Commit Graph

9 Commits

Author SHA1 Message Date
Liav A.
3edc6ae0d6 Kernel/Devices: Improve construction paths semantically
Do this by:
- Removing more instances of `LockRefPtr` and `NonnullLockRefPtr`.
- Using better names of construction methods (i.e. `create` instead of
  `try_create`).
- Only returning `NonnullRefPtr` on the `Device::try_create_device`
  method.
- Removing a version of the `Device::try_create_device` method that
  called `DeviceType::try_create(forward<Args>(args)...)`, which was
  only used in a construction point in a VirtIO driver which now doesn't
  need this anymore.
2024-10-05 12:26:48 +02:00
Liav A.
96e1391c23 Kernel/Devices: Remove the DeviceManagement singleton
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
  with the DeviceManagement class. Instead, we have a saner pattern of
  holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
  class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
  to mostly-static objects (like the Event queue) in runtime is now gone
  in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
  class for this method. The method name is improved as well.
2024-10-05 12:26:48 +02:00
Liav A.
3699c2e8ac Kernel/GPU: Remove legacy VGA text mode support
Plain old VGA text mode functionality was introduced in 1987, and is
obviously still used on some (even modern) x86 machines.

However, it's very limited in what it gives to us, because by using a
80x25 text mode console, it's guaranteed that no desktop functionality
is available during such OS runtime session.

It's also quite complicated to handle access arbitration on the VGA ISA
ports which means that only one VGA card can work in VGA mode, which
makes it very cumbersome to manage multiple cards at once.

Since we never relied on the VGA text mode console for anything serious,
as booting on a QEMU machine always gives a proper framebuffer to work
with, VGA text mode console was used in bare metal sessions due to lack
of drivers.
However, since we "force" multiboot-compatible bootloaders to provide us
a framebuffer, it's basically a non-issue to have a functional console
on bare metal machines even if we don't have the required drivers.
2024-07-21 12:21:02 +02:00
Idan Horowitz
827322c139 Kernel: Stop allocating physical pages for mapped MMIO regions
As MMIO is placed at fixed physical addressed, and does not need to be
backed by real RAM physical pages, there's no need to use PhysicalPage
instances to track their pages.
This results in slightly reduced allocations, but more importantly
makes MMIO addresses which end up after the normal RAM ranges work,
like 64-bit PCI BARs usually are.
2024-05-17 15:38:28 -06:00
Liav A.
5f3ef1aa9e Kernel: Remove includes of PCI API.h file
This file will be removed in a future commit, so let's get rid of what
we can right now.
2024-05-14 15:42:29 -06:00
Liav A.
69a3602237 Kernel/GPU: Rename GenericGraphicsAdapter => GPUDevice
GenericGraphicsAdapter is mouthful. Also, the idea is to move towards a
more advanced subsystem that handles GPUs, not merely graphics adapters.
2024-05-14 15:42:29 -06:00
Dan Klishch
5ed7cd6e32 Everywhere: Use east const in more places
These changes are compatible with clang-format 16 and will be mandatory
when we eventually bump clang-format version. So, since there are no
real downsides, let's commit them now.
2024-04-19 06:31:19 -04:00
Hendiadyoin1
2dc20f9e39 Kernel: Use the new API to query and map BAR spaces in most places
This might be a bit overkill in some instances, but it's nice to be
consistent
2024-01-12 15:59:47 -07:00
Liav A
9ee098b119 Kernel: Move all Graphics-related code into Devices/GPU directory
Like the HID, Audio and Storage subsystem, the Graphics subsystem (which
handles GPUs technically) exposes unix device files (typically in /dev).
To ensure consistency across the repository, move all related files to a
new directory under Kernel/Devices called "GPU".

Also remove the redundant "GPU" word from the VirtIO driver directory,
and the word "Graphics" from GraphicsManagement.{h,cpp} filenames.
2023-06-06 00:40:32 +02:00