Files
ladybird/Libraries/LibWeb/CSS/FontFaceSet.h
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

82 lines
2.7 KiB
C++

/*
* Copyright (c) 2024, Andrew Kaster <akaster@serenityos.org>
* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Set.h>
#include <LibJS/Runtime/SetIterator.h>
#include <LibWeb/Bindings/FontFaceSet.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/CSS/FontFace.h>
#include <LibWeb/DOM/EventTarget.h>
namespace Web::CSS {
class FontFaceSet final : public DOM::EventTarget {
WEB_PLATFORM_OBJECT(FontFaceSet, DOM::EventTarget);
GC_DECLARE_ALLOCATOR(FontFaceSet);
public:
[[nodiscard]] static GC::Ref<FontFaceSet> create(JS::Realm&);
virtual ~FontFaceSet() override = default;
GC::Ref<JS::Set> set_entries() const { return m_set_entries; }
WebIDL::ExceptionOr<GC::Ref<FontFaceSet>> add(GC::Root<FontFace>);
bool delete_(GC::Root<FontFace>);
void clear();
void add_css_connected_font(GC::Ref<FontFace>);
void set_onloading(WebIDL::CallbackType*);
WebIDL::CallbackType* onloading();
void set_onloadingdone(WebIDL::CallbackType*);
WebIDL::CallbackType* onloadingdone();
void set_onloadingerror(WebIDL::CallbackType*);
WebIDL::CallbackType* onloadingerror();
JS::ThrowCompletionOr<GC::Ref<WebIDL::Promise>> load(String const& font, String const& text);
WebIDL::ExceptionOr<bool> check(String const& font, String const& text);
Vector<GC::Ref<FontFace>>& loading_fonts() { return m_loading_fonts; }
Vector<GC::Ref<FontFace>>& loaded_fonts() { return m_loaded_fonts; }
Vector<GC::Ref<FontFace>>& failed_fonts() { return m_failed_fonts; }
GC::Ref<WebIDL::Promise> ready() const;
Bindings::FontFaceSetLoadStatus status() const { return m_status; }
void on_set_modified_from_js(Badge<Bindings::FontFaceSetPrototype>) { }
void fire_a_font_load_event(FlyString name, Vector<GC::Ref<FontFace>> = {});
void set_is_pending_on_the_environment(bool);
void switch_to_loading();
void switch_to_loaded();
private:
explicit FontFaceSet(JS::Realm&);
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
GC::Ref<JS::Set> m_set_entries;
GC::Ref<WebIDL::Promise> m_ready_promise; // [[ReadyPromise]]
Vector<GC::Ref<FontFace>> m_loading_fonts {}; // [[LoadingFonts]]
Vector<GC::Ref<FontFace>> m_loaded_fonts {}; // [[LoadedFonts]]
Vector<GC::Ref<FontFace>> m_failed_fonts {}; // [[FailedFonts]]
Bindings::FontFaceSetLoadStatus m_status { Bindings::FontFaceSetLoadStatus::Loaded };
bool m_is_pending_on_the_environment { true };
// https://drafts.csswg.org/css-font-loading/#fontfaceset-stuck-on-the-environment
bool m_is_stuck_on_the_environment { false };
};
}