This commit reorganizes the BootInfo struct definition so it can be
shared for all architectures.
The existing free extern "C" boot info variables have been removed and
replaced with a global BootInfo struct, 'g_boot_info'.
On x86-64, the BootInfo is directly copied from the Prekernel-provided
struct.
On AArch64 and RISC-V, BootInfo is populated during pre_init.
Do this by:
- Removing more instances of `LockRefPtr` and `NonnullLockRefPtr`.
- Using better names of construction methods (i.e. `create` instead of
`try_create`).
- Only returning `NonnullRefPtr` on the `Device::try_create_device`
method.
- Removing a version of the `Device::try_create_device` method that
called `DeviceType::try_create(forward<Args>(args)...)`, which was
only used in a construction point in a VirtIO driver which now doesn't
need this anymore.
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
with the DeviceManagement class. Instead, we have a saner pattern of
holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
to mostly-static objects (like the Event queue) in runtime is now gone
in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
class for this method. The method name is improved as well.
Plain old VGA text mode functionality was introduced in 1987, and is
obviously still used on some (even modern) x86 machines.
However, it's very limited in what it gives to us, because by using a
80x25 text mode console, it's guaranteed that no desktop functionality
is available during such OS runtime session.
It's also quite complicated to handle access arbitration on the VGA ISA
ports which means that only one VGA card can work in VGA mode, which
makes it very cumbersome to manage multiple cards at once.
Since we never relied on the VGA text mode console for anything serious,
as booting on a QEMU machine always gives a proper framebuffer to work
with, VGA text mode console was used in bare metal sessions due to lack
of drivers.
However, since we "force" multiboot-compatible bootloaders to provide us
a framebuffer, it's basically a non-issue to have a functional console
on bare metal machines even if we don't have the required drivers.
This class will be used in a situation where we simply don't have a
working framebuffer console, but we still want to boot (without having a
screen being attached, or an actual proper GPU driver on bare metal, for
example).
We used to allocate major numbers quite randomly, with no common place
to look them up if needed.
This commit is changing that by placing all major number allocations
under a new C++ namespace, in the API/MajorNumberAllocation.h file.
We also add the foundations of what is needed before we can publish this
information (allocated numbers for block and char devices) to userspace.
We don't really need it, and the entire functionality can be organically
intergrated into the VirtualConsole class, to switch between the Virtual
consoles, and manage initialization of all consoles in the global array.
As MMIO is placed at fixed physical addressed, and does not need to be
backed by real RAM physical pages, there's no need to use PhysicalPage
instances to track their pages.
This results in slightly reduced allocations, but more importantly
makes MMIO addresses which end up after the normal RAM ranges work,
like 64-bit PCI BARs usually are.
The following command was used to clang-format these files:
clang-format-18 -i $(find . \
-not \( -path "./\.*" -prune \) \
-not \( -path "./Base/*" -prune \) \
-not \( -path "./Build/*" -prune \) \
-not \( -path "./Toolchain/*" -prune \) \
-not \( -path "./Ports/*" -prune \) \
-type f -name "*.cpp" -o -name "*.mm" -o -name "*.h")
There was a recent release of clang-format version 18.1.5 which fixes
errant spaces around `->` in these files.
The following command was used to clang-format these files:
clang-format-18 -i $(find . \
-not \( -path "./\.*" -prune \) \
-not \( -path "./Base/*" -prune \) \
-not \( -path "./Build/*" -prune \) \
-not \( -path "./Toolchain/*" -prune \) \
-not \( -path "./Ports/*" -prune \) \
-type f -name "*.cpp" -o -name "*.mm" -o -name "*.h")
There are a couple of weird cases where clang-format now thinks that a
pointer access in an initializer list, e.g. `m_member(ptr->foo)`, is a
lambda return statement, and it puts spaces around the `->`.
These changes are compatible with clang-format 16 and will be mandatory
when we eventually bump clang-format version. So, since there are no
real downsides, let's commit them now.
The `[[gnu::packed]]` attribute apparently lowered the required
alignment of the structs, which caused the compiler to generate two
1 byte loads/stores on RISC-V. This caused the kernel to read/write
incorrect values, as the device only seems to accept 2 byte operations.
A bit old but a relatively uncomplicated device capable of outputting
1920x1080 video with 32-bit color. Tested with a Voodoo 3 3000 16MB
PCI card. Resolution switching from DisplaySettings also works.
If the requested mode contains timing information, it is used directly.
Otherwise, display timing values are selected from the EDID. First the
detailed timings are checked, and then standard and established
timings for which there is a matching DMT mode. The driver does not
(yet) read the actual EDID, so the generic EDID in DisplayConnector now
includes a set of common display modes to make this work.
The driver should also be compatible with the Voodoo Banshee, 4 and 5
but I don't have these cards to test this with. The PCI IDs of these
cards are included as a commented line in case someone wants to give it
a try.
Simplify core methods in the VirtIO bus handling code by ensuring proper
error propagation. This makes initialization of queues, handling changes
in device configuration, and other core patterns more readable as well.
It also allows us to remove the obnoxious pattern of checking for
boolean "success" and if we get false answer then returning an actual
errno code.
The VirtIO specification defines many types of devices with different
purposes, and it also defines 3 possible transport mediums where devices
could be connected to the host machine.
We only care about the PCIe transport, but this commit puts the actual
foundations for supporting the lean MMIO transport too in the future.
To ensure things are kept abstracted but still functional, the VirtIO
transport code is responsible for what is deemed as related to an actual
transport type - allocation of interrupt handlers and tinkering with low
level transport-related registers, etc.
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".
Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.