This commit reorganizes the BootInfo struct definition so it can be
shared for all architectures.
The existing free extern "C" boot info variables have been removed and
replaced with a global BootInfo struct, 'g_boot_info'.
On x86-64, the BootInfo is directly copied from the Prekernel-provided
struct.
On AArch64 and RISC-V, BootInfo is populated during pre_init.
For now we only support USB <3.0 devices, as we don't support streams.
We also don't leverage the benefits of UAS, as we pretend to have a
queue depth of 1, ie are single threaded.
To test this driver, you can use the following command:
```
SERENITY_BOOT_DRIVE=usb-uas Meta/serenity.sh run x86_64 Clang
```
When using spice with `virt-viewer` the mouse rarely works on the first
initialization attempt. Simply retrying a few times makes it succeed
most of the time (although it can still fail, it's pretty rare now).
Do this by:
- Removing more instances of `LockRefPtr` and `NonnullLockRefPtr`.
- Using better names of construction methods (i.e. `create` instead of
`try_create`).
- Only returning `NonnullRefPtr` on the `Device::try_create_device`
method.
- Removing a version of the `Device::try_create_device` method that
called `DeviceType::try_create(forward<Args>(args)...)`, which was
only used in a construction point in a VirtIO driver which now doesn't
need this anymore.
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
with the DeviceManagement class. Instead, we have a saner pattern of
holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
to mostly-static objects (like the Event queue) in runtime is now gone
in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
class for this method. The method name is improved as well.
This will allow us to make send_scsi_command a member function. This is
necessary because we need to execute some SCSI commands
(with send_scsi_command) to get all arguments necessary for the
StorageDevice constructor.
This change should will likely also be necessary to support USB mass
storage devices with multiple LUNs.
Linux did the same thing 18 years ago and their reasons for the change
are similar to ours - https://github.com/torvalds/linux/commit/7d12e78
Most interrupt handlers (i.e. IRQ handlers) never used the register
state reference anywhere so there's simply no need of passing it around.
I didn't measure the performance boost but surely this change can't make
things worse anyway.
This allows us to properly limit our block requests to the device's
capabilities, and choose more optimal block counts for I/O operations.
In theory, as Qemu only advertises a block limit above our current
internal block size limit of u16::max and does not advertise any optimal
transfer lengths.
This is apparently what bootloaders do before using a USB storage device
so we should likely do so as well, especially when no BIOS is present,
like on riscv.
Co-Authored-By: Sönke Holz <sholz8530@gmail.com>
Plain old VGA text mode functionality was introduced in 1987, and is
obviously still used on some (even modern) x86 machines.
However, it's very limited in what it gives to us, because by using a
80x25 text mode console, it's guaranteed that no desktop functionality
is available during such OS runtime session.
It's also quite complicated to handle access arbitration on the VGA ISA
ports which means that only one VGA card can work in VGA mode, which
makes it very cumbersome to manage multiple cards at once.
Since we never relied on the VGA text mode console for anything serious,
as booting on a QEMU machine always gives a proper framebuffer to work
with, VGA text mode console was used in bare metal sessions due to lack
of drivers.
However, since we "force" multiboot-compatible bootloaders to provide us
a framebuffer, it's basically a non-issue to have a functional console
on bare metal machines even if we don't have the required drivers.
This class will be used in a situation where we simply don't have a
working framebuffer console, but we still want to boot (without having a
screen being attached, or an actual proper GPU driver on bare metal, for
example).
There's no point in constructing an object just for the sake of keeping
a state that can be touched by anything in the kernel code.
Let's reduce everything to be in a C++ namespace called with the
previous name "VirtualFileSystem" and keep a smaller textual-footprint
struct called "VirtualFileSystemDetails".
This change also cleans up old "friend class" statements that were no
longer needed, and move methods from the VirtualFileSystem code to more
appropriate places as well.
Please note that the method of locking all filesystems during shutdown
is removed, as in that place there's no meaning to actually locking all
filesystems because of running in kernel mode entirely.
The whole concept of Jails was far more complicated than I actually want
it to be, so let's reduce the complexity of how it works from now on.
Please note that we always leaked the attach count of a Jail object in
the fork syscall if it failed midway.
Instead, we should have attach to the jail just before registering the
new Process, so we don't need to worry about unsuccessful Process
creation.
The reduction of complexity in regard to jails means that instead of
relying on jails to provide PID isolation, we could simplify the whole
idea of them to be a simple SetOnce, and let the ProcessList (now called
ScopedProcessList) to be responsible for this type of isolation.
Therefore, we apply the following changes to do so:
- We make the Jail concept no longer a class of its own. Instead, we
simplify the idea of being jailed to a simple ProtectedValues boolean
flag. This means that we no longer check of matching jail pointers
anywhere in the Kernel code.
To set a process as jailed, a new prctl option was added to set a
Kernel SetOnce boolean flag (so it cannot change ever again).
- We provide Process & Thread methods to iterate over process lists.
A process can either iterate on the global process list, or if it's
attached to a scoped process list, then only over that list.
This essentially replaces the need of checking the Jail pointer of a
process when iterating over process lists.
The VFSRootContext class, as its name suggests, holds a context for a
root directory with its mount table and the root custody/inode in the
same class.
The idea is derived from the Linux mount namespace mechanism.
It mimicks the concept of the ProcessList object, but it is adjusted for
a root directory tree context.
In contrast to the ProcessList concept, processes that share the default
VFSRootContext can't see other VFSRootContext related properties such as
as the mount table and root custody/inode.
To accommodate to this change progressively, we internally create 2 main
VFS root contexts for now - one for kernel processes (as they don't need
to care about VFS root contexts for the most part), and another for all
userspace programs.
This separation allows us to continue pretending for userspace that
everything is "normal" as it is used to be, until we introduce proper
interfaces in the mount-related syscalls as well as in the SysFS.
We make VFSRootContext objects being listed, as another preparation
before we could expose interfaces to userspace.
As a result, the PowerStateSwitchTask now iterates on all contexts
and tear them down one by one.
This device was a short-lived solution to allow userspace (WindowServer)
to easily support hotplugging mouse devices with presumably very small
modifications on userspace side.
Now that we have a proper mechanism to propagate hotplug events from the
DeviceMapper program to any program that needs to get such events, we no
longer need this device, so let's remove it.
After the previous commit, we are able to create a comprehensive list of
all devices' major number allocations.
To help userspace to distinguish between character and block devices, we
expose 2 sysfs nodes so userspace can decide which list it needs to open
in order to iterate on it.
We used to allocate major numbers quite randomly, with no common place
to look them up if needed.
This commit is changing that by placing all major number allocations
under a new C++ namespace, in the API/MajorNumberAllocation.h file.
We also add the foundations of what is needed before we can publish this
information (allocated numbers for block and char devices) to userspace.
Instead of putting everything in one hash map, let's distinguish between
the devices based on their type.
This change makes the devices semantically separated, and is considered
a preparation before we could expose a comprehensive list of allocations
per major numbers and their purpose.
There is simply no advantage with putting both virtual console devices
and serial TTY devices on the same major number.
Putting them on separate major numbers greatly simplifies the allocation
mechanism on the DeviceMapper code, because it no longer needs to
calculate offsets of minor numbers, and should start from number 0 to
theoretically infinite amount of device nodes.
We don't really need it, and the entire functionality can be organically
intergrated into the VirtualConsole class, to switch between the Virtual
consoles, and manage initialization of all consoles in the global array.
It can be possible for a request to be blocked on another request, so
this patch allows us to send more requests even when a request is
already pending.
As MMIO is placed at fixed physical addressed, and does not need to be
backed by real RAM physical pages, there's no need to use PhysicalPage
instances to track their pages.
This results in slightly reduced allocations, but more importantly
makes MMIO addresses which end up after the normal RAM ranges work,
like 64-bit PCI BARs usually are.
We never used these virtual methods outside their own implementation,
so let's stop pretending that we should be able to utilize this for
unknown purpose.
Nobody uses this functionality. I used this code on my old 2007 ICH7
test machine about a year ago, but bare metal is a small aspect of the
project, so it's safe to assume that nobody really tests this piece of
code.
Therefore, let's drop this for good and focus on more modern hardware.
The following command was used to clang-format these files:
clang-format-18 -i $(find . \
-not \( -path "./\.*" -prune \) \
-not \( -path "./Base/*" -prune \) \
-not \( -path "./Build/*" -prune \) \
-not \( -path "./Toolchain/*" -prune \) \
-not \( -path "./Ports/*" -prune \) \
-type f -name "*.cpp" -o -name "*.mm" -o -name "*.h")
There was a recent release of clang-format version 18.1.5 which fixes
errant spaces around `->` in these files.
We were reading the value instead of setting it (as required by the
specification). This worked only when we booted with a bootloader which
initialized NVMe before us.