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Instead of rendering a reference HTML page that wraps an <img> tag pointing to a PNG, Screenshot tests now load the expected PNG directly from disk and compare it against the rendered screenshot. This eliminates the indirection of loading and rendering a second page just to display a static image. This also means --rebaseline now works for Screenshot tests, generating the expected PNG automatically instead of requiring manual screenshot capture and placement. Changes: - Add TestMode::Screenshot with its own collector and runner - Move PNGs from Screenshot/images/ to Screenshot/expected/ with normalized names matching input filenames - Remove all 92 reference HTML wrapper files and the images/ directory - Remove <link rel="match"> from all 94 Screenshot input HTML files - Update add_libweb_test.py Screenshot boilerplate accordingly - Add Screenshot mode to results viewer image comparison tabs
36 lines
856 B
HTML
36 lines
856 B
HTML
<!DOCTYPE html>
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<style>
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* {
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margin: 0;
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}
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body {
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background-color: white;
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}
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</style>
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<canvas width=500 height=500></canvas>
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<script type="text/javascript">
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const canvas = document.querySelector("canvas");
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const ctx = canvas.getContext("2d");
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// Integer numbers
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ctx.fillStyle = "rgb(0,255,0)";
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ctx.fillRect(0, 0, 500, 100);
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// Decimal numbers
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ctx.fillStyle = "rgb(254.56022744510793,0.28813966673057,0.2973971574794)";
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ctx.fillRect(0, 100, 500, 100);
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// Numbers below 0 and above 255 should be clamped
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ctx.fillStyle = "rgba(-50,-50,500,1)";
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ctx.fillRect(0, 200, 500, 100);
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// Percentages
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ctx.fillStyle = "rgb(0%, 100%, 0%)";
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ctx.fillRect(0, 300, 500, 100);
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// Calc
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ctx.fillStyle = "rgb(calc(infinity), 0, 0)";
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ctx.fillRect(0, 400, 500, 100);
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</script>
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