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It is not guaranteed that an animation is ready to run a pending task when it is scheduled just because it has a timeline, and even if it is, the current time when scheduling will not necessarily still be correct when the task is run (e.g. if the timeline changes in the interim). We had some tests which relied on the previous behavior which have been updated to await the pending play task Fixes a crash in the /web-animations/interfaces/Animatable/animate-no-browsing-context.html WPT test but it can't be imported since it relies on a python web server to be running
232 lines
8.4 KiB
C++
232 lines
8.4 KiB
C++
/*
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* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibWeb/Animations/TimeValue.h>
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#include <LibWeb/Bindings/AnimationPrototype.h>
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#include <LibWeb/DOM/AbstractElement.h>
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#include <LibWeb/DOM/EventTarget.h>
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namespace Web::Animations {
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// Sorted by composite order:
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// https://www.w3.org/TR/css-animations-2/#animation-composite-order
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enum class AnimationClass {
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CSSAnimationWithOwningElement,
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CSSTransition,
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CSSAnimationWithoutOwningElement,
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None,
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};
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// https://www.w3.org/TR/web-animations-1/#the-animation-interface
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class Animation : public DOM::EventTarget {
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WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
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GC_DECLARE_ALLOCATOR(Animation);
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public:
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static GC::Ref<Animation> create(JS::Realm&, GC::Ptr<AnimationEffect>, Optional<GC::Ptr<AnimationTimeline>>);
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static WebIDL::ExceptionOr<GC::Ref<Animation>> construct_impl(JS::Realm&, GC::Ptr<AnimationEffect>, Optional<GC::Ptr<AnimationTimeline>>);
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FlyString const& id() const { return m_id; }
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void set_id(FlyString value) { m_id = move(value); }
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GC::Ptr<AnimationEffect> effect() const { return m_effect; }
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void set_effect(GC::Ptr<AnimationEffect>);
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GC::Ptr<AnimationTimeline> timeline() const { return m_timeline; }
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void set_timeline(GC::Ptr<AnimationTimeline>);
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// https://drafts.csswg.org/web-animations-2/#dom-animation-starttime
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NullableCSSNumberish start_time_for_bindings() const
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{
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return NullableCSSNumberish::from_optional_css_numberish_time(start_time());
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}
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Optional<TimeValue> start_time() const { return m_start_time; }
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WebIDL::ExceptionOr<void> set_start_time_for_bindings(Optional<CSS::CSSNumberish> const&);
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// https://drafts.csswg.org/web-animations-2/#dom-animation-currenttime
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NullableCSSNumberish current_time_for_bindings() const
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{
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return NullableCSSNumberish::from_optional_css_numberish_time(current_time());
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}
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Optional<TimeValue> current_time() const;
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WebIDL::ExceptionOr<void> set_current_time_for_bindings(Optional<CSS::CSSNumberish> const&);
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double playback_rate() const { return m_playback_rate; }
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WebIDL::ExceptionOr<void> set_playback_rate(double value);
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Bindings::AnimationPlayState play_state_for_bindings() const;
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Bindings::AnimationPlayState play_state() const;
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bool is_relevant() const;
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bool is_replaceable() const;
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Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
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void set_replace_state(Bindings::AnimationReplaceState value);
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// https://www.w3.org/TR/web-animations-1/#dom-animation-pending
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bool pending() const { return m_pending_play_task == TaskState::Scheduled || m_pending_pause_task == TaskState::Scheduled; }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-ready
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GC::Ref<WebIDL::Promise> ready() const { return current_ready_promise(); }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-finished
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GC::Ref<WebIDL::Promise> finished() const { return current_finished_promise(); }
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bool is_finished() const { return m_is_finished; }
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bool is_idle() const { return play_state() == Bindings::AnimationPlayState::Idle; }
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GC::Ptr<WebIDL::CallbackType> onfinish();
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void set_onfinish(GC::Ptr<WebIDL::CallbackType>);
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GC::Ptr<WebIDL::CallbackType> oncancel();
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void set_oncancel(GC::Ptr<WebIDL::CallbackType>);
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GC::Ptr<WebIDL::CallbackType> onremove();
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void set_onremove(GC::Ptr<WebIDL::CallbackType>);
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enum class AutoRewind {
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Yes,
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No,
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};
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enum class ShouldInvalidate {
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Yes,
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No,
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};
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void cancel(ShouldInvalidate = ShouldInvalidate::Yes);
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WebIDL::ExceptionOr<void> finish();
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WebIDL::ExceptionOr<void> play();
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WebIDL::ExceptionOr<void> play_an_animation(AutoRewind);
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WebIDL::ExceptionOr<void> pause();
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WebIDL::ExceptionOr<void> update_playback_rate(double);
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WebIDL::ExceptionOr<void> reverse();
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void persist();
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Optional<TimeValue> convert_an_animation_time_to_timeline_time(Optional<TimeValue>) const;
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Optional<double> convert_a_timeline_time_to_an_origin_relative_time(Optional<TimeValue>) const;
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GC::Ptr<DOM::Document> document_for_timing() const;
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void update();
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void effect_timing_changed(Badge<AnimationEffect>);
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virtual bool is_css_animation() const { return false; }
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virtual bool is_css_transition() const { return false; }
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Optional<DOM::AbstractElement> owning_element() const { return m_owning_element; }
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void set_owning_element(Optional<DOM::AbstractElement>&& value) { m_owning_element = move(value); }
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virtual AnimationClass animation_class() const { return AnimationClass::None; }
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virtual int class_specific_composite_order(GC::Ref<Animation>) const { return 0; }
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unsigned int global_animation_list_order() const { return m_global_animation_list_order; }
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auto release_saved_cancel_time() { return move(m_saved_cancel_time); }
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TimeValue associated_effect_end() const;
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Optional<CSS::AnimationPlayState> last_css_animation_play_state() const { return m_last_css_animation_play_state; }
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void set_last_css_animation_play_state(CSS::AnimationPlayState state) { m_last_css_animation_play_state = state; }
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protected:
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Animation(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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virtual void finalize() override;
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private:
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enum class TaskState {
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None,
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Scheduled,
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};
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enum class DidSeek {
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Yes,
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No,
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};
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enum class SynchronouslyNotify {
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Yes,
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No,
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};
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double effective_playback_rate() const;
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WebIDL::ExceptionOr<Optional<TimeValue>> validate_a_css_numberish_time(Optional<CSS::CSSNumberish> const&) const;
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void apply_any_pending_playback_rate();
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WebIDL::ExceptionOr<void> silently_set_current_time(Optional<TimeValue>);
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void update_finished_state(DidSeek, SynchronouslyNotify);
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void reset_an_animations_pending_tasks();
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bool is_ready() const;
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void run_pending_play_task();
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bool is_ready_to_run_pending_pause_task() const;
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void run_pending_pause_task();
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GC::Ref<WebIDL::Promise> current_ready_promise() const;
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GC::Ref<WebIDL::Promise> current_finished_promise() const;
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void invalidate_effect();
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// https://www.w3.org/TR/web-animations-1/#dom-animation-id
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FlyString m_id;
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// https://www.w3.org/TR/web-animations-1/#global-animation-list
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unsigned int m_global_animation_list_order { 0 };
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// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
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GC::Ptr<AnimationEffect> m_effect;
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// https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
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GC::Ptr<AnimationTimeline> m_timeline;
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// https://www.w3.org/TR/web-animations-1/#animation-start-time
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Optional<TimeValue> m_start_time {};
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// https://www.w3.org/TR/web-animations-1/#animation-hold-time
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Optional<TimeValue> m_hold_time {};
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// https://www.w3.org/TR/web-animations-1/#previous-current-time
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Optional<TimeValue> m_previous_current_time {};
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// https://www.w3.org/TR/web-animations-1/#playback-rate
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double m_playback_rate { 1.0 };
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// https://www.w3.org/TR/web-animations-1/#pending-playback-rate
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Optional<double> m_pending_playback_rate {};
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// https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
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Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
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// Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
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// https://www.w3.org/TR/web-animations-1/#current-ready-promise
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mutable GC::Ptr<WebIDL::Promise> m_current_ready_promise;
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// https://www.w3.org/TR/web-animations-1/#current-finished-promise
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mutable GC::Ptr<WebIDL::Promise> m_current_finished_promise;
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bool m_is_finished { false };
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// https://www.w3.org/TR/web-animations-1/#pending-play-task
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TaskState m_pending_play_task { TaskState::None };
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// https://www.w3.org/TR/web-animations-1/#pending-pause-task
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TaskState m_pending_pause_task { TaskState::None };
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// https://www.w3.org/TR/css-animations-2/#owning-element-section
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Optional<DOM::AbstractElement> m_owning_element;
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Optional<HTML::TaskID> m_pending_finish_microtask_id;
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Optional<TimeValue> m_saved_cancel_time;
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Optional<CSS::AnimationPlayState> m_last_css_animation_play_state;
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};
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}
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