C++ will jovially select the implicit conversion operator, even if it's
complete bogus, such as for unknown-size types or non-destructible
types. Therefore, all such conversions (which incur a copy) must
(unfortunately) be explicit so that non-copyable types continue to work.
This makes it easier to work with device tree nodes and properties, then
writing simple state machines to parse the device tree.
This also makes the old slow traversal methods use the
DeviceTreeProperty helper class, and adds a simple test.