/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include namespace Gfx { void Path::approximate_elliptical_arc_with_cubic_beziers(FloatPoint center, FloatSize radii, float x_axis_rotation, float theta, float theta_delta) { float sin_x_rotation; float cos_x_rotation; AK::sincos(x_axis_rotation, sin_x_rotation, cos_x_rotation); auto arc_point_and_derivative = [&](float t, FloatPoint& point, FloatPoint& derivative) { float sin_angle; float cos_angle; AK::sincos(t, sin_angle, cos_angle); point = FloatPoint { center.x() + radii.width() * cos_x_rotation * cos_angle - radii.height() * sin_x_rotation * sin_angle, center.y() + radii.width() * sin_x_rotation * cos_angle + radii.height() * cos_x_rotation * sin_angle, }; derivative = FloatPoint { -radii.width() * cos_x_rotation * sin_angle - radii.height() * sin_x_rotation * cos_angle, -radii.width() * sin_x_rotation * sin_angle + radii.height() * cos_x_rotation * cos_angle, }; }; auto approximate_arc_between = [&](float start_angle, float end_angle) { auto t = AK::tan((end_angle - start_angle) / 2); auto alpha = AK::sin(end_angle - start_angle) * ((AK::sqrt(4 + 3 * t * t) - 1) / 3); FloatPoint p1, d1; FloatPoint p2, d2; arc_point_and_derivative(start_angle, p1, d1); arc_point_and_derivative(end_angle, p2, d2); auto q1 = p1 + d1.scaled(alpha, alpha); auto q2 = p2 - d2.scaled(alpha, alpha); cubic_bezier_curve_to(q1, q2, p2); }; // FIXME: Come up with a more mathematically sound step size (using some error calculation). auto step = theta_delta; int step_count = 1; while (fabs(step) > AK::Pi / 4) { step /= 2; step_count *= 2; } float prev = theta; float t = prev + step; for (int i = 0; i < step_count; i++, prev = t, t += step) approximate_arc_between(prev, t); } void Path::elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rotation, bool large_arc, bool sweep) { auto next_point = point; double rx = radii.width(); double ry = radii.height(); double x_axis_rotation_s; double x_axis_rotation_c; AK::sincos(static_cast(x_axis_rotation), x_axis_rotation_s, x_axis_rotation_c); FloatPoint last_point = this->last_point(); // Step 1 of out-of-range radii correction if (rx == 0.0 || ry == 0.0) { append_segment(next_point); return; } // Step 2 of out-of-range radii correction if (rx < 0) rx *= -1.0; if (ry < 0) ry *= -1.0; // POSSIBLY HACK: Handle the case where both points are the same. auto same_endpoints = next_point == last_point; if (same_endpoints) { if (!large_arc) { // Nothing is going to be drawn anyway. return; } // Move the endpoint by a small amount to avoid division by zero. next_point.translate_by(0.01f, 0.01f); } // Find (cx, cy), theta_1, theta_delta // Step 1: Compute (x1', y1') auto x_avg = static_cast(last_point.x() - next_point.x()) / 2.0; auto y_avg = static_cast(last_point.y() - next_point.y()) / 2.0; auto x1p = x_axis_rotation_c * x_avg + x_axis_rotation_s * y_avg; auto y1p = -x_axis_rotation_s * x_avg + x_axis_rotation_c * y_avg; // Step 2: Compute (cx', cy') double x1p_sq = x1p * x1p; double y1p_sq = y1p * y1p; double rx_sq = rx * rx; double ry_sq = ry * ry; // Step 3 of out-of-range radii correction double lambda = x1p_sq / rx_sq + y1p_sq / ry_sq; double multiplier; if (lambda > 1.0) { auto lambda_sqrt = AK::sqrt(lambda); rx *= lambda_sqrt; ry *= lambda_sqrt; multiplier = 0.0; } else { double numerator = rx_sq * ry_sq - rx_sq * y1p_sq - ry_sq * x1p_sq; double denominator = rx_sq * y1p_sq + ry_sq * x1p_sq; multiplier = AK::sqrt(AK::max(0., numerator) / denominator); } if (large_arc == sweep) multiplier *= -1.0; double cxp = multiplier * rx * y1p / ry; double cyp = multiplier * -ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx', cy') x_avg = (last_point.x() + next_point.x()) / 2.0f; y_avg = (last_point.y() + next_point.y()) / 2.0f; double cx = x_axis_rotation_c * cxp - x_axis_rotation_s * cyp + x_avg; double cy = x_axis_rotation_s * cxp + x_axis_rotation_c * cyp + y_avg; double theta_1 = AK::atan2((y1p - cyp) / ry, (x1p - cxp) / rx); double theta_2 = AK::atan2((-y1p - cyp) / ry, (-x1p - cxp) / rx); auto theta_delta = theta_2 - theta_1; if (!sweep && theta_delta > 0.0) { theta_delta -= 2 * AK::Pi; } else if (sweep && theta_delta < 0) { theta_delta += 2 * AK::Pi; } approximate_elliptical_arc_with_cubic_beziers( { cx, cy }, { rx, ry }, x_axis_rotation, theta_1, theta_delta); } void Path::quad(FloatQuad const& quad) { move_to(quad.p1()); line_to(quad.p2()); line_to(quad.p3()); line_to(quad.p4()); close(); } void Path::rounded_rect(FloatRect const& rect, CornerRadius top_left, CornerRadius top_right, CornerRadius bottom_right, CornerRadius bottom_left) { auto x = rect.x(); auto y = rect.y(); auto width = rect.width(); auto height = rect.height(); if (top_left) move_to({ x + top_left.horizontal_radius, y }); else move_to({ x, y }); if (top_right) { horizontal_line_to(x + width - top_right.horizontal_radius); elliptical_arc_to({ x + width, y + top_right.horizontal_radius }, { top_right.horizontal_radius, top_right.vertical_radius }, 0, false, true); } else { horizontal_line_to(x + width); } if (bottom_right) { vertical_line_to(y + height - bottom_right.vertical_radius); elliptical_arc_to({ x + width - bottom_right.horizontal_radius, y + height }, { bottom_right.horizontal_radius, bottom_right.vertical_radius }, 0, false, true); } else { vertical_line_to(y + height); } if (bottom_left) { horizontal_line_to(x + bottom_left.horizontal_radius); elliptical_arc_to({ x, y + height - bottom_left.vertical_radius }, { bottom_left.horizontal_radius, bottom_left.vertical_radius }, 0, false, true); } else { horizontal_line_to(x); } if (top_left) { vertical_line_to(y + top_left.vertical_radius); elliptical_arc_to({ x + top_left.horizontal_radius, y }, { top_left.horizontal_radius, top_left.vertical_radius }, 0, false, true); } else { vertical_line_to(y); } } void Path::text(Utf8View text, Font const& font) { if (!is(font)) { // FIXME: This API only accepts Gfx::Font for ease of use. dbgln("Cannot path-ify bitmap fonts!"); return; } auto& scaled_font = static_cast(font); for_each_glyph_position( last_point(), text, scaled_font, [&](DrawGlyphOrEmoji glyph_or_emoji) { if (glyph_or_emoji.has()) { auto& glyph = glyph_or_emoji.get(); move_to(glyph.position); auto glyph_id = scaled_font.glyph_id_for_code_point(glyph.code_point); scaled_font.append_glyph_path_to(*this, glyph_id); } }, IncludeLeftBearing::Yes); } Path Path::place_text_along(Utf8View text, Font const& font) const { if (!is(font)) { // FIXME: This API only accepts Gfx::Font for ease of use. dbgln("Cannot path-ify bitmap fonts!"); return {}; } auto lines = split_lines(); auto next_point_for_offset = [&, line_index = 0U, distance_along_path = 0.0f, last_line_length = 0.0f](float offset) mutable -> Optional { while (line_index < lines.size() && offset > distance_along_path) { last_line_length = lines[line_index++].length(); distance_along_path += last_line_length; } if (offset > distance_along_path) return {}; if (last_line_length > 1) { // If the last line segment was fairly long, compute the point in the line. float p = (last_line_length + offset - distance_along_path) / last_line_length; auto current_line = lines[line_index - 1]; return current_line.a() + (current_line.b() - current_line.a()).scaled(p); } if (line_index >= lines.size()) return {}; return lines[line_index].a(); }; auto& scaled_font = static_cast(font); Gfx::Path result_path; Gfx::for_each_glyph_position( {}, text, font, [&](Gfx::DrawGlyphOrEmoji glyph_or_emoji) { auto* glyph = glyph_or_emoji.get_pointer(); if (!glyph) return; auto offset = glyph->position.x(); auto width = font.glyph_width(glyph->code_point); auto start = next_point_for_offset(offset); if (!start.has_value()) return; auto end = next_point_for_offset(offset + width); if (!end.has_value()) return; // Find the angle between the start and end points on the path. auto delta = *end - *start; auto angle = AK::atan2(delta.y(), delta.x()); Gfx::Path glyph_path; // Rotate the glyph then move it to start point. auto glyph_id = scaled_font.glyph_id_for_code_point(glyph->code_point); scaled_font.append_glyph_path_to(glyph_path, glyph_id); auto transform = Gfx::AffineTransform {} .translate(*start) .multiply(Gfx::AffineTransform {}.rotate_radians(angle)) .multiply(Gfx::AffineTransform {}.translate({ 0, -scaled_font.pixel_metrics().ascent })); glyph_path = glyph_path.copy_transformed(transform); result_path.append_path(glyph_path); }, Gfx::IncludeLeftBearing::Yes); return result_path; } void Path::close() { // If there's no `moveto` starting this subpath assume the start is (0, 0). FloatPoint first_point_in_subpath = { 0, 0 }; for (auto it = end(); it-- != begin();) { auto segment = *it; if (segment.command() == PathSegment::MoveTo) { first_point_in_subpath = segment.point(); break; } } if (first_point_in_subpath != last_point()) line_to(first_point_in_subpath); append_segment(); } void Path::close_all_subpaths() { // This is only called before filling, not before stroking, so this doesn't have to insert ClosePath segments. auto it = begin(); // Note: Get the end outside the loop as closing subpaths will move the end. auto end = this->end(); while (it < end) { // If there's no `moveto` starting this subpath assume the start is (0, 0). FloatPoint first_point_in_subpath = { 0, 0 }; auto segment = *it; if (segment.command() == PathSegment::MoveTo) { first_point_in_subpath = segment.point(); ++it; } // Find the end of the current subpath. FloatPoint cursor = first_point_in_subpath; for (; it < end; ++it) { auto segment = *it; if (segment.command() == PathSegment::ClosePath) continue; if (segment.command() == PathSegment::MoveTo) break; cursor = segment.point(); } // Close the subpath. if (first_point_in_subpath != cursor) { move_to(cursor); line_to(first_point_in_subpath); } } } ByteString Path::to_byte_string() const { // Dumps this path as an SVG compatible string. StringBuilder builder; if (is_empty() || m_commands.first() != PathSegment::MoveTo) builder.append("M 0,0"sv); for (auto segment : *this) { if (!builder.is_empty()) builder.append(' '); switch (segment.command()) { case PathSegment::MoveTo: builder.append('M'); break; case PathSegment::LineTo: builder.append('L'); break; case PathSegment::QuadraticBezierCurveTo: builder.append('Q'); break; case PathSegment::CubicBezierCurveTo: builder.append('C'); break; case PathSegment::ClosePath: builder.append('Z'); break; } for (auto point : segment.points()) builder.appendff(" {},{}", point.x(), point.y()); } return builder.to_byte_string(); } void Path::segmentize_path() { Vector segments; FloatBoundingBox bounding_box; Vector subpath_end_indices; auto add_line = [&](auto const& p0, auto const& p1) { segments.append({ p0, p1 }); bounding_box.add_point(p1); }; FloatPoint cursor { 0, 0 }; for (auto segment : *this) { switch (segment.command()) { case PathSegment::MoveTo: bounding_box.add_point(segment.point()); break; case PathSegment::LineTo: { add_line(cursor, segment.point()); break; } case PathSegment::QuadraticBezierCurveTo: { Painter::for_each_line_segment_on_bezier_curve(segment.through(), cursor, segment.point(), [&](FloatPoint p0, FloatPoint p1) { add_line(p0, p1); }); break; } case PathSegment::CubicBezierCurveTo: { Painter::for_each_line_segment_on_cubic_bezier_curve(segment.through_0(), segment.through_1(), cursor, segment.point(), [&](FloatPoint p0, FloatPoint p1) { add_line(p0, p1); }); break; } case PathSegment::ClosePath: { subpath_end_indices.append(segments.size() - 1); break; } } if (segment.command() != PathSegment::ClosePath) cursor = segment.point(); } m_split_lines = SplitLines { move(segments), bounding_box, move(subpath_end_indices) }; } Path Path::copy_transformed(Gfx::AffineTransform const& transform) const { Path result; result.m_commands = m_commands; result.m_points.ensure_capacity(m_points.size()); for (auto point : m_points) result.m_points.unchecked_append(transform.map(point)); return result; } void Path::transform(AffineTransform const& transform) { for (auto& point : m_points) point = transform.map(point); } void Path::append_path(Path const& path, AppendRelativeToLastPoint relative_to_last_point) { auto previous_last_point = last_point(); auto new_points_start = m_points.size(); m_commands.extend(path.m_commands); m_points.extend(path.m_points); if (relative_to_last_point == AppendRelativeToLastPoint::Yes) { for (size_t i = new_points_start; i < m_points.size(); i++) m_points[i] += previous_last_point; } invalidate_split_lines(); } template struct RoundTrip { RoundTrip(ReadonlySpan span) : m_span(span) { } size_t size() const { return m_span.size() * 2 - 1; } T const& operator[](size_t index) const { // Follow the path: if (index < m_span.size()) return m_span[index]; // Then in reverse: if (index < size()) return m_span[size() - index - 1]; // Then wrap around again: return m_span[index - size() + 1]; } private: ReadonlySpan m_span; }; static Vector make_pen(float thickness) { constexpr auto flatness = 0.15f; auto pen_vertex_count = 4; if (thickness > flatness) { pen_vertex_count = max( static_cast(ceilf(AK::Pi / acosf(1 - (2 * flatness) / thickness))), pen_vertex_count); } if (pen_vertex_count % 2 == 1) pen_vertex_count += 1; Vector pen_vertices; pen_vertices.ensure_capacity(pen_vertex_count); // Generate vertices for the pen (going counterclockwise). The pen does not necessarily need // to be a circle (or an approximation of one), but other shapes are untested. float theta = 0; float theta_delta = (AK::Pi * 2) / pen_vertex_count; for (int i = 0; i < pen_vertex_count; i++) { float sin_theta; float cos_theta; AK::sincos(theta, sin_theta, cos_theta); pen_vertices.unchecked_append({ cos_theta * thickness / 2, sin_theta * thickness / 2 }); theta -= theta_delta; } return pen_vertices; } static void apply_dash_pattern(Vector>& segments, Vector& segment_is_closed, Vector dash_pattern, float dash_offset) { VERIFY(!dash_pattern.is_empty()); // Has to be ensured by callers. (They all double the list, but needs to do that in a way that // is visible to JS accessors, so don't do it here.) VERIFY(dash_pattern.size() % 2 == 0); // This implementation is vaguely based on the spec. One difference is that the spec // modifies the path in place, while this implementation returns a new path. The spec is written in terms // of [start, end] intervals that are removed from the input path, while we have to instead add the // complement of those intervals to the output path. This is done by keeping track of the previous `end` // value and then filling in the gap between that and the current `start` value on every interval, and // at the end of each subpath. Vector> new_segments; // https://html.spec.whatwg.org/multipage/canvas.html#line-styles:dash-list-5 // 7. Let `pattern width` be the concatenation of all the entries of style's dash list, in coordinate space units. // (NOTE: The spec means sum, not concatenation.) float pattern_width = 0; for (auto& entry : dash_pattern) { VERIFY(entry >= 0); pattern_width += entry; } // 8. For each subpath `subpath` in `path`, run the following substeps. These substeps mutate the subpaths in `path` in vivo. for (auto const& [subpath_index, subpath] : enumerate(segments)) { float end, last_end = 0; // 1. Let `subpath width` be the length of all the lines of `subpath`, in coordinate space units. float subpath_width = 0; for (size_t i = 0; i < subpath.size() - 1; i++) subpath_width += subpath[i].distance_from(subpath[i + 1]); // 2. Let `offset` be the value of style's lineDashOffset, in coordinate space units. float offset = dash_offset; // 3. While `offset` is greater than `pattern width`, decrement it by pattern width. // While `offset` is less than zero, increment it by `pattern width`. // FIXME: Rewrite this using fmodf() in the future, once this has good test coverage. while (offset > pattern_width) offset -= pattern_width; while (offset < 0) offset += pattern_width; // 4. Define `L` to be a linear coordinate line defined along all lines in subpath, such that the start of the first line // in the subpath is defined as coordinate 0, and the end of the last line in the subpath is defined as coordinate `subpath width`. float L = 0; size_t current_vertex_index = 0; auto next_L = [&]() -> float { return L + subpath[current_vertex_index].distance_from(subpath[current_vertex_index + 1]); }; auto append_distinct = [](Vector& path, FloatPoint p) { if (path.is_empty() || path.last() != p) path.append(p); }; auto skip_until = [&](float target_L) { while (next_L() < target_L) { L = next_L(); current_vertex_index++; } }; auto append_until = [&](Vector& new_subpath, float target_L) { while (next_L() < target_L) { L = next_L(); current_vertex_index++; append_distinct(new_subpath, subpath[current_vertex_index]); } }; auto append_lerp = [&](Vector& new_subpath, float target_L) { VERIFY(target_L >= L); VERIFY(target_L <= next_L()); append_distinct(new_subpath, mix(subpath[current_vertex_index], subpath[current_vertex_index + 1], (target_L - L) / (next_L() - L))); }; // 5. Let `position` be zero minus offset. float position = -offset; // 6. Let `index` be 0. size_t index = 0; // 7. Let `current state` be off (the other states being on and zero-on). // (NOTE: The mentioned "zero-on" state in the spec appears unused.) enum class State { Off, On, }; State current_state = State::Off; dash_on: // 8. Dash on: Let `segment length` be the value of style's dash list's `index`th entry. float segment_length = dash_pattern[index]; // 9. Increment `position` by `segment length`. position += segment_length; // 10. If `position` is greater than `subpath width`, then end these substeps for this subpath and start them again for the next subpath; // if there are no more subpaths, then jump to the step labeled `convert` instead. if (position > subpath_width) { if (last_end < subpath_width) { // Fill from last_end to subpath_width. Vector new_subpath; skip_until(last_end); append_lerp(new_subpath, last_end); for (++current_vertex_index; current_vertex_index < subpath.size(); ++current_vertex_index) append_distinct(new_subpath, subpath[current_vertex_index]); new_segments.append(move(new_subpath)); } continue; } // 11. If `segment length` is nonzero, then let current state be on. if (segment_length != 0) current_state = State::On; // 12. Increment `index` by one. index++; // 13. Dash off: Let segment length be the value of style's dash list's `index`th entry. // (NOTE: The label "Dash off:" in the spec appears unused.) segment_length = dash_pattern[index]; // 14. Let `start` be the offset `position` on L. float start = position; // 15. Increment `position` by `segment length`. position += segment_length; // 16. If `position` is less than zero, then jump to the step labeled `post-cut`. if (position < 0) goto post_cut; // 17. If `start` is less than zero, then let `start` be zero. if (start < 0) start = 0; // 18. If `position` is greater than `subpath width`, then let `end` be the offset `subpath width` on `L`. Otherwise, let `end` be the offset `position` on `L`. end = position > subpath_width ? subpath_width : position; // 19. Jump to the first appropriate step: // If segment length is zero and current state is off // Do nothing, just continue to the next step. // If current state is off // Cut the line on which `end` finds itself short at `end` and place a point there, cutting in two the subpath that it was in; // remove all line segments, joins, points, and subpaths that are between `start` and `end`; and finally place a single point at // `start` with no lines connecting to it. // The point has a directionality for the purposes of drawing line caps (see below). The directionality is the direction that // the original line had at that point (i.e. when `L` was defined above). // Otherwise // Cut the line on which `start` finds itself into two at `start` and place a point there, cutting in two the subpath that it was in, // and similarly cut the line on which `end` finds itself short at end and place a point there, cutting in two the subpath that it was in, // and then remove all line segments, joins, points, and subpaths that are between `start` and `end`. if (segment_length == 0 && current_state == State::Off) { // Do nothing. } else if (current_state == State::Off) { Vector new_subpath; skip_until(start); append_lerp(new_subpath, start); // FIXME: Store directionality. new_segments.append(move(new_subpath)); } else { Vector new_subpath; skip_until(last_end); append_lerp(new_subpath, last_end); append_until(new_subpath, start); append_lerp(new_subpath, start); new_segments.append(move(new_subpath)); last_end = end; } // 20. If start and end are the same point, then this results in just the line being cut in two and two points being inserted there, // with nothing being removed, unless a join also happens to be at that point, in which case the join must be removed. // FIXME: Not clear if we have to do anything here, given our inverted interval implementation. post_cut: // 21. Post-cut: If position is greater than subpath width, then jump to the step labeled convert. if (position > subpath_width) break; // 22. If segment length is greater than zero, then let positioned-at-on-dash be false. // (NOTE: The spec doesn't mention positioned-at-on-dash anywhere else.) // 23. Increment index by one. If it is equal to the number of entries in style's dash list, then let index be 0. index++; if (index == dash_pattern.size()) index = 0; // 24. Return to the step labeled `dash on`. goto dash_on; } segments = move(new_segments); // This function is only called if there are dashes, and dashes are never closed. segment_is_closed.resize(segments.size()); for (auto& is_closed : segment_is_closed) is_closed = false; } Path Path::stroke_to_fill(StrokeStyle const& style) const { // Note: This convolves a polygon with the path using the algorithm described // in https://keithp.com/~keithp/talks/cairo2003.pdf (3.1 Stroking Splines via Convolution) // Cap style handling is done by replacing the convolution with an explicit shape // at the path's ends, but we still maintain a position on the pen and pretend we're convolving. auto thickness = style.thickness; auto cap_style = style.cap_style; auto join_style = style.join_style; VERIFY(thickness > 0); auto lines = split_lines(); if (lines.is_empty()) return Path {}; auto subpath_end_indices = split_lines_subbpath_end_indices(); // Paths can be disconnected, which a pain to deal with, so split it up. // Also filter out duplicate points here (but keep one-point paths around // since we draw round and square caps for them). Vector> segments; Vector segment_is_closed; segments.append({ lines.first().a() }); for (auto const& [line_index, line] : enumerate(lines)) { if (line.a() == segments.last().last()) { if (line.a() != line.b()) segments.last().append(line.b()); } else { if (subpath_end_indices.size() >= segments.size()) segment_is_closed.append(subpath_end_indices[segments.size() - 1] == line_index); else segment_is_closed.append(false); segments.append({ line.a() }); if (line.a() != line.b()) segments.last().append(line.b()); } } if (segment_is_closed.size() < segments.size()) { if (subpath_end_indices.size() >= segments.size()) segment_is_closed.append(subpath_end_indices[segments.size() - 1] == lines.size() - 1); else segment_is_closed.append(false); VERIFY(segment_is_closed.size() == segments.size()); } if (!style.dash_pattern.is_empty()) apply_dash_pattern(segments, segment_is_closed, style.dash_pattern, style.dash_offset); Vector pen_vertices = make_pen(thickness); static constexpr auto mod = [](int a, int b) { VERIFY(b > 0); VERIFY(a + b >= 0); return (a + b) % b; }; auto wrapping_index = [](auto& vertices, auto index) { return vertices[mod(index, vertices.size())]; }; auto angle_between = [](auto p1, auto p2) { auto delta = p2 - p1; return atan2f(delta.y(), delta.x()); }; struct ActiveRange { float start; float end; bool in_range(float angle) const { // Note: Since active ranges go counterclockwise start > end unless we wrap around at 180 degrees return ((angle <= start && angle >= end) || (start < end && angle <= start) || (start < end && angle >= end)); } }; Vector active_ranges; active_ranges.ensure_capacity(pen_vertices.size()); for (int i = 0; i < (int)pen_vertices.size(); i++) { active_ranges.unchecked_append({ angle_between(wrapping_index(pen_vertices, i - 1), pen_vertices[i]), angle_between(pen_vertices[i], wrapping_index(pen_vertices, i + 1)) }); } auto clockwise = [](float current_angle, float target_angle) { if (target_angle < 0) target_angle += AK::Pi * 2; if (current_angle < 0) current_angle += AK::Pi * 2; if (target_angle < current_angle) target_angle += AK::Pi * 2; auto angle = target_angle - current_angle; // If the end of the range is antiparallel to where we want to go, // we have to keep moving clockwise: In that case, the _next_ range // is what we want. if (fabs(angle - AK::Pi) < 0.0001f) return true; return angle <= AK::Pi; }; Path convolution; for (auto const& [segment_index, segment] : enumerate(segments)) { if (segment.size() < 2) { // Draw round and square caps for single-point segments. // FIXME: THis is is a bit ad-hoc. It matches what most PDF engines do, // and matches what Chrome and Firefox (but not WebKit) do for canvas paths. if (cap_style == CapStyle::Round) { convolution.move_to(segment[0] + pen_vertices[0]); for (int i = 1; i < (int)pen_vertices.size(); i++) convolution.line_to(segment[0] + pen_vertices[i]); convolution.close(); } else if (cap_style == CapStyle::Square) { convolution.rect({ segment[0].translated(-thickness / 2, -thickness / 2), { thickness, thickness } }); } continue; } RoundTrip shape { segment }; bool first = true; auto add_vertex = [&](auto v) { if (first) { convolution.move_to(v); first = false; } else { convolution.line_to(v); } }; auto shape_idx = 0u; auto slope = [&] { return angle_between(shape[shape_idx], shape[shape_idx + 1]); }; auto start_slope = slope(); // Note: At least one range must be active. int active = *active_ranges.find_first_index_if([&](auto& range) { return range.in_range(start_slope); }); shape_idx = 1; auto add_round_join = [&](unsigned next_index) { add_vertex(shape[shape_idx] + pen_vertices[active]); auto slope_now = angle_between(shape[shape_idx], shape[next_index]); auto range = active_ranges[active]; while (!range.in_range(slope_now)) { active = mod(active + (clockwise(slope_now, range.end) ? 1 : -1), pen_vertices.size()); add_vertex(shape[shape_idx] + pen_vertices[active]); range = active_ranges[active]; } }; auto add_bevel_join = [&](unsigned next_index) { add_vertex(shape[shape_idx] + pen_vertices[active]); auto slope_now = angle_between(shape[shape_idx], shape[next_index]); auto range = active_ranges[active]; auto last_active = active; while (!range.in_range(slope_now)) { last_active = active; active = mod(active + (clockwise(slope_now, range.end) ? 1 : -1), pen_vertices.size()); range = active_ranges[active]; } if (last_active != active) add_vertex(shape[shape_idx] + pen_vertices[active]); }; auto add_miter_join = [&](unsigned next_index) { auto cross_product = [](FloatPoint const& p1, FloatPoint const& p2) { return p1.x() * p2.y() - p1.y() * p2.x(); }; auto segment1 = shape[shape_idx] - shape[shape_idx - 1]; auto normal1 = FloatVector2(-segment1.y(), segment1.x()).normalized(); auto offset1 = FloatPoint(normal1.x(), normal1.y()) * (thickness / 2); auto p1 = shape[shape_idx - 1] + offset1; auto segment2 = shape[next_index] - shape[shape_idx]; auto normal2 = FloatVector2(-segment2.y(), segment2.x()).normalized(); auto offset2 = FloatPoint(normal2.x(), normal2.y()) * (thickness / 2); auto p2 = shape[shape_idx] + offset2; auto denominator = cross_product(segment1, segment2); if (denominator == 0) return add_bevel_join(next_index); auto intersection = p1 + segment1 * cross_product(p2 - p1, segment2) / denominator; if (intersection.distance_from(shape[shape_idx]) / (thickness / 2) > style.miter_limit) return add_bevel_join(next_index); add_vertex(intersection); auto slope_now = angle_between(shape[shape_idx], shape[next_index]); auto range = active_ranges[active]; while (!range.in_range(slope_now)) { active = mod(active + (clockwise(slope_now, range.end) ? 1 : -1), pen_vertices.size()); range = active_ranges[active]; } }; auto add_linejoin = [&](unsigned next_index) { switch (join_style) { case JoinStyle::Miter: add_miter_join(next_index); break; case JoinStyle::Round: add_round_join(next_index); break; case JoinStyle::Bevel: add_bevel_join(next_index); break; } }; auto trace_path_until_index = [&](size_t index) { while (shape_idx < index) { add_linejoin(shape_idx + 1); shape_idx++; } }; auto add_linecap = [&]() { if (cap_style == CapStyle::Butt || cap_style == CapStyle::Square) { auto segment = shape[shape_idx] - shape[shape_idx - 1]; auto segment_vector = FloatVector2(segment.x(), segment.y()).normalized(); auto normal = FloatVector2(-segment_vector.y(), segment_vector.x()); auto offset = FloatPoint(normal.x() * (thickness / 2), normal.y() * (thickness / 2)); auto p1 = shape[shape_idx] + offset; auto p2 = shape[shape_idx] - offset; if (cap_style == CapStyle::Square) { auto square_cap_offset = segment_vector * (thickness / 2); p1.translate_by(square_cap_offset.x(), square_cap_offset.y()); p2.translate_by(square_cap_offset.x(), square_cap_offset.y()); } add_vertex(p1); auto slope_now = slope(); active = mod(active + pen_vertices.size() / 2, pen_vertices.size()); if (!active_ranges[active].in_range(slope_now)) { if (wrapping_index(active_ranges, active + 1).in_range(slope_now)) active = mod(active + 1, pen_vertices.size()); else if (wrapping_index(active_ranges, active - 1).in_range(slope_now)) active = mod(active - 1, pen_vertices.size()); else VERIFY_NOT_REACHED(); } add_vertex(p2); shape_idx++; } else { VERIFY(cap_style == CapStyle::Round); add_round_join(shape_idx + 1); } }; bool current_segment_is_closed = segment_is_closed[segment_index]; // Outer stroke. trace_path_until_index(segment.size() - 1); VERIFY(shape_idx == segment.size() - 1); // Close outer stroke for closed paths, or draw cap 1 for open paths. if (current_segment_is_closed) { add_linejoin(1); // Start an independent path for the inner stroke. convolution.close(); first = true; auto start_slope = slope(); active = *active_ranges.find_first_index_if([&](auto& range) { return range.in_range(start_slope); }); ++shape_idx; VERIFY(shape_idx == segment.size()); } else { add_linecap(); } // Inner stroke. trace_path_until_index(2 * (segment.size() - 1)); VERIFY(shape_idx == 2 * (segment.size() - 1)); // Close inner stroke for closed paths, or draw cap 2 for open paths. if (current_segment_is_closed) { add_linejoin(segment.size()); } else { add_linecap(); } convolution.close(); } return convolution; } }