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Using fixed-point saturated arithmetics for CSSPixels allows to avoid accumulating floating-point errors. This implementation is not complete yet: currently saturated arithmetics implemented only for addition. But it is enough to not regress any of layout tests we have :) See https://github.com/SerenityOS/serenity/issues/18566
16 lines
1.0 KiB
Plaintext
16 lines
1.0 KiB
Plaintext
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (1,1) content-size 798x0 [BFC] children: not-inline
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BlockContainer <body> at (10,10) content-size 102x56.40625 positioned [BFC] children: not-inline
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BlockContainer <div#container> at (11,11) content-size 100x54.40625 children: not-inline
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BlockContainer <div#child> at (72,12) content-size 50x52.40625 children: inline
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line 0 width: 28.40625, height: 17.46875, bottom: 17.46875, baseline: 13.53125
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frag 0 from TextNode start: 0, length: 4, rect: [72,12 28.40625x17.46875]
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"well"
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line 1 width: 36.84375, height: 17.46875, bottom: 34.9375, baseline: 13.53125
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frag 0 from TextNode start: 5, length: 5, rect: [72,29.46875 36.84375x17.46875]
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"hello"
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line 2 width: 55.359375, height: 17.46875, bottom: 52.40625, baseline: 13.53125
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frag 0 from TextNode start: 11, length: 7, rect: [72,46.9375 55.359375x17.46875]
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"friends"
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TextNode <#text>
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