mirror of
https://github.com/koala73/worldmonitor.git
synced 2026-04-25 17:14:57 +02:00
* feat(supply-chain): Sprint E — scenario visual completion + service parity - E1: fetchSectorDependency exported from supply-chain service index - E2: PRO gate + all-renderer dispatch in MapContainer.activateScenario - E3: scenario summary banner in SupplyChainPanel (dismiss wired) - E4: "Simulate Closure" trigger button in expanded chokepoint cards - E5: affectedIso2s heat layer in DeckGLMap (GeoJsonLayer, red tint) - E6: SVG renderer setScenarioState (best-effort iso2 fill) - E7: Globe renderer scenario polygons via flushPolygons - E8: integration tests for scenario run/status endpoints * fix(supply-chain): address PR #2910 review findings (P1 + P2 + P3) - Wire setOnScenarioActivate + setOnDismissScenario in panel-layout.ts (todo #155) - Rename shadow variable t→tmpl in SCENARIO_TEMPLATES.find (todo #152) - Add statusResp.ok guard in scenario polling loop (todo #153) - Replace status.result! non-null assertion with shape guard (todo #154) - Add AbortController to prevent concurrent polling races (todo #162) - Add polygonStrokeColor scenario branch (transparent) in GlobeMap (todo #156) - Re-export SCENARIO_TEMPLATES via src/config/scenario-templates.ts (todo #157) - Cache affectedIso2Set in DeckGLMap.setScenarioState (todo #158) - Add scenario paths to PREMIUM_RPC_PATHS for auth injection (todo #160) - Show template name in scenario banner instead of raw ID (todo #163) * fix(supply-chain): address PR #2910 review findings - Add auth headers to scenario fetch calls in SupplyChainPanel - Reset button state on scenario dismiss - Poll status immediately on first iteration (no 2s delay) - Pre-compute scenario polygons in GlobeMap.setScenarioState - Use scenarioId for DeckGL updateTriggers precision * fix(supply-chain): wire panel instance to MapContainer, stop button click propagation - Call setSupplyChainPanel() in panel-layout.ts so scenario banner renders - Add stopPropagation() to Simulate Closure button to prevent card collapse
2.1 KiB
2.1 KiB
status, priority, issue_id, tags, dependencies
| status | priority | issue_id | tags | dependencies | ||||
|---|---|---|---|---|---|---|---|---|
| pending | p3 | 164 |
|
fetchSectorDependency Has No Circuit Breaker — Retries Indefinitely on Persistent Failure
Problem Statement
src/services/supply-chain/index.ts:fetchSectorDependency() catches all errors and returns emptySectorDependency. While this prevents crashes, it means every call during a persistent outage (e.g., server restart, network partition) makes a live gRPC attempt before falling back. If the supply-chain panel calls this per-chokepoint on every render, a 30-chokepoint list during an outage = 30 sequential timeouts per render cycle.
Findings
- File:
src/services/supply-chain/index.ts - Code:
export async function fetchSectorDependency(iso2, hs2 = '27') { try { return await client.getSectorDependency({ iso2, hs2 }); } catch { return { ...emptySectorDependency, iso2, hs2 }; } } - No timeout, no cached failure state, no back-off
- Minor issue today (called rarely), but will matter at scale
- Identified by kieran-typescript-reviewer during PR #2910 review
Proposed Solutions
Option A: Add a short timeout to the gRPC call
const ac = new AbortController();
setTimeout(() => ac.abort(), 3000);
return await client.getSectorDependency({ iso2, hs2 }, { signal: ac.signal });
Fails fast, reduces hung call duration. Effort: Small | Risk: Low
Option B: Deduplicate in-flight requests with a request Map
Cache the promise keyed by ${iso2}:${hs2} — deduplicates concurrent calls for the same country.
Effort: Small | Risk: Low
Recommended Action
Combine A + B: timeout + in-flight dedup. Low-effort, prevents worst-case pile-up.
Technical Details
- Affected files:
src/services/supply-chain/index.ts
Acceptance Criteria
fetchSectorDependencytimes out within ~3s rather than hanging indefinitely- Concurrent calls for the same
(iso2, hs2)share one in-flight promise
Work Log
- 2026-04-10: Identified by kieran-typescript-reviewer during PR #2910 review
Resources
- PR: #2910