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* feat(supply-chain): Sprint E — scenario visual completion + service parity - E1: fetchSectorDependency exported from supply-chain service index - E2: PRO gate + all-renderer dispatch in MapContainer.activateScenario - E3: scenario summary banner in SupplyChainPanel (dismiss wired) - E4: "Simulate Closure" trigger button in expanded chokepoint cards - E5: affectedIso2s heat layer in DeckGLMap (GeoJsonLayer, red tint) - E6: SVG renderer setScenarioState (best-effort iso2 fill) - E7: Globe renderer scenario polygons via flushPolygons - E8: integration tests for scenario run/status endpoints * fix(supply-chain): address PR #2910 review findings (P1 + P2 + P3) - Wire setOnScenarioActivate + setOnDismissScenario in panel-layout.ts (todo #155) - Rename shadow variable t→tmpl in SCENARIO_TEMPLATES.find (todo #152) - Add statusResp.ok guard in scenario polling loop (todo #153) - Replace status.result! non-null assertion with shape guard (todo #154) - Add AbortController to prevent concurrent polling races (todo #162) - Add polygonStrokeColor scenario branch (transparent) in GlobeMap (todo #156) - Re-export SCENARIO_TEMPLATES via src/config/scenario-templates.ts (todo #157) - Cache affectedIso2Set in DeckGLMap.setScenarioState (todo #158) - Add scenario paths to PREMIUM_RPC_PATHS for auth injection (todo #160) - Show template name in scenario banner instead of raw ID (todo #163) * fix(supply-chain): address PR #2910 review findings - Add auth headers to scenario fetch calls in SupplyChainPanel - Reset button state on scenario dismiss - Poll status immediately on first iteration (no 2s delay) - Pre-compute scenario polygons in GlobeMap.setScenarioState - Use scenarioId for DeckGL updateTriggers precision * fix(supply-chain): wire panel instance to MapContainer, stop button click propagation - Call setSupplyChainPanel() in panel-layout.ts so scenario banner renders - Add stopPropagation() to Simulate Closure button to prevent card collapse
1.7 KiB
1.7 KiB
status, priority, issue_id, tags, dependencies
| status | priority | issue_id | tags | dependencies | |||
|---|---|---|---|---|---|---|---|
| complete | p1 | 152 |
|
t Parameter Shadows i18n t Import in renderChokepoints
Problem Statement
In SupplyChainPanel.ts:324, the arrow function parameter t inside SCENARIO_TEMPLATES.find(t => ...) shadows the module-level import { t } from '@/services/i18n' at line 12. Inside the callback, t refers to the template object, not the i18n function. Any translated string added inside this callback (or nearby refactor) will silently use the template object as a function, throwing at runtime.
Findings
- File:
src/components/SupplyChainPanel.ts:324 - Code:
const template = SCENARIO_TEMPLATES.find(t => t.affectedChokepointIds.includes(cp.id) && t.type !== 'tariff_shock'); - Not a crash today —
t(...)is not called inside the callback — but it is a maintenance trap - Biome may not catch this as an error (depends on shadow rules configured)
Proposed Solutions
Option A: Rename the arrow function parameter (Recommended)
const template = SCENARIO_TEMPLATES.find(tmpl =>
tmpl.affectedChokepointIds.includes(cp.id) && tmpl.type !== 'tariff_shock'
);
Pros: One-line fix, obvious, eliminates shadow entirely Cons: None Effort: Small | Risk: None
Recommended Action
Apply Option A immediately — 1-line fix.
Technical Details
- Affected files:
src/components/SupplyChainPanel.ts - Line: 324
Acceptance Criteria
- Arrow function parameter renamed from
ttotmpl(or similar) npm run lintpasses with no shadow warningsnpm run typecheckpasses
Work Log
- 2026-04-10: Identified by kieran-typescript-reviewer during PR #2910 review
Resources
- PR: #2910