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We used to allocate major numbers quite randomly, with no common place to look them up if needed. This commit is changing that by placing all major number allocations under a new C++ namespace, in the API/MajorNumberAllocation.h file. We also add the foundations of what is needed before we can publish this information (allocated numbers for block and char devices) to userspace.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/API/MajorNumberAllocation.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Devices/Generic/ZeroDevice.h>
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#include <Kernel/Sections.h>
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namespace Kernel {
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UNMAP_AFTER_INIT NonnullLockRefPtr<ZeroDevice> ZeroDevice::must_create()
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{
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auto zero_device_or_error = DeviceManagement::try_create_device<ZeroDevice>();
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// FIXME: Find a way to propagate errors
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VERIFY(!zero_device_or_error.is_error());
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return zero_device_or_error.release_value();
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}
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UNMAP_AFTER_INIT ZeroDevice::ZeroDevice()
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: CharacterDevice(MajorAllocation::CharacterDeviceFamily::Generic, 5)
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{
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}
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UNMAP_AFTER_INIT ZeroDevice::~ZeroDevice() = default;
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bool ZeroDevice::can_read(OpenFileDescription const&, u64) const
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{
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return true;
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}
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ErrorOr<size_t> ZeroDevice::read(OpenFileDescription&, u64, UserOrKernelBuffer& buffer, size_t size)
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{
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TRY(buffer.memset(0, size));
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return size;
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}
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ErrorOr<size_t> ZeroDevice::write(OpenFileDescription&, u64, UserOrKernelBuffer const&, size_t size)
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{
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return size;
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}
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}
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