This also fixes a bug where task IDs were being deallocated from the
wrong IDAllocator. I don't know if it was actually possible to cause any
real trouble with that mistake, nor do I know how to write a test for
it, but this makes the bug go away.
(cherry picked from commit 08d60d7521915b4f73fd3bb40a1aa159f4f31eb1)
We were saving to source declarations for *every* property, even though
we only ever looked it up for animation-name.
This patch gets rid of the per-property source pointer and we now keep
a single pointer to the animation-name source only.
This shrinks StyleProperties from 6512 bytes to 4368 bytes per instance.
(cherry picked from commit c288bfb40453d4abe95af694dfc7c2175cd04a14)
Now that `Tokenizer::tokenize()` just returns a String, there are no
errors to propagate, and we can simplify the user code a bit.
(cherry picked from commit 59778d2b365476ecb5b50218dae4457493ee7bf7)
Now that EasingStyleValue is a lot nicer to use, there isn't much reason
to keep TimingFunction around.
(cherry picked from commit 7950992fc21e2428a7f32954bbe893a2b2d58cf7,
manually amended with the output of `git clang-format master`)
The values aren't that complex, so it doesn't make much sense to have a
dedicated generator for them. Parsing them manually also allows us to
have much more control over the produced values, so as a result of this
change, EasingStyleValue becomes much more ergonomic.
(cherry picked from commit 667e313731f06fabf2a3f75893c3e8f15a4172be,
manually amended with the output of `git clang-format master`)
The DocumentTimeline constructor used the current millisecond time to
initialize its currentTime, but that means that a newly created timeline
would always have a different time value than other timelines that have
been through the update_animations_and_send_events function.
The if statement in the dispatch implies we are in the idle state, so of
course the active time will always be undefined. If this was cancelled
via a call to cancel(), we can save the time at that point. Otherwise,
just send 0.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
Changes the signature of queue_global_task() from AK:Function to
JS::HeapFunction to be more clear to the user of the function that this
is what it uses internally.
...and use HeapFunction instead of SafeFunction for task steps.
Since there is only one EventLoop per process, it lives as a global
handle in the VM custom data.
This makes it much easier to reason about lifetimes of tasks, task
steps, and random stuff captured by them.
This way we can just leave it alone if the property hasn't changed.
Notably, if the play-state property has been set to 'paused', and then
the user gets the animation with JS and calls .play() on it, it should
start playing despite the play-state property value.
This isn't required as the StyleComputer will do this when animating,
but this allows the properties to be resolved once instead of on
every animation frame.
Note that we still pass AllowUnresolved::Yes because the properties will
not be resolved if there is no target.
When iterating through a @keyframes rule, it isn't possible to resolve
unresolved style properties since there are no elements. This change
allows those properties to simply pass through this helper function.
These will need to store unresolved styles as well, since they may be
built during parsing of a @keyframes rule. In that case there is no
target element or pseudo-element, and thus the value cannot be resolved.
- Compare only the animated properties
- Clone only the hash map containing animated properties, instead of
the entire StyleProperties.
Reduces `KeyframeEffect::update_style_properties()` from 10% to 3% in
GitHub profiles.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
Patch up existing style properties instead of using the regular style
invalidation path, which requires rule matching for each element in the
invalidated subtree.
- !important properties: this change introduces a flag used to skip the
update of animated properties overridden by !important.
- inherited animated properties: for now, these are invalidated by
traversing animated element's subtree to propagate the update.
- StyleProperties has a separate array for animated properties that
allows the removal animated properties after animation has ended,
without requiring full style invalidation.