mirror of
https://github.com/LadybirdBrowser/ladybird
synced 2026-04-26 09:45:06 +02:00
After removing the AddMask display list command, no code path ever pushes more than one surface onto the stack.
831 lines
32 KiB
C++
831 lines
32 KiB
C++
/*
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* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#define SK_SUPPORT_UNSPANNED_APIS
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#include <core/SkBitmap.h>
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#include <core/SkBlurTypes.h>
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#include <core/SkCanvas.h>
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#include <core/SkColorFilter.h>
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#include <core/SkFont.h>
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#include <core/SkMaskFilter.h>
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#include <core/SkPath.h>
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#include <core/SkPathEffect.h>
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#include <core/SkRRect.h>
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#include <core/SkSurface.h>
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#include <effects/SkDashPathEffect.h>
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#include <effects/SkGradientShader.h>
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#include <effects/SkImageFilters.h>
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#include <effects/SkLumaColorFilter.h>
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#include <gpu/ganesh/GrDirectContext.h>
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#include <gpu/ganesh/SkSurfaceGanesh.h>
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#include <pathops/SkPathOps.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/PainterSkia.h>
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#include <LibGfx/PathSkia.h>
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#include <LibGfx/SkiaUtils.h>
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#include <LibWeb/CSS/ComputedValues.h>
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#include <LibWeb/Painting/DisplayListPlayerSkia.h>
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#include <LibWeb/Painting/ShadowPainting.h>
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namespace Web::Painting {
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DisplayListPlayerSkia::DisplayListPlayerSkia(RefPtr<Gfx::SkiaBackendContext> context)
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: m_context(context)
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{
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}
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DisplayListPlayerSkia::DisplayListPlayerSkia()
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{
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}
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DisplayListPlayerSkia::~DisplayListPlayerSkia()
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{
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}
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static SkRRect to_skia_rrect(auto const& rect, CornerRadii const& corner_radii)
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{
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SkRRect rrect;
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SkVector radii[4];
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radii[0].set(corner_radii.top_left.horizontal_radius, corner_radii.top_left.vertical_radius);
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radii[1].set(corner_radii.top_right.horizontal_radius, corner_radii.top_right.vertical_radius);
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radii[2].set(corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_right.vertical_radius);
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radii[3].set(corner_radii.bottom_left.horizontal_radius, corner_radii.bottom_left.vertical_radius);
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rrect.setRectRadii(to_skia_rect(rect), radii);
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return rrect;
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}
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static SkMatrix to_skia_matrix(Gfx::AffineTransform const& affine_transform)
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{
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SkScalar affine[6];
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affine[0] = affine_transform.a();
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affine[1] = affine_transform.b();
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affine[2] = affine_transform.c();
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affine[3] = affine_transform.d();
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affine[4] = affine_transform.e();
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affine[5] = affine_transform.f();
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SkMatrix matrix;
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matrix.setAffine(affine);
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return matrix;
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}
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static SkM44 to_skia_matrix4x4(Gfx::FloatMatrix4x4 const& matrix)
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{
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return SkM44(
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matrix[0, 0],
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matrix[0, 1],
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matrix[0, 2],
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matrix[0, 3],
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matrix[1, 0],
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matrix[1, 1],
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matrix[1, 2],
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matrix[1, 3],
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matrix[2, 0],
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matrix[2, 1],
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matrix[2, 2],
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matrix[2, 3],
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matrix[3, 0],
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matrix[3, 1],
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matrix[3, 2],
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matrix[3, 3]);
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}
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void DisplayListPlayerSkia::flush()
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{
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if (m_context)
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m_context->flush_and_submit(&surface().sk_surface());
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surface().flush();
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}
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void DisplayListPlayerSkia::draw_glyph_run(DrawGlyphRun const& command)
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{
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auto* blob = command.glyph_run->cached_skia_text_blob();
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if (!blob)
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return;
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SkPaint paint;
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paint.setColor(to_skia_color(command.color));
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auto& canvas = surface().canvas();
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auto const& translation = command.translation;
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switch (command.orientation) {
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case Gfx::Orientation::Horizontal:
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canvas.drawTextBlob(blob, translation.x(), translation.y(), paint);
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break;
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case Gfx::Orientation::Vertical:
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canvas.save();
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canvas.translate(command.rect.width(), 0);
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canvas.rotate(90, command.rect.top_left().x(), command.rect.top_left().y());
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canvas.drawTextBlob(blob, translation.x(), translation.y(), paint);
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canvas.restore();
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break;
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}
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}
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void DisplayListPlayerSkia::fill_rect(FillRect const& command)
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{
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auto const& rect = command.rect;
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auto& canvas = surface().canvas();
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(to_skia_color(command.color));
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canvas.drawRect(to_skia_rect(rect), paint);
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}
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void DisplayListPlayerSkia::draw_external_content(DrawExternalContent const& command)
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{
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auto bitmap = command.source->current_bitmap();
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if (!bitmap)
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return;
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if (m_context && !bitmap->ensure_sk_image(*m_context))
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return;
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auto dst_rect = to_skia_rect(command.dst_rect);
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SkRect src_rect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
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auto& canvas = surface().canvas();
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas.drawImageRect(bitmap->sk_image(), src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
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}
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void DisplayListPlayerSkia::draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const& command)
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{
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if (m_context && !command.bitmap->ensure_sk_image(*m_context))
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return;
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auto dst_rect = to_skia_rect(command.dst_rect);
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auto clip_rect = to_skia_rect(command.clip_rect);
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auto& canvas = surface().canvas();
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas.save();
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canvas.clipRect(clip_rect, true);
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canvas.drawImageRect(command.bitmap->sk_image(), dst_rect, to_skia_sampling_options(command.scaling_mode), &paint);
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canvas.restore();
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}
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void DisplayListPlayerSkia::draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const& command)
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{
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if (m_context && !command.bitmap->ensure_sk_image(*m_context))
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return;
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SkMatrix matrix;
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auto dst_rect = command.dst_rect.to_type<float>();
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auto src_size = command.bitmap->size().to_type<float>();
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matrix.setScale(dst_rect.width() / src_size.width(), dst_rect.height() / src_size.height());
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matrix.postTranslate(dst_rect.x(), dst_rect.y());
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auto sampling_options = to_skia_sampling_options(command.scaling_mode);
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auto tile_mode_x = command.repeat.x ? SkTileMode::kRepeat : SkTileMode::kDecal;
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auto tile_mode_y = command.repeat.y ? SkTileMode::kRepeat : SkTileMode::kDecal;
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auto shader = command.bitmap->sk_image()->makeShader(tile_mode_x, tile_mode_y, sampling_options, matrix);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setShader(shader);
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auto& canvas = surface().canvas();
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canvas.drawPaint(paint);
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}
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void DisplayListPlayerSkia::add_clip_rect(AddClipRect const& command)
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{
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auto& canvas = surface().canvas();
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auto const& rect = command.rect;
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canvas.clipRect(to_skia_rect(rect), true);
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}
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void DisplayListPlayerSkia::save(Save const&)
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{
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auto& canvas = surface().canvas();
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canvas.save();
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}
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void DisplayListPlayerSkia::save_layer(SaveLayer const&)
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{
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auto& canvas = surface().canvas();
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canvas.saveLayer(nullptr, nullptr);
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}
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void DisplayListPlayerSkia::restore(Restore const&)
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{
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auto& canvas = surface().canvas();
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canvas.restore();
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}
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void DisplayListPlayerSkia::translate(Translate const& command)
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{
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auto& canvas = surface().canvas();
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canvas.translate(command.delta.x(), command.delta.y());
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}
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static SkGradientShader::Interpolation to_skia_interpolation(CSS::InterpolationMethod interpolation_method)
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{
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SkGradientShader::Interpolation interpolation;
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switch (interpolation_method.color_space) {
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case CSS::GradientSpace::sRGB:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGB;
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break;
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case CSS::GradientSpace::sRGBLinear:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kSRGBLinear;
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break;
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case CSS::GradientSpace::Lab:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLab;
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break;
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case CSS::GradientSpace::OKLab:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
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break;
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case CSS::GradientSpace::HSL:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHSL;
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break;
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case CSS::GradientSpace::HWB:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kHWB;
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break;
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case CSS::GradientSpace::LCH:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kLCH;
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break;
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case CSS::GradientSpace::OKLCH:
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLCH;
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break;
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case CSS::GradientSpace::DisplayP3:
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case CSS::GradientSpace::A98RGB:
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case CSS::GradientSpace::ProPhotoRGB:
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case CSS::GradientSpace::Rec2020:
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case CSS::GradientSpace::XYZD50:
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case CSS::GradientSpace::XYZD65:
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dbgln("FIXME: Unsupported gradient color space");
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interpolation.fColorSpace = SkGradientShader::Interpolation::ColorSpace::kOKLab;
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break;
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}
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switch (interpolation_method.hue_method) {
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case CSS::HueMethod::Shorter:
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interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kShorter;
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break;
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case CSS::HueMethod::Longer:
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interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kLonger;
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break;
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case CSS::HueMethod::Increasing:
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interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kIncreasing;
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break;
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case CSS::HueMethod::Decreasing:
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interpolation.fHueMethod = SkGradientShader::Interpolation::HueMethod::kDecreasing;
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break;
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}
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interpolation.fInPremul = SkGradientShader::Interpolation::InPremul::kYes;
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return interpolation;
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}
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void DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient const& command)
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{
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auto const& linear_gradient_data = command.linear_gradient_data;
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auto const& color_stop_list = linear_gradient_data.color_stops.list;
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auto const& repeat_length = linear_gradient_data.color_stops.repeat_length;
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VERIFY(!color_stop_list.is_empty());
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Vector<SkColor4f> colors;
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Vector<SkScalar> positions;
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auto const first_position = repeat_length.has_value() ? color_stop_list.first().position : 0.f;
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for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
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auto const& stop = color_stop_list[stop_index];
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if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
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continue;
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colors.append(to_skia_color4f(stop.color));
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positions.append((stop.position - first_position) / repeat_length.value_or(1));
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}
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auto rect = command.gradient_rect.to_type<float>();
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auto length = calculate_gradient_length<float>(rect.size(), linear_gradient_data.gradient_angle);
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// Starting and ending points before rotation (0deg / "to top")
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auto rect_center = rect.center();
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auto start = rect_center.translated(0, (.5f - first_position) * length);
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auto end = start.translated(0, repeat_length.value_or(1) * -length);
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Array const points { to_skia_point(start), to_skia_point(end) };
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SkMatrix matrix;
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matrix.setRotate(linear_gradient_data.gradient_angle, rect_center.x(), rect_center.y());
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auto color_space = SkColorSpace::MakeSRGB();
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auto interpolation = to_skia_interpolation(linear_gradient_data.interpolation_method);
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auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kRepeat, interpolation, &matrix);
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SkPaint paint;
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paint.setDither(true);
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paint.setShader(shader);
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surface().canvas().drawRect(to_skia_rect(rect), paint);
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}
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static void add_spread_distance_to_border_radius(int& border_radius, int spread_distance)
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{
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if (border_radius == 0 || spread_distance == 0)
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return;
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// https://drafts.csswg.org/css-backgrounds/#shadow-shape
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// To preserve the box’s shape when spread is applied, the corner radii of the shadow are also increased (decreased,
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// for inner shadows) from the border-box (padding-box) radii by adding (subtracting) the spread distance (and flooring
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// at zero). However, in order to create a sharper corner when the border radius is small (and thus ensure continuity
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// between round and sharp corners), when the border radius is less than the spread distance (or in the case of an inner
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// shadow, less than the absolute value of a negative spread distance), the spread distance is first multiplied by the
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// proportion 1 + (r-1)^3, where r is the ratio of the border radius to the spread distance, in calculating the corner
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// radii of the spread shadow shape.
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if (border_radius > AK::abs(spread_distance)) {
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border_radius += spread_distance;
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} else {
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auto r = (float)border_radius / AK::abs(spread_distance);
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border_radius += spread_distance * (1 + AK::pow(r - 1, 3.0f));
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}
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}
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void DisplayListPlayerSkia::paint_outer_box_shadow(PaintOuterBoxShadow const& command)
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{
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auto const& outer_box_shadow_params = command.box_shadow_params;
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auto const& color = outer_box_shadow_params.color;
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auto const& spread_distance = outer_box_shadow_params.spread_distance;
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auto const& blur_radius = outer_box_shadow_params.blur_radius;
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auto content_rrect = to_skia_rrect(outer_box_shadow_params.device_content_rect, outer_box_shadow_params.corner_radii);
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auto shadow_rect = outer_box_shadow_params.device_content_rect;
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shadow_rect.inflate(spread_distance, spread_distance, spread_distance, spread_distance);
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auto offset_x = outer_box_shadow_params.offset_x;
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auto offset_y = outer_box_shadow_params.offset_y;
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shadow_rect.translate_by(offset_x, offset_y);
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auto add_spread_distance_to_corner_radius = [&](auto& corner_radius) {
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add_spread_distance_to_border_radius(corner_radius.horizontal_radius, spread_distance);
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add_spread_distance_to_border_radius(corner_radius.vertical_radius, spread_distance);
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};
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auto corner_radii = outer_box_shadow_params.corner_radii;
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add_spread_distance_to_corner_radius(corner_radii.top_left);
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add_spread_distance_to_corner_radius(corner_radii.top_right);
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add_spread_distance_to_corner_radius(corner_radii.bottom_right);
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add_spread_distance_to_corner_radius(corner_radii.bottom_left);
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auto& canvas = surface().canvas();
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canvas.save();
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canvas.clipRRect(content_rrect, SkClipOp::kDifference, true);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(to_skia_color(color));
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
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auto shadow_rounded_rect = to_skia_rrect(shadow_rect, corner_radii);
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canvas.drawRRect(shadow_rounded_rect, paint);
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canvas.restore();
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}
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void DisplayListPlayerSkia::paint_inner_box_shadow(PaintInnerBoxShadow const& command)
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{
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auto const& outer_box_shadow_params = command.box_shadow_params;
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auto color = outer_box_shadow_params.color;
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auto device_content_rect = outer_box_shadow_params.device_content_rect;
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auto offset_x = outer_box_shadow_params.offset_x;
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auto offset_y = outer_box_shadow_params.offset_y;
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auto blur_radius = outer_box_shadow_params.blur_radius;
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auto spread_distance = outer_box_shadow_params.spread_distance;
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auto const& corner_radii = outer_box_shadow_params.corner_radii;
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auto outer_shadow_rect = device_content_rect.translated({ offset_x, offset_y });
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auto inner_shadow_rect = outer_shadow_rect.inflated(-spread_distance, -spread_distance, -spread_distance, -spread_distance);
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outer_shadow_rect.inflate(
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blur_radius + offset_y,
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blur_radius + abs(offset_x),
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blur_radius + abs(offset_y),
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blur_radius + offset_x);
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auto inner_rect_corner_radii = corner_radii;
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auto add_spread_distance_to_corner_radius = [&](auto& corner_radius) {
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add_spread_distance_to_border_radius(corner_radius.horizontal_radius, -spread_distance);
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add_spread_distance_to_border_radius(corner_radius.vertical_radius, -spread_distance);
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};
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add_spread_distance_to_corner_radius(inner_rect_corner_radii.top_left);
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add_spread_distance_to_corner_radius(inner_rect_corner_radii.top_right);
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add_spread_distance_to_corner_radius(inner_rect_corner_radii.bottom_right);
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add_spread_distance_to_corner_radius(inner_rect_corner_radii.bottom_left);
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auto outer_rect = to_skia_rrect(outer_shadow_rect, corner_radii);
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auto inner_rect = to_skia_rrect(inner_shadow_rect, inner_rect_corner_radii);
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SkPath outer_path;
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outer_path.addRRect(outer_rect);
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SkPath inner_path;
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inner_path.addRRect(inner_rect);
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SkPath result_path;
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if (!Op(outer_path, inner_path, SkPathOp::kDifference_SkPathOp, &result_path)) {
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VERIFY_NOT_REACHED();
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}
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|
||
auto& canvas = surface().canvas();
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||
SkPaint path_paint;
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path_paint.setAntiAlias(true);
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path_paint.setColor(to_skia_color(color));
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||
path_paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
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canvas.save();
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canvas.clipRRect(to_skia_rrect(device_content_rect, corner_radii), true);
|
||
canvas.drawPath(result_path, path_paint);
|
||
canvas.restore();
|
||
}
|
||
|
||
void DisplayListPlayerSkia::paint_text_shadow(PaintTextShadow const& command)
|
||
{
|
||
auto& canvas = surface().canvas();
|
||
auto blur_image_filter = SkImageFilters::Blur(command.blur_radius / 2, command.blur_radius / 2, nullptr);
|
||
SkPaint blur_paint;
|
||
blur_paint.setImageFilter(blur_image_filter);
|
||
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, &blur_paint, nullptr, 0));
|
||
draw_glyph_run({ .glyph_run = command.glyph_run,
|
||
.rect = command.text_rect,
|
||
.translation = command.draw_location + command.text_rect.location().to_type<float>(),
|
||
.color = command.color });
|
||
canvas.restore();
|
||
}
|
||
|
||
void DisplayListPlayerSkia::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command)
|
||
{
|
||
auto const& rect = command.rect;
|
||
|
||
auto& canvas = surface().canvas();
|
||
SkPaint paint;
|
||
paint.setColor(to_skia_color(command.color));
|
||
paint.setAntiAlias(true);
|
||
|
||
auto rounded_rect = to_skia_rrect(rect, command.corner_radii);
|
||
canvas.drawRRect(rounded_rect, paint);
|
||
}
|
||
|
||
static SkTileMode to_skia_tile_mode(SVGLinearGradientPaintStyle::SpreadMethod spread_method)
|
||
{
|
||
switch (spread_method) {
|
||
case SVGLinearGradientPaintStyle::SpreadMethod::Pad:
|
||
return SkTileMode::kClamp;
|
||
case SVGLinearGradientPaintStyle::SpreadMethod::Reflect:
|
||
return SkTileMode::kMirror;
|
||
case SVGLinearGradientPaintStyle::SpreadMethod::Repeat:
|
||
return SkTileMode::kRepeat;
|
||
default:
|
||
VERIFY_NOT_REACHED();
|
||
}
|
||
}
|
||
|
||
static SkPaint paint_style_to_skia_paint(Painting::SVGGradientPaintStyle const& paint_style, Gfx::FloatRect const& bounding_rect)
|
||
{
|
||
SkPaint paint;
|
||
|
||
auto const& color_stops = paint_style.color_stops();
|
||
|
||
Vector<SkColor> colors;
|
||
colors.ensure_capacity(color_stops.size());
|
||
Vector<SkScalar> positions;
|
||
positions.ensure_capacity(color_stops.size());
|
||
|
||
for (auto const& color_stop : color_stops) {
|
||
colors.append(to_skia_color(color_stop.color));
|
||
positions.append(color_stop.position);
|
||
}
|
||
|
||
SkMatrix matrix;
|
||
matrix.setTranslate(bounding_rect.x(), bounding_rect.y());
|
||
if (auto gradient_transform = paint_style.gradient_transform(); gradient_transform.has_value())
|
||
matrix = matrix * to_skia_matrix(gradient_transform.value());
|
||
|
||
auto tile_mode = to_skia_tile_mode(paint_style.spread_method());
|
||
|
||
sk_sp<SkShader> shader;
|
||
if (is<SVGLinearGradientPaintStyle>(paint_style)) {
|
||
auto const& linear_gradient_paint_style = static_cast<SVGLinearGradientPaintStyle const&>(paint_style);
|
||
|
||
Array points {
|
||
to_skia_point(linear_gradient_paint_style.start_point()),
|
||
to_skia_point(linear_gradient_paint_style.end_point()),
|
||
};
|
||
shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), color_stops.size(), tile_mode, 0, &matrix);
|
||
} else if (is<SVGRadialGradientPaintStyle>(paint_style)) {
|
||
auto const& radial_gradient_paint_style = static_cast<SVGRadialGradientPaintStyle const&>(paint_style);
|
||
|
||
auto start_center = to_skia_point(radial_gradient_paint_style.start_center());
|
||
auto end_center = to_skia_point(radial_gradient_paint_style.end_center());
|
||
|
||
auto start_radius = radial_gradient_paint_style.start_radius();
|
||
auto end_radius = radial_gradient_paint_style.end_radius();
|
||
|
||
shader = SkGradientShader::MakeTwoPointConical(start_center, start_radius, end_center, end_radius, colors.data(), positions.data(), color_stops.size(), tile_mode, 0, &matrix);
|
||
}
|
||
paint.setShader(shader);
|
||
if (paint_style.color_space() == Gfx::InterpolationColorSpace::LinearRGB) {
|
||
paint.setColorFilter(SkColorFilters::LinearToSRGBGamma());
|
||
}
|
||
|
||
return paint;
|
||
}
|
||
|
||
void DisplayListPlayerSkia::fill_path(FillPath const& command)
|
||
{
|
||
auto path = to_skia_path(command.path);
|
||
path.setFillType(to_skia_path_fill_type(command.winding_rule));
|
||
|
||
SkPaint paint;
|
||
if (command.paint_style_or_color.has<PaintStyle>()) {
|
||
auto const& paint_style = command.paint_style_or_color.get<PaintStyle>();
|
||
paint = paint_style_to_skia_paint(*paint_style, command.bounding_rect().to_type<float>());
|
||
paint.setAlphaf(command.opacity);
|
||
} else {
|
||
auto const& color = command.paint_style_or_color.get<Color>();
|
||
paint.setColor(to_skia_color(color));
|
||
}
|
||
paint.setAntiAlias(command.should_anti_alias == ShouldAntiAlias::Yes);
|
||
surface().canvas().drawPath(path, paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::stroke_path(StrokePath const& command)
|
||
{
|
||
auto path = to_skia_path(command.path);
|
||
SkPaint paint;
|
||
if (command.paint_style_or_color.has<PaintStyle>()) {
|
||
auto const& paint_style = command.paint_style_or_color.get<PaintStyle>();
|
||
paint = paint_style_to_skia_paint(*paint_style, command.bounding_rect().to_type<float>());
|
||
paint.setAlphaf(command.opacity);
|
||
} else {
|
||
auto const& color = command.paint_style_or_color.get<Color>();
|
||
paint.setColor(to_skia_color(color));
|
||
}
|
||
paint.setAntiAlias(command.should_anti_alias == ShouldAntiAlias::Yes);
|
||
paint.setStyle(SkPaint::Style::kStroke_Style);
|
||
paint.setStrokeWidth(command.thickness);
|
||
paint.setStrokeCap(to_skia_cap(command.cap_style));
|
||
paint.setStrokeJoin(to_skia_join(command.join_style));
|
||
paint.setStrokeMiter(command.miter_limit);
|
||
paint.setPathEffect(SkDashPathEffect::Make(command.dash_array.data(), command.dash_array.size(), command.dash_offset));
|
||
surface().canvas().drawPath(path, paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::draw_ellipse(DrawEllipse const& command)
|
||
{
|
||
auto const& rect = command.rect;
|
||
auto& canvas = surface().canvas();
|
||
SkPaint paint;
|
||
paint.setAntiAlias(true);
|
||
paint.setStyle(SkPaint::kStroke_Style);
|
||
paint.setStrokeWidth(command.thickness);
|
||
paint.setColor(to_skia_color(command.color));
|
||
canvas.drawOval(to_skia_rect(rect), paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::fill_ellipse(FillEllipse const& command)
|
||
{
|
||
auto const& rect = command.rect;
|
||
auto& canvas = surface().canvas();
|
||
SkPaint paint;
|
||
paint.setAntiAlias(true);
|
||
paint.setColor(to_skia_color(command.color));
|
||
canvas.drawOval(to_skia_rect(rect), paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::draw_line(DrawLine const& command)
|
||
{
|
||
auto from = to_skia_point(command.from);
|
||
auto to = to_skia_point(command.to);
|
||
auto& canvas = surface().canvas();
|
||
|
||
SkPaint paint;
|
||
paint.setAntiAlias(true);
|
||
paint.setStrokeWidth(command.thickness);
|
||
paint.setColor(to_skia_color(command.color));
|
||
|
||
switch (command.style) {
|
||
case Gfx::LineStyle::Solid:
|
||
break;
|
||
case Gfx::LineStyle::Dotted: {
|
||
auto length = command.to.distance_from(command.from);
|
||
auto dot_count = floor(length / (static_cast<float>(command.thickness) * 2));
|
||
auto interval = length / dot_count;
|
||
SkScalar intervals[] = { 0, interval };
|
||
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
|
||
paint.setStrokeCap(SkPaint::Cap::kRound_Cap);
|
||
|
||
// NOTE: As Skia doesn't render a dot exactly at the end of a line, we need
|
||
// to extend it by less then an interval.
|
||
auto direction = to - from;
|
||
direction.normalize();
|
||
to += direction * (interval / 2.0f);
|
||
break;
|
||
}
|
||
case Gfx::LineStyle::Dashed: {
|
||
auto length = command.to.distance_from(command.from) + command.thickness;
|
||
auto dash_count = floor(length / static_cast<float>(command.thickness) / 4) * 2 + 1;
|
||
auto interval = length / dash_count;
|
||
SkScalar intervals[] = { interval, interval };
|
||
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
|
||
|
||
auto direction = to - from;
|
||
direction.normalize();
|
||
from -= direction * (command.thickness / 2.0f);
|
||
to += direction * (command.thickness / 2.0f);
|
||
break;
|
||
}
|
||
}
|
||
|
||
canvas.drawLine(from, to, paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::apply_backdrop_filter(ApplyBackdropFilter const& command)
|
||
{
|
||
auto& canvas = surface().canvas();
|
||
|
||
auto rect = to_skia_rect(command.backdrop_region);
|
||
canvas.save();
|
||
canvas.clipRect(rect, true);
|
||
ScopeGuard guard = [&] { canvas.restore(); };
|
||
|
||
if (command.backdrop_filter.has_value()) {
|
||
auto image_filter = to_skia_image_filter(command.backdrop_filter.value());
|
||
canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, image_filter.get(), 0));
|
||
canvas.restore();
|
||
}
|
||
}
|
||
|
||
void DisplayListPlayerSkia::draw_rect(DrawRect const& command)
|
||
{
|
||
auto const& rect = command.rect;
|
||
auto& canvas = surface().canvas();
|
||
SkPaint paint;
|
||
paint.setAntiAlias(true);
|
||
paint.setStyle(SkPaint::kStroke_Style);
|
||
paint.setStrokeWidth(1);
|
||
paint.setColor(to_skia_color(command.color));
|
||
canvas.drawRect(to_skia_rect(rect), paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient const& command)
|
||
{
|
||
auto const& radial_gradient_data = command.radial_gradient_data;
|
||
auto const& color_stop_list = radial_gradient_data.color_stops.list;
|
||
VERIFY(!color_stop_list.is_empty());
|
||
|
||
Vector<SkColor4f> colors;
|
||
Vector<SkScalar> positions;
|
||
for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
|
||
auto const& stop = color_stop_list[stop_index];
|
||
if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
|
||
continue;
|
||
colors.append(to_skia_color4f(stop.color));
|
||
positions.append(stop.position);
|
||
}
|
||
|
||
auto const& rect = command.rect;
|
||
auto center = to_skia_point(command.center.translated(command.rect.location()));
|
||
|
||
auto const size = command.size.to_type<float>();
|
||
SkMatrix matrix;
|
||
// Skia does not support specifying of horizontal and vertical radius's separately,
|
||
// so instead we apply scale matrix
|
||
auto const aspect_ratio = size.width() / size.height();
|
||
auto const sx = isinf(aspect_ratio) ? 1.0f : aspect_ratio;
|
||
matrix.setScale(sx, 1.0f, center.x(), center.y());
|
||
|
||
SkTileMode tile_mode = radial_gradient_data.color_stops.repeating ? SkTileMode::kRepeat : SkTileMode::kClamp;
|
||
|
||
auto color_space = SkColorSpace::MakeSRGB();
|
||
auto interpolation = to_skia_interpolation(radial_gradient_data.interpolation_method);
|
||
auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), color_space, positions.data(), positions.size(), tile_mode, interpolation, &matrix);
|
||
|
||
SkPaint paint;
|
||
paint.setDither(true);
|
||
paint.setAntiAlias(true);
|
||
paint.setShader(shader);
|
||
surface().canvas().drawRect(to_skia_rect(rect), paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient const& command)
|
||
{
|
||
auto const& conic_gradient_data = command.conic_gradient_data;
|
||
auto const& color_stop_list = conic_gradient_data.color_stops.list;
|
||
VERIFY(!color_stop_list.is_empty());
|
||
|
||
Vector<SkColor4f> colors;
|
||
Vector<SkScalar> positions;
|
||
for (size_t stop_index = 0; stop_index < color_stop_list.size(); stop_index++) {
|
||
auto const& stop = color_stop_list[stop_index];
|
||
if (stop_index > 0 && stop == color_stop_list[stop_index - 1])
|
||
continue;
|
||
colors.append(to_skia_color4f(stop.color));
|
||
positions.append(stop.position);
|
||
}
|
||
|
||
auto const& rect = command.rect;
|
||
auto center = command.position.translated(rect.location()).to_type<float>();
|
||
|
||
SkMatrix matrix;
|
||
matrix.setRotate(-90 + conic_gradient_data.start_angle, center.x(), center.y());
|
||
auto color_space = SkColorSpace::MakeSRGB();
|
||
auto interpolation = to_skia_interpolation(conic_gradient_data.interpolation_method);
|
||
auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), color_space, positions.data(), positions.size(), SkTileMode::kRepeat, 0, 360, interpolation, &matrix);
|
||
|
||
SkPaint paint;
|
||
paint.setDither(true);
|
||
paint.setAntiAlias(true);
|
||
paint.setShader(shader);
|
||
surface().canvas().drawRect(to_skia_rect(rect), paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::add_rounded_rect_clip(AddRoundedRectClip const& command)
|
||
{
|
||
auto rounded_rect = to_skia_rrect(command.border_rect, command.corner_radii);
|
||
auto& canvas = surface().canvas();
|
||
auto clip_op = command.corner_clip == CornerClip::Inside ? SkClipOp::kDifference : SkClipOp::kIntersect;
|
||
canvas.clipRRect(rounded_rect, clip_op, true);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::paint_nested_display_list(PaintNestedDisplayList const& command)
|
||
{
|
||
auto& canvas = surface().canvas();
|
||
canvas.translate(command.rect.x(), command.rect.y());
|
||
ScrollStateSnapshot scroll_state_snapshot = m_scroll_state_snapshots_by_display_list.get(*command.display_list).value_or({});
|
||
execute_impl(*command.display_list, scroll_state_snapshot);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::paint_scrollbar(PaintScrollBar const& command)
|
||
{
|
||
auto gutter_rect = to_skia_rect(command.gutter_rect);
|
||
|
||
auto thumb_rect = to_skia_rect(command.thumb_rect);
|
||
auto radius = thumb_rect.width() / 2;
|
||
auto thumb_rrect = SkRRect::MakeRectXY(thumb_rect, radius, radius);
|
||
|
||
auto& canvas = surface().canvas();
|
||
|
||
auto gutter_fill_color = command.track_color;
|
||
SkPaint gutter_fill_paint;
|
||
gutter_fill_paint.setColor(to_skia_color(gutter_fill_color));
|
||
canvas.drawRect(gutter_rect, gutter_fill_paint);
|
||
|
||
auto thumb_fill_color = command.thumb_color;
|
||
if (command.gutter_rect.is_empty() && thumb_fill_color == CSS::InitialValues::scrollbar_color().thumb_color)
|
||
thumb_fill_color = thumb_fill_color.with_alpha(128);
|
||
|
||
SkPaint thumb_fill_paint;
|
||
thumb_fill_paint.setColor(to_skia_color(thumb_fill_color));
|
||
canvas.drawRRect(thumb_rrect, thumb_fill_paint);
|
||
|
||
auto stroke_color = thumb_fill_color.lightened();
|
||
SkPaint stroke_paint;
|
||
stroke_paint.setStroke(true);
|
||
stroke_paint.setStrokeWidth(1);
|
||
stroke_paint.setAntiAlias(true);
|
||
stroke_paint.setColor(to_skia_color(stroke_color));
|
||
canvas.drawRRect(thumb_rrect, stroke_paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::apply_effects(ApplyEffects const& command)
|
||
{
|
||
auto& canvas = surface().canvas();
|
||
SkPaint paint;
|
||
|
||
if (command.opacity < 1.0f)
|
||
paint.setAlphaf(command.opacity);
|
||
|
||
if (command.compositing_and_blending_operator != Gfx::CompositingAndBlendingOperator::Normal)
|
||
paint.setBlender(Gfx::to_skia_blender(command.compositing_and_blending_operator));
|
||
|
||
if (command.filter.has_value())
|
||
paint.setImageFilter(to_skia_image_filter(command.filter.value()));
|
||
|
||
if (command.mask_kind.has_value() && command.mask_kind.value() == Gfx::MaskKind::Luminance)
|
||
paint.setColorFilter(SkLumaColorFilter::Make());
|
||
|
||
canvas.saveLayer(nullptr, &paint);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 const& matrix)
|
||
{
|
||
auto new_transform = Gfx::translation_matrix(Vector3<float>(origin.x(), origin.y(), 0));
|
||
new_transform = new_transform * matrix;
|
||
new_transform = new_transform * Gfx::translation_matrix(Vector3<float>(-origin.x(), -origin.y(), 0));
|
||
auto skia_matrix = to_skia_matrix4x4(new_transform);
|
||
surface().canvas().concat(skia_matrix);
|
||
}
|
||
|
||
void DisplayListPlayerSkia::add_clip_path(Gfx::Path const& path)
|
||
{
|
||
auto& canvas = surface().canvas();
|
||
canvas.clipPath(to_skia_path(path), true);
|
||
}
|
||
|
||
bool DisplayListPlayerSkia::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
|
||
{
|
||
return surface().canvas().quickReject(to_skia_rect(rect));
|
||
}
|
||
|
||
}
|