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https://github.com/SerenityOS/serenity
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This change has many improvements: - We don't use `LockRefPtr` to hold instances of many base devices as with the DeviceManagement class. Instead, we have a saner pattern of holding them in a `NonnullRefPtr<T> const`, in a small-text footprint class definition in the `Device.cpp` file. - The awkwardness of using `::the()` each time we need to get references to mostly-static objects (like the Event queue) in runtime is now gone in the migration to using the `Device` class. - Acquiring a device feel more obvious because we use now the Device class for this method. The method name is improved as well.
24 lines
546 B
C++
24 lines
546 B
C++
/*
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* Copyright (c) 2024, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Types.h>
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#include <Kernel/Devices/Generic/ConsoleDevice.h>
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#include <Kernel/Devices/Generic/DeviceControlDevice.h>
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#include <Kernel/Devices/Generic/NullDevice.h>
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namespace Kernel {
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struct BaseDevices {
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NonnullRefPtr<NullDevice> const null_device;
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NonnullRefPtr<ConsoleDevice> const console_device;
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NonnullRefPtr<DeviceControlDevice> const device_control_device;
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};
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}
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