We used to allocate major numbers quite randomly, with no common place
to look them up if needed.
This commit is changing that by placing all major number allocations
under a new C++ namespace, in the API/MajorNumberAllocation.h file.
We also add the foundations of what is needed before we can publish this
information (allocated numbers for block and char devices) to userspace.
Allowing creation of StorageDevicePartition objects for any arbitrary
BlockDevice objects means that we could technically create a
StorageDevicePartition for another StorageDevicePartition which is
obviously not the intention for this code. Instead, require to pass a
StorageDevice reference to ensure this cannot happen.