShadowElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGElement(document, move(qualified_name))
{
}
void SVGFEDropShadowElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGFEDropShadowElement);
Base::initialize(realm);
}
void SVGFEDropShadowElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
SVGFilterPrimitiveStandardAttributes::visit_edges(visitor);
visitor.visit(m_in1);
visitor.visit(m_dx);
visitor.visit(m_dy);
visitor.visit(m_std_deviation_x);
visitor.visit(m_std_deviation_y);
}
// https://www.w3.org/TR/filter-effects-1/#FloodColorProperty
Gfx::Color SVGFEDropShadowElement::flood_color()
{
VERIFY(computed_properties());
return computed_properties()->color(CSS::PropertyID::FloodColor, CSS::ColorResolutionContext::for_element({ *this }));
}
// https://www.w3.org/TR/filter-effects-1/#FloodOpacityProperty
float SVGFEDropShadowElement::flood_opacity() const
{
VERIFY(computed_properties());
return computed_properties()->flood_opacity();
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-in1
GC::Ref<SVGAnimatedString> SVGFEDropShadowElement::in1()
{
// Corresponds to attribute in on the given feDropShadow element.
if (!m_in1)
m_in1 = SVGAnimatedString::create(realm(), *this, DOM::QualifiedName { AttributeNames::in, {}, {} });
return *m_in1;
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-dx
// https://drafts.csswg.org/filter-effects-1/#element-attrdef-fedropshadow-dx
GC::Ref<SVGAnimatedNumber> SVGFEDropShadowElement::dx()
{
// Corresponds to attribute dx on the given feDropShadow element.
// The initial value for dx is 2.
if (!m_dx)
m_dx = SVGAnimatedNumber::create(realm(), *this, DOM::QualifiedName { AttributeNames::dx, {}, {} }, 2);
return *m_dx;
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-dy
// https://drafts.csswg.org/filter-effects-1/#element-attrdef-fedropshadow-dy
GC::Ref<SVGAnimatedNumber> SVGFEDropShadowElement::dy()
{
// Corresponds to attribute dy on the given feDropShadow element.
// The initial value for dy is 2.
if (!m_dy)
m_dy = SVGAnimatedNumber::create(realm(), *this, DOM::QualifiedName { AttributeNames::dy, {}, {} }, 2);
return *m_dy;
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-stddeviationx
// https://drafts.csswg.org/filter-effects-1/#element-attrdef-fedropshadow-stddeviation
GC::Ref<SVGAnimatedNumber> SVGFEDropShadowElement::std_deviation_x()
{
// Corresponds to attribute stdDeviation on the given feDropShadow element. Contains the X component of attribute stdDeviation.
// The initial value for stdDeviation is 2.
if (!m_std_deviation_x)
m_std_deviation_x = SVGAnimatedNumber::create(realm(), *this, DOM::QualifiedName { AttributeNames::stdDeviation, {}, {} }, 2,
SVGAnimatedNumber::SupportsSecondValue::Yes, SVGAnimatedNumber::ValueRepresented::First);
return *m_std_deviation_x;
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-stddeviationy
// https://drafts.csswg.org/filter-effects-1/#element-attrdef-fedropshadow-stddeviation
GC::Ref<SVGAnimatedNumber> SVGFEDropShadowElement::std_deviation_y()
{
// Corresponds to attribute stdDeviation on the given feDropShadow element. Contains the Y component of attribute stdDeviation.
// The initial value for stdDeviation is 2.
if (!m_std_deviation_y)
m_std_deviation_y = SVGAnimatedNumber::create(realm(), *this, DOM::QualifiedName { AttributeNames::stdDeviation, {}, {} }, 2,
SVGAnimatedNumber::SupportsSecondValue::Yes, SVGAnimatedNumber::ValueRepresented::Second);
return *m_std_deviation_y;
}
// https://drafts.csswg.org/filter-effects-1/#dom-svgfedropshadowelement-setstddeviation
void SVGFEDropShadowElement::set_std_deviation(float std_deviation_x, float std_deviation_y)
{
// Sets the values for attribute stdDeviation.
//
// stdDeviationX
// The X component of attribute stdDeviation.
//
// stdDeviationY
// The Y component of attribute stdDeviation.
set_attribute_value(AttributeNames::stdDeviation, MUST(String::formatted("{} {}", std_deviation_x, std_deviation_y)));
}
}