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Sometimes going across would put is one active range away from being in-bounds, so check the two neighboring ranges too.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (c) 2024, Nico Weber <thakis@chromium.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibTest/TestCase.h>
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#include <LibGfx/Path.h>
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TEST_CASE(path_to_fill_short_wide_line_with_butt_linecap)
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{
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// Test drawing a horizontal rect by stroking a vertical short wide line.
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{
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int width = 100;
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int height = 1;
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Gfx::Path path;
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path.move_to({ width / 2, 0 });
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path.line_to({ width / 2, height });
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auto fill = path.stroke_to_fill(width, Gfx::Path::CapStyle::Butt);
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// FIXME: This should be true.
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// EXPECT_EQ(fill.bounding_box(), Gfx::FloatRect({ 0, 0 }, { width, height }));
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}
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// Test drawing a vertical rect by stroking a horizontal short wide line.
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{
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int width = 1;
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int height = 100;
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Gfx::Path path;
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path.move_to({ 0, height / 2 });
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path.line_to({ width, height / 2 });
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auto fill = path.stroke_to_fill(height, Gfx::Path::CapStyle::Butt);
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// FIXME: This should be true.
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// EXPECT_EQ(fill.bounding_box(), Gfx::FloatRect({ 0, 0 }, { width, height }));
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}
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}
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