Files
ladybird/Libraries/LibWeb/WebAudio/BaseAudioContext.h
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

130 lines
6.0 KiB
C++

/*
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibWeb/Bindings/BaseAudioContext.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/WebAudio/AnalyserNode.h>
#include <LibWeb/WebAudio/AudioListener.h>
#include <LibWeb/WebAudio/BiquadFilterNode.h>
#include <LibWeb/WebAudio/ChannelMergerNode.h>
#include <LibWeb/WebAudio/ChannelSplitterNode.h>
#include <LibWeb/WebAudio/ConstantSourceNode.h>
#include <LibWeb/WebAudio/ControlMessage.h>
#include <LibWeb/WebAudio/DelayNode.h>
#include <LibWeb/WebAudio/PeriodicWave.h>
#include <LibWeb/WebAudio/ScriptProcessorNode.h>
#include <LibWeb/WebAudio/StereoPannerNode.h>
#include <LibWeb/WebAudio/Types.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebAudio {
class AudioDestinationNode;
class ControlMessageQueue;
// https://webaudio.github.io/web-audio-api/#BaseAudioContext
class BaseAudioContext : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(BaseAudioContext, DOM::EventTarget);
public:
virtual ~BaseAudioContext() override;
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-numberofchannels
// > An implementation MUST support at least 32 channels.
// Other browsers appear to only allow 32 channels - so let's limit ourselves to that too.
static constexpr WebIDL::UnsignedLong MAX_NUMBER_OF_CHANNELS { 32 };
// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer-samplerate
// > An implementation MUST support sample rates in at least the range 8000 to 96000.
// This doesn't seem consistent between browsers. We use what firefox accepts from testing BaseAudioContext.createAudioBuffer.
static constexpr float MIN_SAMPLE_RATE { 8000 };
static constexpr float MAX_SAMPLE_RATE { 192000 };
static WebIDL::UnsignedLong render_quantum_size() { return s_render_quantum_size; }
GC::Ref<AudioDestinationNode> destination() const { return *m_destination; }
float sample_rate() const { return m_sample_rate; }
double current_time() const { return m_current_time; }
GC::Ref<AudioListener> listener() const { return m_listener; }
Bindings::AudioContextState state() const { return m_control_thread_state; }
// https://webaudio.github.io/web-audio-api/#--nyquist-frequency
float nyquist_frequency() const { return m_sample_rate / 2; }
void set_onstatechange(WebIDL::CallbackType*);
WebIDL::CallbackType* onstatechange();
void set_sample_rate(float sample_rate) { m_sample_rate = sample_rate; }
void set_control_state(Bindings::AudioContextState state) { m_control_thread_state = state; }
void set_rendering_state(Bindings::AudioContextState state) { m_rendering_thread_state = state; }
static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, float sample_rate);
static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
WebIDL::ExceptionOr<GC::Ref<AnalyserNode>> create_analyser();
WebIDL::ExceptionOr<GC::Ref<BiquadFilterNode>> create_biquad_filter();
WebIDL::ExceptionOr<GC::Ref<AudioBuffer>> create_buffer(WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> create_buffer_source();
WebIDL::ExceptionOr<GC::Ref<ChannelMergerNode>> create_channel_merger(WebIDL::UnsignedLong number_of_inputs);
WebIDL::ExceptionOr<GC::Ref<ConstantSourceNode>> create_constant_source();
WebIDL::ExceptionOr<GC::Ref<ChannelSplitterNode>> create_channel_splitter(WebIDL::UnsignedLong number_of_outputs);
WebIDL::ExceptionOr<GC::Ref<DelayNode>> create_delay(double max_delay_time = 1);
WebIDL::ExceptionOr<GC::Ref<OscillatorNode>> create_oscillator();
WebIDL::ExceptionOr<GC::Ref<DynamicsCompressorNode>> create_dynamics_compressor();
WebIDL::ExceptionOr<GC::Ref<GainNode>> create_gain();
WebIDL::ExceptionOr<GC::Ref<PannerNode>> create_panner();
WebIDL::ExceptionOr<GC::Ref<PeriodicWave>> create_periodic_wave(Vector<float> const& real, Vector<float> const& imag, Optional<PeriodicWaveConstraints> const& constraints = {});
WebIDL::ExceptionOr<GC::Ref<ScriptProcessorNode>> create_script_processor(
WebIDL::UnsignedLong buffer_size,
WebIDL::UnsignedLong number_of_input_channels,
WebIDL::UnsignedLong number_of_output_channels);
WebIDL::ExceptionOr<GC::Ref<StereoPannerNode>> create_stereo_panner();
GC::Ref<WebIDL::Promise> decode_audio_data(GC::Root<WebIDL::BufferSource>, GC::Ptr<WebIDL::CallbackType>, GC::Ptr<WebIDL::CallbackType>);
void queue_control_message(ControlMessage);
NodeID next_node_id(Badge<AudioNode>) { return ++m_next_node_id; }
protected:
explicit BaseAudioContext(JS::Realm&, float m_sample_rate = 0);
void queue_a_media_element_task(GC::Ref<GC::Function<void()>>);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
GC::Ptr<AudioDestinationNode> m_destination;
Vector<GC::Ref<WebIDL::Promise>> m_pending_promises;
private:
// https://webaudio.github.io/web-audio-api/#render-quantum-size
static constexpr WebIDL::UnsignedLong s_render_quantum_size { 128 };
void queue_a_decoding_operation(GC::Ref<JS::PromiseCapability>, GC::Root<WebIDL::BufferSource>, GC::Ptr<WebIDL::CallbackType>, GC::Ptr<WebIDL::CallbackType>);
u64 m_next_node_id { 0 };
float m_sample_rate { 0 };
double m_current_time { 0 };
GC::Ref<AudioListener> m_listener;
Bindings::AudioContextState m_control_thread_state = Bindings::AudioContextState::Suspended;
Bindings::AudioContextState m_rendering_thread_state = Bindings::AudioContextState::Suspended;
HTML::UniqueTaskSource m_media_element_event_task_source {};
NonnullOwnPtr<ControlMessageQueue> m_control_message_queue;
};
}