Commit Graph

3 Commits

Author SHA1 Message Date
Liav A.
3edc6ae0d6 Kernel/Devices: Improve construction paths semantically
Do this by:
- Removing more instances of `LockRefPtr` and `NonnullLockRefPtr`.
- Using better names of construction methods (i.e. `create` instead of
  `try_create`).
- Only returning `NonnullRefPtr` on the `Device::try_create_device`
  method.
- Removing a version of the `Device::try_create_device` method that
  called `DeviceType::try_create(forward<Args>(args)...)`, which was
  only used in a construction point in a VirtIO driver which now doesn't
  need this anymore.
2024-10-05 12:26:48 +02:00
Liav A.
96e1391c23 Kernel/Devices: Remove the DeviceManagement singleton
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
  with the DeviceManagement class. Instead, we have a saner pattern of
  holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
  class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
  to mostly-static objects (like the Event queue) in runtime is now gone
  in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
  class for this method. The method name is improved as well.
2024-10-05 12:26:48 +02:00
Liav A
9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00