Files
ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContextOverloads.idl
Shannon Booth cc6e048bd6 LibWeb+LibIDL: Remove support for #import directives during parsing
These no longer serve any purpose now that we run the IDLGenerator
on all of these files at once.
2026-04-24 20:08:29 +02:00

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typedef (ImageBitmap or
ImageData or
HTMLImageElement or
HTMLCanvasElement or
HTMLVideoElement or
OffscreenCanvas
// FIXME: VideoFrame
) TexImageSource;
typedef (Int32Array or sequence<GLint>) Int32List;
// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
interface mixin WebGLRenderingContextOverloads {
undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
// FIXME: BufferSource is really a AllowSharedBufferSource
undefined bufferData(GLenum target, BufferSource? data, GLenum usage);
undefined bufferSubData(GLenum target, GLintptr offset, BufferSource data);
undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data);
undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data);
undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
undefined uniform2fv(WebGLUniformLocation? location, Float32List v);
undefined uniform3fv(WebGLUniformLocation? location, Float32List v);
undefined uniform4fv(WebGLUniformLocation? location, Float32List v);
undefined uniform1iv(WebGLUniformLocation? location, Int32List v);
undefined uniform2iv(WebGLUniformLocation? location, Int32List v);
undefined uniform3iv(WebGLUniformLocation? location, Int32List v);
undefined uniform4iv(WebGLUniformLocation? location, Int32List v);
// FIXME: Float32Array should be a Float32List
undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
};