This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
with the DeviceManagement class. Instead, we have a saner pattern of
holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
to mostly-static objects (like the Event queue) in runtime is now gone
in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
class for this method. The method name is improved as well.
Instead of using a raw `KBuffer` and letting each implementation to
populating the specific flags on its own, we change things so we only
let each FileSystem implementation to validate the flag and its value
but then store it in a HashMap which its key is the flag name and
the value is a special new class called `FileSystemSpecificOption`
which wraps around `AK::Variant<...>`.
This approach has multiple advantages over the previous:
- It allows runtime inspection of what the user has set on a `MountFile`
description for a specific filesystem.
- It ensures accidental overriding of filesystem specific option that
was already set is not possible
- It removes ugly casting of a `KBuffer` contents to a strongly-typed
values. Instead, a strongly-typed `AK::Variant` is used which ensures
we always get a value without doing any casting.
Please note that we have removed support for ASCII string-oriented flags
as there were no actual use cases, and supporting such type would make
`FileSystemSpecificOption` more complicated unnecessarily for now.
Instead of putting everything in one hash map, let's distinguish between
the devices based on their type.
This change makes the devices semantically separated, and is considered
a preparation before we could expose a comprehensive list of allocations
per major numbers and their purpose.
Similarly to DevPtsFS, this filesystem is about exposing loop device
nodes easily in /dev/loop, so userspace doesn't need to do anything in
order to use new devices immediately.