/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use dom_struct::dom_struct; use html5ever::{LocalName, Prefix, QualName, local_name, ns}; use js::context::JSContext; use js::rust::HandleObject; use style::attr::AttrValue; use crate::dom::bindings::codegen::Bindings::HTMLAudioElementBinding::HTMLAudioElementMethods; use crate::dom::bindings::codegen::Bindings::WindowBinding::WindowMethods; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::root::DomRoot; use crate::dom::bindings::str::DOMString; use crate::dom::document::Document; use crate::dom::element::{CustomElementCreationMode, Element, ElementCreator}; use crate::dom::html::htmlmediaelement::HTMLMediaElement; use crate::dom::node::Node; use crate::dom::window::Window; use crate::script_runtime::CanGc; #[dom_struct] pub(crate) struct HTMLAudioElement { htmlmediaelement: HTMLMediaElement, } impl HTMLAudioElement { fn new_inherited( local_name: LocalName, prefix: Option, document: &Document, ) -> HTMLAudioElement { HTMLAudioElement { htmlmediaelement: HTMLMediaElement::new_inherited(local_name, prefix, document), } } pub(crate) fn new( cx: &mut js::context::JSContext, local_name: LocalName, prefix: Option, document: &Document, proto: Option, ) -> DomRoot { Node::reflect_node_with_proto( cx, Box::new(HTMLAudioElement::new_inherited( local_name, prefix, document, )), document, proto, ) } } impl HTMLAudioElementMethods for HTMLAudioElement { /// fn Audio( cx: &mut JSContext, window: &Window, proto: Option, src: Option, ) -> Fallible> { // Step 1. Let document be the current global object's associated Document. let document = window.Document(); // Step 2. Let audio be the result of creating an element given document, "audio", and the // HTML namespace. let audio = Element::create( cx, QualName::new(None, ns!(html), local_name!("audio")), None, &document, ElementCreator::ScriptCreated, CustomElementCreationMode::Synchronous, proto, ); // Step 3. Set an attribute value for audio using "preload" and "auto". audio.set_attribute( &local_name!("preload"), AttrValue::String("auto".to_owned()), CanGc::from_cx(cx), ); // Step 4. If src is given, then set an attribute value for audio using "src" and src. (This // will cause the user agent to invoke the object's resource selection algorithm before // returning). if let Some(s) = src { audio.set_attribute( &local_name!("src"), AttrValue::String(s.into()), CanGc::from_cx(cx), ); } // Step 5. Return audio. Ok(DomRoot::downcast::(audio).unwrap()) } }