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Instead of rendering a reference HTML page that wraps an <img> tag pointing to a PNG, Screenshot tests now load the expected PNG directly from disk and compare it against the rendered screenshot. This eliminates the indirection of loading and rendering a second page just to display a static image. This also means --rebaseline now works for Screenshot tests, generating the expected PNG automatically instead of requiring manual screenshot capture and placement. Changes: - Add TestMode::Screenshot with its own collector and runner - Move PNGs from Screenshot/images/ to Screenshot/expected/ with normalized names matching input filenames - Remove all 92 reference HTML wrapper files and the images/ directory - Remove <link rel="match"> from all 94 Screenshot input HTML files - Update add_libweb_test.py Screenshot boilerplate accordingly - Add Screenshot mode to results viewer image comparison tabs
42 lines
1019 B
HTML
42 lines
1019 B
HTML
<!DOCTYPE html>
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<meta name="fuzzy" content="maxDifference=0-1;totalPixels=0-158">
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<style>
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* {
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margin: 0;
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}
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body {
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background-color: white;
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}
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</style>
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<canvas width=500 height=500></canvas>
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<script>
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function drawRect() {
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var canvas = document.querySelector("canvas");
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var ctx = canvas.getContext("2d");
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, 500, 500);
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ctx.fillStyle = 'red';
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ctx.beginPath();
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ctx.rect(10, 20, 150, 100);
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ctx.fill();
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ctx.fillStyle = 'yellow';
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ctx.beginPath();
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ctx.roundRect(50, 310, 100, 100, 25);
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ctx.fill('evenodd');
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ctx.fillStyle = 'green';
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ctx.beginPath();
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ctx.rect(200, 210, 100, 100);
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ctx.fill('evenodd');
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ctx.rotate(0.2);
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ctx.fillStyle = 'orange';
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ctx.beginPath();
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ctx.roundRect(325, 300, 100, 100, [ { x: 5, y: 20 }, 10, { x: 15, y: 30 }, 20 ]);
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ctx.fill('evenodd');
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}
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drawRect();
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</script>
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