Files
ladybird/Libraries/LibMedia/Audio/PlaybackStreamPulseAudio.cpp

210 lines
8.2 KiB
C++

/*
* Copyright (c) 2023-2026, Gregory Bertilson <gregory@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/EventLoop.h>
#include <LibCore/ThreadedPromise.h>
#include <LibThreading/Thread.h>
#include "PlaybackStreamPulseAudio.h"
namespace Audio {
#define TRY_OR_REJECT_AND_EXIT(expression) \
({ \
auto&& __temporary_result = (expression); \
if (__temporary_result.is_error()) [[unlikely]] { \
warnln("Failure in PulseAudio control thread: {}", __temporary_result.error().string_literal()); \
auto event_loop = main_thread_event_loop->take(); \
if (!event_loop) \
return 1; \
event_loop->deferred_invoke([promise = move(promise), error = __temporary_result.release_error()] mutable { \
promise->reject(move(error)); \
}); \
internal_state->exit(); \
return 1; \
} \
__temporary_result.release_value(); \
})
NonnullRefPtr<PlaybackStream::CreatePromise> PlaybackStream::create(OutputState initial_output_state, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
{
return PlaybackStreamPulseAudio::create(initial_output_state, target_latency_ms, move(data_request_callback));
}
NonnullRefPtr<PlaybackStream::CreatePromise> PlaybackStreamPulseAudio::create(OutputState initial_state, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
{
VERIFY(data_request_callback);
auto promise = CreatePromise::construct();
// Create an internal state for the control thread to hold on to.
auto internal_state = MUST(adopt_nonnull_ref_or_enomem(new (nothrow) InternalState()));
auto playback_stream = MUST(adopt_nonnull_ref_or_enomem(new (nothrow) PlaybackStreamPulseAudio(internal_state)));
// Create the control thread and start it.
auto thread = MUST(Threading::Thread::try_create("Audio Control"sv, [=, main_thread_event_loop = Core::EventLoop::current_weak(), data_request_callback = move(data_request_callback)]() mutable {
auto context = TRY_OR_REJECT_AND_EXIT(PulseAudioContext::the());
internal_state->set_stream(TRY_OR_REJECT_AND_EXIT(context->create_stream(initial_state, target_latency_ms, [data_request_callback = move(data_request_callback)](PulseAudioStream&, Span<float> buffer) {
return data_request_callback(buffer);
})));
// PulseAudio retains the last volume it sets for an application. We want to consistently
// start at 100% volume instead.
TRY_OR_REJECT_AND_EXIT(internal_state->stream()->set_volume(1.0));
{
auto event_loop = main_thread_event_loop->take();
if (!event_loop)
return 1;
event_loop->deferred_invoke([promise = move(promise), playback_stream = move(playback_stream)] mutable {
promise->resolve(move(playback_stream));
});
}
internal_state->thread_loop();
return 0;
}));
thread->start();
thread->detach();
return promise;
}
PlaybackStreamPulseAudio::PlaybackStreamPulseAudio(NonnullRefPtr<InternalState> state)
: m_state(move(state))
{
}
SampleSpecification PlaybackStreamPulseAudio::sample_specification() const
{
return m_state->stream()->sample_specification();
}
PlaybackStreamPulseAudio::~PlaybackStreamPulseAudio()
{
m_state->exit();
}
#define TRY_OR_REJECT(expression, ...) \
({ \
auto&& __temporary_result = (expression); \
if (__temporary_result.is_error()) [[unlikely]] { \
promise->reject(__temporary_result.release_error()); \
return __VA_ARGS__; \
} \
__temporary_result.release_value(); \
})
void PlaybackStreamPulseAudio::set_underrun_callback(Function<void()> callback)
{
m_state->enqueue([&state = *m_state, callback = move(callback)]() mutable {
state.stream()->set_underrun_callback(move(callback));
});
}
NonnullRefPtr<Core::ThreadedPromise<AK::Duration>> PlaybackStreamPulseAudio::resume()
{
auto promise = Core::ThreadedPromise<AK::Duration>::create();
TRY_OR_REJECT(m_state->check_is_running(), promise);
m_state->enqueue([&state = *m_state, promise]() {
TRY_OR_REJECT(state.stream()->resume());
promise->resolve(state.stream()->total_time_played());
});
return promise;
}
NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::drain_buffer_and_suspend()
{
auto promise = Core::ThreadedPromise<void>::create();
TRY_OR_REJECT(m_state->check_is_running(), promise);
m_state->enqueue([&state = *m_state, promise]() {
TRY_OR_REJECT(state.stream()->drain_and_suspend());
promise->resolve();
});
return promise;
}
NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::discard_buffer_and_suspend()
{
auto promise = Core::ThreadedPromise<void>::create();
TRY_OR_REJECT(m_state->check_is_running(), promise);
m_state->enqueue([&state = *m_state, promise]() {
TRY_OR_REJECT(state.stream()->flush_and_suspend());
promise->resolve();
});
return promise;
}
AK::Duration PlaybackStreamPulseAudio::total_time_played() const
{
if (m_state->stream() != nullptr)
return m_state->stream()->total_time_played();
return AK::Duration::zero();
}
NonnullRefPtr<Core::ThreadedPromise<void>> PlaybackStreamPulseAudio::set_volume(double volume)
{
auto promise = Core::ThreadedPromise<void>::create();
TRY_OR_REJECT(m_state->check_is_running(), promise);
m_state->enqueue([&state = *m_state, promise, volume]() {
TRY_OR_REJECT(state.stream()->set_volume(volume));
promise->resolve();
});
return promise;
}
ErrorOr<void> PlaybackStreamPulseAudio::InternalState::check_is_running()
{
if (m_exit)
return Error::from_string_literal("PulseAudio control thread loop is not running");
return {};
}
void PlaybackStreamPulseAudio::InternalState::set_stream(NonnullRefPtr<PulseAudioStream>&& stream)
{
m_stream = move(stream);
}
RefPtr<PulseAudioStream> const& PlaybackStreamPulseAudio::InternalState::stream()
{
return m_stream;
}
void PlaybackStreamPulseAudio::InternalState::enqueue(Function<void()>&& task)
{
Threading::MutexLocker locker { m_mutex };
m_tasks.enqueue(forward<Function<void()>>(task));
m_wake_condition.signal();
}
void PlaybackStreamPulseAudio::InternalState::thread_loop()
{
while (true) {
auto task = [this]() -> Function<void()> {
Threading::MutexLocker locker { m_mutex };
while (m_tasks.is_empty() && !m_exit)
m_wake_condition.wait();
if (m_exit)
return nullptr;
return m_tasks.dequeue();
}();
if (!task) {
VERIFY(m_exit);
break;
}
task();
}
}
void PlaybackStreamPulseAudio::InternalState::exit()
{
m_exit = true;
m_wake_condition.signal();
}
}