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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
17 lines
1.0 KiB
Plaintext
17 lines
1.0 KiB
Plaintext
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x600 [BFC] children: not-inline
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BlockContainer <body> at (8,8) content-size 784x20 children: inline
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line 0 width: 352.34375, height: 20, bottom: 20, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 14, rect: [8,8 112.421875x17.46875]
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"text text text"
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frag 1 from BlockContainer start: 0, length: 0, rect: [120.421875,8 110.375x20]
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frag 2 from TextNode start: 0, length: 16, rect: [230.796875,8 129.546875x17.46875]
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"more inline text"
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TextNode <#text>
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BlockContainer <span.displaced_text> at (150.421875,48) content-size 110.375x20 positioned inline-block [BFC] children: inline
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line 0 width: 110.375, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 14, rect: [150.421875,48 110.375x17.46875]
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"displaced text"
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TextNode <#text>
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TextNode <#text>
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