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ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContext.h

66 lines
2.4 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGC/Ptr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLContextAttributes.h>
#include <LibWeb/WebGL/WebGLRenderingContextOverloads.h>
namespace Web::WebGL {
class WebGLRenderingContext final : public WebGLRenderingContextOverloads {
WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextOverloads);
GC_DECLARE_ALLOCATOR(WebGLRenderingContext);
public:
static JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
virtual ~WebGLRenderingContext() override;
void present() override;
void needs_to_present() override;
GC::Ref<HTML::HTMLCanvasElement> canvas_for_binding() const;
Optional<WebGLContextAttributes> get_context_attributes();
RefPtr<Gfx::PaintingSurface> surface();
void allocate_painting_surface_if_needed();
void set_size(Gfx::IntSize const&);
void reset_to_default_state();
WebIDL::Long drawing_buffer_width() const;
WebIDL::Long drawing_buffer_height() const;
private:
virtual void initialize(JS::Realm&) override;
WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
virtual void visit_edges(Cell::Visitor&) override;
GC::Ref<HTML::HTMLCanvasElement> m_canvas_element;
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
// Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
WebGLContextAttributes m_context_creation_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
// Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
WebGLContextAttributes m_actual_context_parameters {};
};
void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type);
void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element);
}