Files
seanime/.github/workflows/release-draft-new.yml
2025-11-02 13:03:36 +01:00

437 lines
16 KiB
YAML

name: Release Draft
on:
workflow_dispatch:
push:
tags:
- 'v*'
permissions:
contents: write
jobs:
build-webapp: # TODO Uncomment if building web
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
# Web
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
# outputs in "seanime-web/out/" and "seanime-web/out-desktop/"
- name: Install dependencies and build Next.js app
run: |
cd seanime-web/
npm install
npm run build
npm run build:desktop
npm run build:denshi
cd ..
# Upload the output to be used in the next job
- name: Upload web folder
uses: actions/upload-artifact@v4
with:
name: web
path: seanime-web/out # output dir of build
- name: Upload web folder (Electron)
uses: actions/upload-artifact@v4
with:
name: web-desktop
path: seanime-web/out-desktop # output dir of build:desktop
- name: Upload web folder (Electron)
uses: actions/upload-artifact@v4
with:
name: web-denshi
path: seanime-web/out-denshi # output dir of build:denshi
build-server:
needs: build-webapp # TODO Uncomment if building web
runs-on: ${{ matrix.os }}
strategy:
matrix:
# 6 binaries: 2 for Windows, 2 for Linux, 2 for macOS
include:
# This is the systray version of the Windows binary used for the server build
- os: macos-latest # seanime-server-systray-windows.exe
id: seanime-server-systray-windows
go_flags: -trimpath -buildmode=exe -ldflags="-s -w -H=windowsgui -extldflags '-static'"
# This is the non-systray version of the Windows binary used for the Electron Windows build
- os: windows-latest # seanime-server-windows.exe
id: seanime-server-windows
go_flags: -trimpath -ldflags="-s -w" -tags=nosystray
# These are the Linux binaries used for the server build and the Electron Linux build
- os: ubuntu-latest # seanime-server-linux-arm64, seanime-server-linux-amd64
id: seanime-server-linux
go_flags: -trimpath -ldflags="-s -w"
# These are the macOS binaries used for the server build and the Electron macOS build
- os: macos-latest # seanime-server-darwin-arm64, seanime-server-darwin-amd64
id: seanime-server-darwin
go_env: CGO_ENABLED=0
go_flags: -trimpath -ldflags="-s -w"
steps:
- name: Checkout code ⬇️
uses: actions/checkout@v4
with:
fetch-depth: 0 # Fetch all history
fetch-tags: true # Fetch all tags
set-safe-directory: true # Add repo path as safe.directory
- name: Fetch all tags # Fetch all tags (again? can't hurt)
run: git fetch --force --tags
# Go
- name: Set up Go ⬇️
uses: actions/setup-go@v5
with:
go-version: '1.25.1'
# Cache Go modules
- name: Cache Go modules 💾
uses: actions/cache@v4
with:
path: |
~/go/pkg/mod
~/.cache/go-build
key: ${{ runner.os }}-go-${{ hashFiles('**/go.sum') }}
restore-keys: |
${{ runner.os }}-go-
# Download the web folders
# TODO Uncomment if building web
- name: Download web folder artifact
uses: actions/download-artifact@v4
with:
name: web
path: web
# Create the binary destination folder
# ./binaries
# |--- ...
- name: Create binary destination folder (UNIX) 🗃️
if: matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest'
run: mkdir -p binaries
- name: Create binary destination folder (Windows) 🗃️
if: matrix.os == 'windows-latest'
run: mkdir -p binaries
shell: bash
#---
# ONLY for Windows systray build (seanime-server-systray-windows)
# For the Windows systray build (built on macOS runner), we need to install the necessary dependencies
- name: Install C dependencies ⬇️ # macos windows systray build
if: matrix.id == 'seanime-server-systray-windows'
run: |
brew install filosottile/musl-cross/musl-cross
brew install llvm
brew install mingw-w64
# Build the Windows systray binary
# ./binaries/seanime-server-systray-windows.exe
- name: Build Windows Systray 📦️
if: matrix.id == 'seanime-server-systray-windows'
env:
GOARCH: amd64
GOOS: windows
CGO_ENABLED: 1
CC: x86_64-w64-mingw32-gcc
CXX: x86_64-w64-mingw32-g++
run: |
go build -o seanime-server-systray-windows.exe ${{ matrix.go_flags }} .
# Build the Windows non-systray binary
# ./seanime-server-windows.exe
- name: Build Windows Non-Systray 📦️
if: matrix.id == 'seanime-server-windows'
env:
GOARCH: amd64
GOOS: windows
CGO_ENABLED: 0
run: |
go build -o seanime-server-windows.exe ${{ matrix.go_flags }} .
shell: bash
# Build the Linux binaries
# ./seanime-server-linux-amd64
# ./seanime-server-linux-arm64
- name: Build Linux 📦️
if: matrix.id == 'seanime-server-linux'
run: |
CGO_ENABLED=0 GOARCH=amd64 go build -o seanime-server-linux-amd64 ${{ matrix.go_flags }} .
CGO_ENABLED=0 GOARCH=arm64 go build -o seanime-server-linux-arm64 ${{ matrix.go_flags }} .
# Build the macOS binaries
# ./seanime-server-darwin-amd64
# ./seanime-server-darwin-arm64
- name: Build macOS 📦️
if: matrix.id == 'seanime-server-darwin'
run: |
CGO_ENABLED=0 GOARCH=amd64 go build -o seanime-server-darwin-amd64 ${{ matrix.go_flags }} .
CGO_ENABLED=0 GOARCH=arm64 go build -o seanime-server-darwin-arm64 ${{ matrix.go_flags }} .
# Tar the binaries
- name: Tar the binaries (UNIX) 🗃️
if: matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest'
# binaries-seanime-server-darwin.tar
# binaries-seanime-server-linux.tar
# binaries-seanime-server-systray-windows.tar
run: |
tar -cf binaries-${{ matrix.id }}.tar seanime-server-*
# Zip the binaries
- name: Zip the binaries (Windows) 🗃️
if: matrix.os == 'windows-latest'
# binaries-seanime-server-windows.zip
run: |
7z a "binaries-${{ matrix.id }}.zip" seanime-server-*
# Upload the binaries to be used in the next job
- name: Upload binary folder (UNIX) 📤
uses: actions/upload-artifact@v4
if: matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest'
with:
# go-seanime-server-linux
# go-seanime-server-darwin
# go-seanime-server-systray-windows
name: go-${{ matrix.id }}
path: binaries-${{ matrix.id }}.tar
- name: Upload binary folder (Windows) 📤
uses: actions/upload-artifact@v4
if: matrix.os == 'windows-latest'
with:
# go-seanime-server-windows
name: go-${{ matrix.id }}
path: binaries-${{ matrix.id }}.zip
build-electron:
needs: build-server
uses: ./.github/workflows/electron-build.yml
# secrets:
# SUBMODULE_PAT: ${{ secrets.SUBMODULE_PAT }}
release:
runs-on: ubuntu-latest
needs: [ build-server, build-electron ]
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Download electron artifacts 📥
uses: actions/download-artifact@v4
with:
pattern: electron-*
path: ./artifacts
# ./artifacts
merge-multiple: true
- name: Determine version from tag name 🔎
run: |
if [[ "$GITHUB_REF" == refs/tags/v* ]]; then
VERSION=${GITHUB_REF/refs\/tags\/v/}
echo "Version extracted from tag: $VERSION"
elif [[ "$GITHUB_REF" == refs/tags/* ]]; then
VERSION=${GITHUB_REF/refs\/tags\//}
echo "Version extracted from tag: $VERSION"
else
echo "Warning: No tag associated with this run. Defaulting to version 0.1.0."
VERSION="0.1.0"
fi
echo "VERSION=$VERSION" >> $GITHUB_ENV
- name: Print version
run: echo "Version is ${{ env.VERSION }}"
- name: Download server binaries 📥
uses: actions/download-artifact@v4
with:
pattern: go-*
path: ./artifacts
# ./artifacts
# |- binaries-seanime-server-darwin.tar (contains 2)
# |- binaries-seanime-server-linux.tar (contains 2)
# |- binaries-seanime-server-systray-windows.tar (contains 1)
merge-multiple: true
- name: Print all artifacts
run: ls -la ./artifacts
- name: Extract - Rename - Archive server binaries 📂
# ./artifacts
# |- ...
# \/ /binaries-seanime-server-darwin.tar
# |- seanime-server-darwin-amd64 -> ../seanime -> ../seanime-${{ env.VERSION }}_MacOS_arm64.tar.gz
# |- seanime-server-darwin-arm64 -> ../seanime -> ../seanime-${{ env.VERSION }}_MacOS_x86_64.tar.gz
# \/ /binaries-seanime-server-darwin.tar
# |- seanime-server-linux-amd64 -> ../seanime -> ../seanime-${{ env.VERSION }}_Linux_x86_64.tar.gz
# |- seanime-server-linux-arm64 -> ../seanime -> ../seanime-${{ env.VERSION }}_Linux_arm64.tar.gz
# \/ /binaries-seanime-server-systray-windows.tar
# |- seanime-server-systray-windows.exe -> ../seanime.exe -> ../seanime-${{ env.VERSION }}_Windows_x86_64.zip
run: |
if [ -f ./artifacts/binaries-seanime-server-darwin.tar ]; then
# Extract binaries
tar -xf ./artifacts/binaries-seanime-server-darwin.tar -C ./artifacts
# Rename & compress binaries
mv ./artifacts/seanime-server-darwin-amd64 ./seanime
tar czf ./seanime-${{ env.VERSION }}_MacOS_x86_64.tar.gz ./seanime
rm -rf ./seanime
mv ./artifacts/seanime-server-darwin-arm64 ./seanime
tar czf ./seanime-${{ env.VERSION }}_MacOS_arm64.tar.gz ./seanime
rm -rf ./seanime
fi
if [ -f ./artifacts/binaries-seanime-server-linux.tar ]; then
# Extract binaries
tar -xf ./artifacts/binaries-seanime-server-linux.tar -C ./artifacts
# Rename & compress binaries
mv ./artifacts/seanime-server-linux-amd64 ./seanime
tar czf ./seanime-${{ env.VERSION }}_Linux_x86_64.tar.gz ./seanime
rm -rf ./seanime
mv ./artifacts/seanime-server-linux-arm64 ./seanime
tar czf ./seanime-${{ env.VERSION }}_Linux_arm64.tar.gz ./seanime
rm -rf ./seanime
fi
if [ -f ./artifacts/binaries-seanime-server-systray-windows.tar ]; then
# Extract binaries
tar -xf ./artifacts/binaries-seanime-server-systray-windows.tar -C ./artifacts
# Rename & compress binaries
mv ./artifacts/seanime-server-systray-windows.exe ./seanime.exe
7z a ./seanime-${{ env.VERSION }}_Windows_x86_64.zip ./seanime.exe
rm -rf ./seanime.exe
fi
shell: bash
- name: Print all artifacts
run: ls -la ./artifacts
- name: Move & Rename Electron assets 📝🗃️
# Move Electron assets to the root directory and rename them
run: |
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip ./seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip.blockmap ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip.blockmap ./seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip.blockmap
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg ./seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg.blockmap ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg.blockmap ./seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg.blockmap
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg ./seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.zip ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.zip ./seanime-denshi-${{ env.VERSION }}_MacOS_x64.zip
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg.blockmap ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg.blockmap ./seanime-denshi-${{ env.VERSION }}_MacOS_x64.dmg.blockmap
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_Linux_x86_64.AppImage ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_Linux_x86_64.AppImage ./seanime-denshi-${{ env.VERSION }}_Linux_x86_64.AppImage
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_Windows_x64.exe ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_Windows_x64.exe ./seanime-denshi-${{ env.VERSION }}_Windows_x64.exe
fi
if [ -f ./artifacts/seanime-denshi-${{ env.VERSION }}_Windows_x64.exe.blockmap ]; then
mv ./artifacts/seanime-denshi-${{ env.VERSION }}_Windows_x64.exe.blockmap ./seanime-denshi-${{ env.VERSION }}_Windows_x64.exe.blockmap
fi
# Copy electron-builder YML files if they exist
find ./artifacts -name "*.yml" -exec cp {} ./ \;
- name: Print all
run: ls -la .
# Go
- name: Set up Go ⬇️
uses: actions/setup-go@v5
with:
go-version: '1.25.1'
# Build the Go script
- name: Build Go scripts 🛠️
run: |
go build -o generate_updater_latest ./.github/scripts/generate_updater_latest.go
go build -o generate_release_notes ./.github/scripts/generate_release_notes.go
# Run the Go scripts
- name: Generate latest.json 📦️
env:
APP_VERSION: ${{ env.VERSION }}
run: ./generate_updater_latest
- name: Generate release notes 📦️
env:
APP_VERSION: ${{ env.VERSION }}
run: ./generate_release_notes
- name: Read release notes 🔍
id: read_release_notes
run: |
BODY=$(cat whats-new.md)
echo "RELEASE_BODY<<EOF" >> $GITHUB_ENV
echo "$BODY" >> $GITHUB_ENV
echo "EOF" >> $GITHUB_ENV
- name: Create release draft 🚀🚀🚀
id: create_release
uses: softprops/action-gh-release@v2
with:
fail_on_unmatched_files: false
files: |
latest.yml
latest-linux.yml
latest-mac.yml
latest-mac-arm64.yml
# Electron Desktop builds
seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip
seanime-denshi-${{ env.VERSION }}_MacOS_arm64.zip.blockmap
seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg
seanime-denshi-${{ env.VERSION }}_MacOS_arm64.dmg.blockmap
seanime-denshi-${{ env.VERSION }}_Linux_x86_64.AppImage
seanime-denshi-${{ env.VERSION }}_Windows_x64.exe
seanime-denshi-${{ env.VERSION }}_Windows_x64.exe.blockmap
# Server builds
seanime-${{ env.VERSION }}_MacOS_x86_64.tar.gz
seanime-${{ env.VERSION }}_MacOS_arm64.tar.gz
seanime-${{ env.VERSION }}_Linux_x86_64.tar.gz
seanime-${{ env.VERSION }}_Linux_arm64.tar.gz
seanime-${{ env.VERSION }}_Windows_x86_64.zip
token: ${{ secrets.GITHUB_TOKEN }}
tag_name: v${{ env.VERSION }}
release_name: v${{ env.VERSION }}
draft: true
prerelease: false
body: |
## What's new?
${{ env.RELEASE_BODY }}
---
[Open an issue](https://github.com/5rahim/seanime/issues/new/choose)