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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
87 lines
3.2 KiB
C++
87 lines
3.2 KiB
C++
/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AudioDestinationNode.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebAudio/AudioContext.h>
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#include <LibWeb/WebAudio/AudioDestinationNode.h>
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#include <LibWeb/WebAudio/AudioNode.h>
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#include <LibWeb/WebAudio/BaseAudioContext.h>
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#include <LibWeb/WebAudio/OfflineAudioContext.h>
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namespace Web::WebAudio {
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GC_DEFINE_ALLOCATOR(AudioDestinationNode);
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AudioDestinationNode::AudioDestinationNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, WebIDL::UnsignedLong channel_count)
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: AudioNode(realm, context, channel_count)
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{
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}
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AudioDestinationNode::~AudioDestinationNode() = default;
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// https://webaudio.github.io/web-audio-api/#dom-audiodestinationnode-maxchannelcount
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WebIDL::UnsignedLong AudioDestinationNode::max_channel_count()
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{
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dbgln("FIXME: Implement Audio::DestinationNode::max_channel_count()");
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return 2;
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}
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WebIDL::ExceptionOr<GC::Ref<AudioDestinationNode>> AudioDestinationNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, WebIDL::UnsignedLong channel_count)
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{
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auto node = realm.create<AudioDestinationNode>(realm, context, channel_count);
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// Default options for channel count and interpretation
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// https://webaudio.github.io/web-audio-api/#AudioDestinationNode
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AudioNodeDefaultOptions default_options;
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default_options.channel_count_mode = Bindings::ChannelCountMode::Explicit;
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default_options.channel_interpretation = Bindings::ChannelInterpretation::Speakers;
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default_options.channel_count = channel_count;
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// FIXME: Set tail-time to no
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TRY(node->initialize_audio_node_options({}, default_options));
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return node;
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}
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void AudioDestinationNode::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioDestinationNode);
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Base::initialize(realm);
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}
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void AudioDestinationNode::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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}
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// https://webaudio.github.io/web-audio-api/#dom-audionode-channelcount
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WebIDL::ExceptionOr<void> AudioDestinationNode::set_channel_count(WebIDL::UnsignedLong channel_count)
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{
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if (channel_count == this->channel_count())
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return {};
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// The behavior depends on whether the destination node is the destination of an AudioContext
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// or OfflineAudioContext:
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// AudioContext: The channel count MUST be between 1 and maxChannelCount. An IndexSizeError
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// exception MUST be thrown for any attempt to set the count outside this range.
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if (is<AudioContext>(*context())) {
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if (channel_count < 1 || channel_count > max_channel_count())
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return WebIDL::IndexSizeError::create(realm(), "Channel index is out of range"_utf16);
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}
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// OfflineAudioContext: The channel count cannot be changed. An InvalidStateError exception MUST
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// be thrown for any attempt to change the value.
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if (is<OfflineAudioContext>(*context()))
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return WebIDL::InvalidStateError::create(realm(), "Cannot change channel count in an OfflineAudioContext"_utf16);
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return AudioNode::set_channel_count(channel_count);
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}
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}
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