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https://github.com/SerenityOS/serenity
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AK: Rename downcast<T> => verify_cast<T>
This makes it much clearer what this cast actually does: it will VERIFY that the thing we're casting is a T (using is<T>()).
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@@ -39,8 +39,8 @@ void EditEventHandler::handle_delete_character_after(const DOM::Position& cursor
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// This method is quite convoluted but this is necessary to make editing feel intuitive.
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void EditEventHandler::handle_delete(DOM::Range& range)
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{
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auto* start = downcast<DOM::Text>(range.start_container());
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auto* end = downcast<DOM::Text>(range.end_container());
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auto* start = verify_cast<DOM::Text>(range.start_container());
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auto* end = verify_cast<DOM::Text>(range.end_container());
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if (start == end) {
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StringBuilder builder;
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@@ -100,7 +100,7 @@ void EditEventHandler::handle_delete(DOM::Range& range)
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void EditEventHandler::handle_insert(DOM::Position position, u32 code_point)
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{
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if (is<DOM::Text>(*position.node())) {
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auto& node = downcast<DOM::Text>(*position.node());
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auto& node = verify_cast<DOM::Text>(*position.node());
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StringBuilder builder;
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builder.append(node.data().substring_view(0, position.offset()));
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