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https://github.com/LadybirdBrowser/ladybird
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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/SkiaBackendContext.h>
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGL2RenderingContext.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/Infra/Strings.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/WebGL/EventNames.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGL2RenderingContext.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#include <LibWeb/WebGL/WebGLShader.h>
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#include <LibWeb/WebIDL/Buffers.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGL2RenderingContext);
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JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> WebGL2RenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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{
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// We should be coming here from getContext being called on a wrapped <canvas> element.
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auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
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auto skia_backend_context = Gfx::SkiaBackendContext::the();
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if (!skia_backend_context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGL2RenderingContext> { nullptr };
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}
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OpenGLContext::DrawingBufferOptions context_options {
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.depth = context_attributes.depth,
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.stencil = context_attributes.stencil,
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.antialias = context_attributes.antialias,
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};
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auto context = OpenGLContext::create(*skia_backend_context, OpenGLContext::WebGLVersion::WebGL2, context_options);
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if (!context) {
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fire_webgl_context_creation_error(canvas_element);
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return GC::Ptr<WebGL2RenderingContext> { nullptr };
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}
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context->set_size(canvas_element.bitmap_size_for_canvas(1, 1));
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return realm.create<WebGL2RenderingContext>(realm, canvas_element, context.release_nonnull(), context_attributes, context_attributes);
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}
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WebGL2RenderingContext::WebGL2RenderingContext(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
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: WebGL2RenderingContextOverloads(realm, move(context))
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, m_canvas_element(canvas_element)
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, m_context_creation_parameters(context_creation_parameters)
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, m_actual_context_parameters(actual_context_parameters)
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{
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}
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WebGL2RenderingContext::~WebGL2RenderingContext() = default;
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void WebGL2RenderingContext::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGL2RenderingContext);
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Base::initialize(realm);
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}
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void WebGL2RenderingContext::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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WebGL2RenderingContextImpl::visit_edges(visitor);
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visitor.visit(m_canvas_element);
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}
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void WebGL2RenderingContext::present()
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{
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context().present(m_context_creation_parameters.preserve_drawing_buffer);
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}
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GC::Ref<HTML::HTMLCanvasElement> WebGL2RenderingContext::canvas_for_binding() const
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{
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return *m_canvas_element;
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}
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void WebGL2RenderingContext::needs_to_present()
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{
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m_canvas_element->set_canvas_content_dirty();
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m_canvas_element->set_needs_repaint();
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}
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Optional<WebGLContextAttributes> WebGL2RenderingContext::get_context_attributes()
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{
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if (is_context_lost())
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return {};
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return m_actual_context_parameters;
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}
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void WebGL2RenderingContext::set_size(Gfx::IntSize const& size)
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{
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Gfx::IntSize final_size;
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final_size.set_width(max(size.width(), 1));
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final_size.set_height(max(size.height(), 1));
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context().set_size(final_size);
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}
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void WebGL2RenderingContext::reset_to_default_state()
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{
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}
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RefPtr<Gfx::PaintingSurface> WebGL2RenderingContext::surface()
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{
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return context().surface();
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}
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void WebGL2RenderingContext::allocate_painting_surface_if_needed()
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{
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context().allocate_painting_surface_if_needed();
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}
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WebIDL::Long WebGL2RenderingContext::drawing_buffer_width() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.width();
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}
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WebIDL::Long WebGL2RenderingContext::drawing_buffer_height() const
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{
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auto size = canvas_for_binding()->bitmap_size_for_canvas();
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return size.height();
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}
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}
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