Files
ladybird/Libraries/LibWeb/Painting/StackingContext.h
Aliaksandr Kalenik 2e4eebe4e5 LibWeb: Move CSS transform resolution to visual context assignment
Instead of computing and caching the transform matrix and transform
origin on PaintableBox during resolve_paint_properties(), compute them
inline during assign_accumulated_visual_contexts() where they are
actually consumed. This makes PaintableBox smaller by not wasting space
for properties that are only consumed during AccumulatedVisualContext
tree construction.
2026-01-31 16:56:05 +01:00

66 lines
2.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGC/CellAllocator.h>
#include <LibWeb/Export.h>
#include <LibWeb/Painting/Paintable.h>
namespace Web::Painting {
class WEB_API StackingContext final : public GC::Cell {
GC_CELL(StackingContext, GC::Cell);
GC_DECLARE_ALLOCATOR(StackingContext);
friend class ViewportPaintable;
public:
StackingContext(PaintableBox&, StackingContext* parent, size_t index_in_tree_order);
StackingContext* parent() { return m_parent; }
StackingContext const* parent() const { return m_parent; }
PaintableBox const& paintable_box() const { return *m_paintable; }
enum class StackingContextPaintPhase {
BackgroundAndBorders,
Floats,
BackgroundAndBordersForInlineLevelAndReplaced,
Foreground,
};
static void paint_node_as_stacking_context(Paintable const&, DisplayListRecordingContext&);
static void paint_descendants(DisplayListRecordingContext&, Paintable const&, StackingContextPaintPhase);
static void paint_svg(DisplayListRecordingContext&, PaintableBox const&, PaintPhase);
void paint(DisplayListRecordingContext&) const;
[[nodiscard]] TraversalDecision hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const& callback) const;
void dump(StringBuilder&, int indent = 0) const;
void sort();
void set_last_paint_generation_id(u64 generation_id);
virtual void visit_edges(Visitor&) override;
private:
GC::Ref<PaintableBox> m_paintable;
GC::Ptr<StackingContext> m_parent;
Vector<GC::Ref<StackingContext>> m_children;
size_t m_index_in_tree_order { 0 };
Optional<u64> m_last_paint_generation_id;
Vector<GC::Ref<PaintableBox const>> m_positioned_descendants_and_stacking_contexts_with_stack_level_0;
Vector<GC::Ref<PaintableBox const>> m_non_positioned_floating_descendants;
static void paint_child(DisplayListRecordingContext&, StackingContext const&);
void paint_internal(DisplayListRecordingContext&) const;
};
}