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Previously, both mask and clip-path were rendered to separate mutable Gfx::Bitmap objects which forced CPU rasterization. They were then combined using a CPU pixel-by-pixel operation before being returned as an ImmutableBitmap. Instead of including mask in the final bitmap as already rasterized images, we now use display lists which opens opportunity to utilize GPU if available. Bitmap::apply_mask() and ApplyMaskBitmap display list command are no longer used and have been removed.
86 lines
3.2 KiB
C++
86 lines
3.2 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/ImmutableBitmap.h>
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#include <LibWeb/Layout/SVGGraphicsBox.h>
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#include <LibWeb/Painting/SVGMaskable.h>
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#include <LibWeb/Painting/SVGPaintable.h>
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namespace Web::Painting {
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class SVGGraphicsPaintable : public SVGPaintable
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, public SVGMaskable {
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GC_CELL(SVGGraphicsPaintable, SVGPaintable);
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GC_DECLARE_ALLOCATOR(SVGGraphicsPaintable);
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public:
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class ComputedTransforms {
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public:
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ComputedTransforms(Gfx::AffineTransform svg_to_viewbox_transform, Gfx::AffineTransform svg_transform)
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: m_svg_to_viewbox_transform(svg_to_viewbox_transform)
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, m_svg_transform(svg_transform)
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{
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}
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ComputedTransforms() = default;
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Gfx::AffineTransform const& svg_to_viewbox_transform() const { return m_svg_to_viewbox_transform; }
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Gfx::AffineTransform const& svg_transform() const { return m_svg_transform; }
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Gfx::AffineTransform svg_to_css_pixels_transform(
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Optional<Gfx::AffineTransform const&> additional_svg_transform = {}) const
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{
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return Gfx::AffineTransform {}.multiply(svg_to_viewbox_transform()).multiply(additional_svg_transform.value_or(Gfx::AffineTransform {})).multiply(svg_transform());
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}
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Gfx::AffineTransform svg_to_device_pixels_transform(DisplayListRecordingContext const& context) const
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{
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auto css_scale = context.device_pixels_per_css_pixel();
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return Gfx::AffineTransform {}.scale({ css_scale, css_scale }).multiply(svg_to_css_pixels_transform(context.svg_transform()));
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}
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private:
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Gfx::AffineTransform m_svg_to_viewbox_transform {};
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Gfx::AffineTransform m_svg_transform {};
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};
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static GC::Ref<SVGGraphicsPaintable> create(Layout::SVGGraphicsBox const&);
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virtual GC::Ptr<DOM::Node const> dom_node_of_svg() const override { return dom_node(); }
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virtual Optional<CSSPixelRect> get_mask_area() const override { return get_svg_mask_area(); }
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virtual Optional<Gfx::MaskKind> get_mask_type() const override { return get_svg_mask_type(); }
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virtual RefPtr<DisplayList> calculate_mask(DisplayListRecordingContext& context, CSSPixelRect const& mask_area) const override { return calculate_svg_mask_display_list(context, mask_area); }
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virtual Optional<CSSPixelRect> get_clip_area() const override { return get_svg_clip_area(); }
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virtual RefPtr<DisplayList> calculate_clip(DisplayListRecordingContext& context, CSSPixelRect const& clip_area) const override { return calculate_svg_clip_display_list(context, clip_area); }
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void set_computed_transforms(ComputedTransforms computed_transforms)
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{
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m_computed_transforms = computed_transforms;
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}
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ComputedTransforms const& computed_transforms() const
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{
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return m_computed_transforms;
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}
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virtual void reset_for_relayout() override;
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protected:
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SVGGraphicsPaintable(Layout::SVGGraphicsBox const&);
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ComputedTransforms m_computed_transforms;
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private:
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virtual bool is_svg_graphics_paintable() const final { return true; }
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};
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template<>
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inline bool Paintable::fast_is<SVGGraphicsPaintable>() const { return is_svg_graphics_paintable(); }
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}
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