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Unfortunately this is a bit of a pain to test as it is surprisingly difficult to create a non secure context in our test harness. This is because both file scheme URLs and localhost are considered secure contexts. To test this, add a very specific internals setter to change the top level origin of the environment for the current realm.
122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
/*
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* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Export.h>
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#include <LibWeb/Internals/InternalAnimationTimeline.h>
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#include <LibWeb/Internals/InternalsBase.h>
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#include <LibWeb/UIEvents/MouseButton.h>
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#include <LibWeb/WebIDL/Types.h>
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namespace Web::Internals {
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class WEB_API Internals final : public InternalsBase {
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WEB_PLATFORM_OBJECT(Internals, InternalsBase);
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GC_DECLARE_ALLOCATOR(Internals);
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public:
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// Same as Internals.idl
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static constexpr unsigned short MOD_NONE = 0;
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static constexpr unsigned short MOD_ALT = 1;
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static constexpr unsigned short MOD_CTRL = 2;
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static constexpr unsigned short MOD_SHIFT = 4;
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static constexpr unsigned short MOD_SUPER = 8;
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static constexpr unsigned short MOD_KEYPAD = 16;
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static constexpr unsigned short BUTTON_LEFT = 0;
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static constexpr unsigned short BUTTON_MIDDLE = 1;
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static constexpr unsigned short BUTTON_RIGHT = 2;
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virtual ~Internals() override;
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void signal_test_is_done(String const& text);
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void set_test_timeout(double milliseconds);
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WebIDL::ExceptionOr<void> load_reference_test_metadata();
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WebIDL::ExceptionOr<void> load_test_variants();
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WebIDL::ExceptionOr<String> set_time_zone(StringView time_zone);
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void gc();
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JS::Object* hit_test(double x, double y);
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void send_text(HTML::HTMLElement&, String const&, WebIDL::UnsignedShort modifiers);
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void send_key(HTML::HTMLElement&, String const&, WebIDL::UnsignedShort modifiers);
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void paste(HTML::HTMLElement& target, Utf16String const& text);
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void commit_text();
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// Low-level mouse primitives
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void mouse_down(double x, double y, WebIDL::UnsignedShort button, WebIDL::UnsignedShort modifiers);
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void mouse_up(double x, double y, WebIDL::UnsignedShort button, WebIDL::UnsignedShort modifiers);
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void mouse_move(double x, double y, WebIDL::UnsignedShort modifiers);
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// High-level mouse conveniences
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void click(double x, double y, WebIDL::UnsignedShort click_count, WebIDL::UnsignedShort button, WebIDL::UnsignedShort modifiers);
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void click_and_hold(double x, double y, WebIDL::UnsignedShort click_count, WebIDL::UnsignedShort button, WebIDL::UnsignedShort modifiers);
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void wheel(double x, double y, double delta_x, double delta_y);
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void pinch(double x, double y, double scale_delta);
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String current_cursor();
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WebIDL::ExceptionOr<bool> dispatch_user_activated_event(DOM::EventTarget&, DOM::Event& event);
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void spoof_current_url(String const& url);
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GC::Ref<InternalAnimationTimeline> create_internal_animation_timeline();
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void simulate_drag_start(double x, double y, String const& name, String const& contents);
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void simulate_drag_move(double x, double y);
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void simulate_drop(double x, double y);
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void enable_cookies_on_file_domains();
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void expire_cookies_with_time_offset(WebIDL::LongLong seconds);
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bool set_http_memory_cache_enabled(bool enabled);
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String get_computed_role(DOM::Element& element);
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String get_computed_label(DOM::Element& element);
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String get_computed_aria_level(DOM::Element& element);
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static u16 get_echo_server_port();
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static void set_echo_server_port(u16 port);
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void set_browser_zoom(double factor);
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void set_device_pixel_ratio(double ratio);
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bool headless();
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String dump_display_list();
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String dump_layout_tree(GC::Ref<DOM::Node>);
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String dump_stacking_context_tree();
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String dump_gc_graph();
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GC::Ptr<DOM::ShadowRoot> get_shadow_root(GC::Ref<DOM::Element>);
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void handle_sdl_input_events();
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GC::Ref<InternalGamepad> connect_virtual_gamepad();
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void disconnect_virtual_gamepad(GC::Ref<InternalGamepad>);
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void perform_per_test_cleanup();
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void set_highlighted_node(GC::Ptr<DOM::Node> node);
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void clear_element(HTML::HTMLElement&);
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void set_environments_top_level_url(StringView url);
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private:
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explicit Internals(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Visitor&) override;
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UIEvents::MouseButton button_from_unsigned_short(WebIDL::UnsignedShort button);
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Vector<GC::Ref<InternalGamepad>> m_gamepads;
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};
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}
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