Files
serenity/Kernel/Devices/HID/KeyboardDevice.h
Liav A. 96e1391c23 Kernel/Devices: Remove the DeviceManagement singleton
This change has many improvements:
- We don't use `LockRefPtr` to hold instances of many base devices as
  with the DeviceManagement class. Instead, we have a saner pattern of
  holding them in a `NonnullRefPtr<T> const`, in a small-text footprint
  class definition in the `Device.cpp` file.
- The awkwardness of using `::the()` each time we need to get references
  to mostly-static objects (like the Event queue) in runtime is now gone
  in the migration to using the `Device` class.
- Acquiring a device feel more obvious because we use now the Device
  class for this method. The method name is improved as well.
2024-10-05 12:26:48 +02:00

68 lines
2.0 KiB
C++

/*
* Copyright (c) 2021-2023, Liav A. <liavalb@hotmail.co.il>
* Copyright (c) 2021, Edwin Hoksberg <mail@edwinhoksberg.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Devices/HID/Device.h>
#include <Kernel/Devices/HID/ScanCodeEvent.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Security/Random.h>
namespace Kernel {
class KeyboardDevice : public HIDDevice {
friend class Device;
public:
using Event = KeyEvent;
static ErrorOr<NonnullRefPtr<KeyboardDevice>> try_to_initialize();
virtual ~KeyboardDevice() override;
// ^CharacterDevice
virtual ErrorOr<size_t> read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t) override;
virtual bool can_read(OpenFileDescription const&, u64) const override;
virtual ErrorOr<size_t> write(OpenFileDescription&, u64, UserOrKernelBuffer const&, size_t) override { return EINVAL; }
virtual bool can_write(OpenFileDescription const&, u64) const override { return true; }
// ^File
virtual ErrorOr<void> ioctl(OpenFileDescription&, unsigned request, Userspace<void*> arg) override;
void update_modifier(u8 modifier, bool state)
{
if (state)
m_modifiers |= modifier;
else
m_modifiers &= ~modifier;
}
u8 modifiers() const { return m_modifiers; }
void handle_input_event(KeyEvent);
bool num_lock_on() const { return m_num_lock_on; }
protected:
KeyboardDevice();
mutable Spinlock<LockRank::None> m_queue_lock {};
CircularQueue<Event, 16> m_queue;
// ^CharacterDevice
virtual StringView class_name() const override { return "KeyboardDevice"sv; }
u8 m_modifiers { 0 };
bool m_caps_lock_to_ctrl_pressed { false };
bool m_caps_lock_on { false };
bool m_num_lock_on { false };
void key_state_changed(u8 raw, bool pressed);
};
}