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Setting the CMAKE_INSTALL_PREFIX as usual and letting STK's default config deal with the rest seems much more reasonable: - Binary in /usr/local/bin (via STK_INSTALL_BINARY_DIR) - Data in /usr/local/share/supertuxkart (via STK_INSTALL_DATA_DIR)
Non-obvious OOM on default VM settings
If the game seems to initialize window fine, starts loading some of the characters, but then crashes with a weird stack trace pointing somewhere to LibGL, make sure that you have enough memory. This crash is verified not to happen on 4GB of RAM.