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ladybird/Libraries/LibWebView
Luke Wilde 0e958ca8d5 LibWebView+UI/AppKit: Present IOSurfaces directly
Instead of copying the Bitmap that wraps the IOSurface, we can just
present the IOSurface directly. This significantly reduces CPU usage in
the UI process, particularly at high refresh rates such as 120Hz where
it would saturate a full CPU core.

This is done by using CAMetalLayer and blitting the IOSurface to the
next drawable buffer, which handles triple buffering, locking the
IOSurface and vsync automatically. This also allows the Metal HUD to
work, but the only accurate stat is the frame intervals/FPS because
it's in the UI layer, not WebContent. However, that's still useful
to detect frame drops.
2026-02-16 14:57:17 +00:00
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