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And expose it through `BaseAudioContext::destination` (cherry picked from commit 779e3072f93369cf3adef0379bf27ea55475b38b)
8 lines
219 B
Plaintext
8 lines
219 B
Plaintext
#import <WebAudio/AudioNode.idl>
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// https://webaudio.github.io/web-audio-api/#AudioDestinationNode
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[Exposed=Window]
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interface AudioDestinationNode : AudioNode {
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readonly attribute unsigned long maxChannelCount;
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};
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