Files
ladybird/Libraries/LibWeb/WebGL/Extensions/WebGLDebugRendererInfo.cpp
Aliaksandr Kalenik 3c7b3a0fe2 LibWeb: Implement WEBGL_debug_renderer_info extension
This extension lets pages query the underlying GPU vendor and renderer
strings via UNMASKED_VENDOR_WEBGL / UNMASKED_RENDERER_WEBGL. Some sites
(e.g. yandex.com/maps) use it to decide whether to render vector tiles
with WebGL or fall back to raster tiles.
2026-04-22 22:38:16 +02:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLDebugRendererInfo.h>
#include <LibWeb/WebGL/Extensions/WebGLDebugRendererInfo.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLDebugRendererInfo);
JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLDebugRendererInfo::create(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
{
return realm.create<WebGLDebugRendererInfo>(realm, context);
}
WebGLDebugRendererInfo::WebGLDebugRendererInfo(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
: PlatformObject(realm)
, m_context(context)
{
}
void WebGLDebugRendererInfo::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLDebugRendererInfo);
Base::initialize(realm);
}
void WebGLDebugRendererInfo::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context);
}
}