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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AudioConstructor.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/HTMLAudioElement.h>
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#include <LibWeb/DOM/ElementFactory.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Namespace.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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namespace Web::Bindings {
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GC_DEFINE_ALLOCATOR(AudioConstructor);
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AudioConstructor::AudioConstructor(JS::Realm& realm)
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: NativeFunction(realm.intrinsics().function_prototype())
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{
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}
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void AudioConstructor::initialize(JS::Realm& realm)
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{
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auto& vm = this->vm();
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Base::initialize(realm);
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define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
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define_direct_property(vm.names.name, JS::PrimitiveString::create(vm, "Audio"_string), JS::Attribute::Configurable);
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define_direct_property(vm.names.prototype, &ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"_fly_string), 0);
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}
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JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
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{
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return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Audio");
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}
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// https://html.spec.whatwg.org/multipage/media.html#dom-audio
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// https://webidl.spec.whatwg.org/#legacy-factory-functions
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JS::ThrowCompletionOr<GC::Ref<JS::Object>> AudioConstructor::construct(FunctionObject& new_target)
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{
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auto& vm = this->vm();
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// 1. Let document be the current global object's associated Document.
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auto& window = as<HTML::Window>(HTML::current_global_object());
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auto& document = window.associated_document();
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// 2. Let audio be the result of creating an element given document, "audio", and the HTML namespace.
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auto audio = TRY(Bindings::throw_dom_exception_if_needed(vm, [&]() { return DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML); }));
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// https://webidl.spec.whatwg.org/#internally-create-a-new-object-implementing-the-interface
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TRY(WebIDL::set_prototype_from_new_target<HTMLAudioElementPrototype>(vm, new_target, "HTMLAudioElement"_fly_string, *audio));
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// 3. Set an attribute value for audio using "preload" and "auto".
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audio->set_attribute_value(HTML::AttributeNames::preload, "auto"_string);
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auto src_value = vm.argument(0);
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// 4. If src is given, then set an attribute value for audio using "src" and src.
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// (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
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if (!src_value.is_undefined()) {
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auto src = TRY(src_value.to_string(vm));
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audio->set_attribute_value(HTML::AttributeNames::src, move(src));
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}
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// 5. Return audio.
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return audio;
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}
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}
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