This commit reorganizes the BootInfo struct definition so it can be
shared for all architectures.
The existing free extern "C" boot info variables have been removed and
replaced with a global BootInfo struct, 'g_boot_info'.
On x86-64, the BootInfo is directly copied from the Prekernel-provided
struct.
On AArch64 and RISC-V, BootInfo is populated during pre_init.
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
with the DeviceManagement class. Instead, we have a saner pattern of
holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
to mostly-static objects (like the Event queue) in runtime is now gone
in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
class for this method. The method name is improved as well.
Commit ad73adef5d needlessly introduced an IPv4 directory.
If we were to keep it, sharing common headers between IPv4 and IPv6
would be much messier, and may potentially increase code duplication.
This change renames the IPv4 directory to IP to aid with later IPv6
porting efforts.
There's no point in constructing an object just for the sake of keeping
a state that can be touched by anything in the kernel code.
Let's reduce everything to be in a C++ namespace called with the
previous name "VirtualFileSystem" and keep a smaller textual-footprint
struct called "VirtualFileSystemDetails".
This change also cleans up old "friend class" statements that were no
longer needed, and move methods from the VirtualFileSystem code to more
appropriate places as well.
Please note that the method of locking all filesystems during shutdown
is removed, as in that place there's no meaning to actually locking all
filesystems because of running in kernel mode entirely.
The whole concept of Jails was far more complicated than I actually want
it to be, so let's reduce the complexity of how it works from now on.
Please note that we always leaked the attach count of a Jail object in
the fork syscall if it failed midway.
Instead, we should have attach to the jail just before registering the
new Process, so we don't need to worry about unsuccessful Process
creation.
The reduction of complexity in regard to jails means that instead of
relying on jails to provide PID isolation, we could simplify the whole
idea of them to be a simple SetOnce, and let the ProcessList (now called
ScopedProcessList) to be responsible for this type of isolation.
Therefore, we apply the following changes to do so:
- We make the Jail concept no longer a class of its own. Instead, we
simplify the idea of being jailed to a simple ProtectedValues boolean
flag. This means that we no longer check of matching jail pointers
anywhere in the Kernel code.
To set a process as jailed, a new prctl option was added to set a
Kernel SetOnce boolean flag (so it cannot change ever again).
- We provide Process & Thread methods to iterate over process lists.
A process can either iterate on the global process list, or if it's
attached to a scoped process list, then only over that list.
This essentially replaces the need of checking the Jail pointer of a
process when iterating over process lists.
The VFSRootContext class, as its name suggests, holds a context for a
root directory with its mount table and the root custody/inode in the
same class.
The idea is derived from the Linux mount namespace mechanism.
It mimicks the concept of the ProcessList object, but it is adjusted for
a root directory tree context.
In contrast to the ProcessList concept, processes that share the default
VFSRootContext can't see other VFSRootContext related properties such as
as the mount table and root custody/inode.
To accommodate to this change progressively, we internally create 2 main
VFS root contexts for now - one for kernel processes (as they don't need
to care about VFS root contexts for the most part), and another for all
userspace programs.
This separation allows us to continue pretending for userspace that
everything is "normal" as it is used to be, until we introduce proper
interfaces in the mount-related syscalls as well as in the SysFS.
We make VFSRootContext objects being listed, as another preparation
before we could expose interfaces to userspace.
As a result, the PowerStateSwitchTask now iterates on all contexts
and tear them down one by one.
After the previous commit, we are able to create a comprehensive list of
all devices' major number allocations.
To help userspace to distinguish between character and block devices, we
expose 2 sysfs nodes so userspace can decide which list it needs to open
in order to iterate on it.
These changes are compatible with clang-format 16 and will be mandatory
when we eventually bump clang-format version. So, since there are no
real downsides, let's commit them now.
Either we mount from a loop device or other source, the user might want
to obfuscate the given source for security reasons, so this option will
ensure this will happen.
If passed during a mount, the source will be hidden when reading from
the /sys/kernel/df node.
This device is a block device that allows a user to effectively treat an
Inode as a block device.
The static construction method is given an OpenFileDescription reference
but validates that:
- The description has a valid custody (so it's not some arbitrary file).
Failing this requirement will yield EINVAL.
- The description custody points to an Inode which is a regular file, as
we only support (seekable) regular files. Failing this requirement
will yield ENOTSUP.
LoopDevice can be used to mount a regular file on the filesystem like
other supported types of (physical) block devices.
This commit adds minimal support for compiler-instrumentation based
memory access sanitization.
Currently we only support detection of kmalloc redzone accesses, and
kmalloc use-after-free accesses.
Support for inline checks (for improved performance), and for stack
use-after-return and use-after-return detection is left for future PRs.
When writing to /sys/kernel/request_panic it will do a kernel panic.
Trying to truncate the node will result in kernel panic with a slightly
different message.
The name for this directory is a bit awkward. Also, the distinction of
constant information is not really valuable as I thought it would be, so
let's bring that information back into the /sys/kernel directory.
The name "variables" is a bit awkward and what the directory entries are
really about is kernel configuration so let's make it clear with the new
name.
Instead, use the FixedCharBuffer class to ensure we always use a static
buffer storage for these names. This ensures that if a Process or a
Thread were created, there's a guarantee that setting a new name will
never fail, as only copying of strings should be done to that static
storage.
The limits which are set are 32 characters for processes' names and 64
characters for thread names - this is because threads' names could be
more verbose than processes' names.
Since this is the block size that file system drivers *should* set,
let's name it the logical block size, just like most file systems such
as ext2 already do anyways.
For a long time, our shutdown procedure has basically been:
- Acquire big process lock.
- Switch framebuffer to Kernel debug console.
- Sync and lock all file systems so that disk caches are flushed and
files are in a good state.
- Use firmware and architecture-specific functionality to perform
hardware shutdown.
This naive and simple shutdown procedure has multiple issues:
- No processes are terminated properly, meaning they cannot perform more
complex cleanup work. If they were in the middle of I/O, for instance,
only the data that already reached the Kernel is written to disk, and
data corruption due to unfinished writes can therefore still occur.
- No file systems are unmounted, meaning that any important unmount work
will never happen. This is important for e.g. Ext2, which has
facilites for detecting improper unmounts (see superblock's s_state
variable) and therefore requires a proper unmount to be performed.
This was also the starting point for this PR, since I wanted to
introduce basic Ext2 file system checking and unmounting.
- No hardware is properly shut down beyond what the system firmware does
on its own.
- Shutdown is performed within the write() call that asked the Kernel to
change its power state. If the shutdown procedure takes longer (i.e.
when it's done properly), this blocks the process causing the shutdown
and prevents any potentially-useful interactions between Kernel and
userland during shutdown.
In essence, current shutdown is a glorified system crash with minimal
file system cleanliness guarantees.
Therefore, this commit is the first step in improving our shutdown
procedure. The new shutdown flow is now as follows:
- From the write() call to the power state SysFS node, a new task is
started, the Power State Switch Task. Its only purpose is to change
the operating system's power state. This task takes over shutdown and
reboot duties, although reboot is not modified in this commit.
- The Power State Switch Task assumes that userland has performed all
shutdown duties it can perform on its own. In particular, it assumes
that all kinds of clean process shutdown have been done, and remaining
processes can be hard-killed without consequence. This is an important
separation of concerns: While this commit does not modify userland, in
the future SystemServer will be responsible for performing proper
shutdown of user processes, including timeouts for stubborn processes
etc.
- As mentioned above, the task hard-kills remaining user processes.
- The task hard-kills all Kernel processes except itself and the
Finalizer Task. Since Kernel processes can delay their own shutdown
indefinitely if they want to, they have plenty opportunity to perform
proper shutdown if necessary. This may become a problem with
non-cooperative Kernel tasks, but as seen two commits earlier, for now
all tasks will cooperate within a few seconds.
- The task waits for the Finalizer Task to clean up all processes.
- The task hard-kills and finalizes the Finalizer Task itself, meaning
that it now is the only remaining process in the system.
- The task syncs and locks all file systems, and then unmounts them. Due
to an unknown refcount bug we currently cannot unmount the root file
system; therefore the task is able to abort the clean unmount if
necessary.
- The task performs platform-dependent hardware shutdown as before.
This commit has multiple remaining issues (or exposed existing ones)
which will need to be addressed in the future but are out of scope for
now:
- Unmounting the root filesystem is impossible due to remaining
references to the inodes /home and /home/anon. I investigated this
very heavily and could not find whoever is holding the last two
references.
- Userland cannot perform proper cleanup, since the Kernel's power state
variable is accessed directly by tools instead of a proper userland
shutdown procedure directed by SystemServer.
The recently introduced Firmware/PowerState procedures are removed
again, since all of the architecture-independent code can live in the
power state switch task. The architecture-specific code is kept,
however.
Instead of using ifdefs to use the correct platform-specific methods, we
can just use the same pattern we use for the microseconds_delay function
which has specific implementations for each Arch CPU subdirectory.
When linking a kernel image, the actual correct and platform-specific
power-state changing methods will be called in Firmware/PowerState.cpp
file.
All code that is related to PC BIOS should not be in the Kernel/Firmware
directory as this directory is for abstracted and platform-agnostic code
like ACPI (and device tree parsing in the future).
This fixes a problem with the aarch64 architecure, as these machines
don't have any PC-BIOS in them so actually trying to access these memory
locations (EBDA, BIOS ROM) does not make any sense, as they're specific
to x86 machines only.
Previously, reads would only be successful for offset 0. For this
reason, the maximum size that could be correctly read from the PCI
expansion ROM SysFS node was limited to the block size, and
subsequent blocks would fail. This commit fixes the computation of
the number of bytes to read.
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".
Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
This has KString, KBuffer, DoubleBuffer, KBufferBuilder, IOWindow,
UserOrKernelBuffer and ScopedCritical classes being moved to the
Kernel/Library subdirectory.
Also, move the panic and assertions handling code to that directory.
The Storage subsystem, like the Audio and HID subsystems, exposes Unix
device files (for example, in the /dev directory). To ensure consistency
across the repository, we should make the Storage subsystem to reside in
the Kernel/Devices directory like the two other mentioned subsystems.
The Raspberry Pi hardware doesn't support a proper software-initiated
shutdown, so this instead uses the watchdog to reboot to a special
partition which the firmware interprets as an immediate halt on
shutdown. When running under Qemu, this causes the emulator to exit.
`process.fds()` is protected by a Mutex, which causes issues when we try
to acquire it while holding a Spinlock. Since nothing seems to use this
value, let's just remove it entirely for now.
To do this we also need to get rid of LockRefPtrs in the USB code as
well.
Most of the SysFS nodes are statically generated during boot and are not
mutated afterwards.
The same goes for general device code - once we generate the appropriate
SysFS nodes, we almost never mutate the node pointers afterwards, making
locking unnecessary.
These were easy to pick-up as these pointers are assigned during the
construction point and are never changed afterwards.
This small change to these pointers will ensure that our code will not
accidentally assign these pointers with a new object which is always a
kind of bug we will want to prevent.
This is done with 2 major steps:
1. Remove JailManagement singleton and use a structure that resembles
what we have with the Process object. This is required later for the
second step in this commit, but on its own, is a major change that
removes this clunky singleton that had no real usage by itself.
2. Use IntrusiveLists to keep references to Process objects in the same
Jail so it will be much more straightforward to iterate on this kind
of objects when needed. Previously we locked the entire Process list
and we did a simple pointer comparison to check if the checked
Process we iterate on is in the same Jail or not, which required
taking multiple Spinlocks in a very clumsy and heavyweight way.
This subdirectory is meant to hold all constant data related to the
kernel. This means that this data is never meant to updated and is
relevant from system boot to system shutdown.
Move the inodes of "load_base", "cmdline" and "system_mode" to that
directory. All nodes under this new subdirectory are generated during
boot, and therefore don't require calling kmalloc each time we need to
read them. Locking is also not necessary, because these nodes and their
data are completely static once being generated.