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- Reorganized directory structure following open source best practices - Created src/ directory for all source code components - Moved build artifacts to build/ subdirectories - Organized documentation into phases/, guides/, and api/ subdirectories - Moved third-party code to vendor/ directory - Moved downloads to downloads/ directory - Updated all build scripts to reference new directory structure - Created comprehensive PROJECT_STRUCTURE.md documentation - Added DEVELOPMENT_GUIDE.md as main entry point - Improved separation of concerns and maintainability - Follows standard open source project conventions
9.8 KiB
9.8 KiB
Phase 4 Implementation Plan - UI Layer
🎯 Phase 4 Goals
Create a complete user interface layer for the BlackBerry Classic Q20 that provides:
- Display Server: Wayland-based compositor optimized for 720x720 display
- Application Framework: Keyboard-optimized application launcher and navigation
- Core Applications: Basic applications for productivity and system management
- User Experience: Intuitive keyboard navigation and trackpad support
📋 Implementation Tasks
1. Display Server Architecture (Week 1-2)
1.1 Wayland Compositor Development
- Basic Compositor Structure: Created
q20-compositor.cwith wlroots integration - 720x720 Display Support: Configured for Q20's square display
- Keyboard Input Handling: Integrated keyboard event processing
- Trackpad Support: Add trackpad input handling
- Window Management: Implement window positioning and management
- Rendering Pipeline: Optimize rendering for ARMv7 performance
1.2 Display Integration
- DRM Integration: Connect compositor to Q20 display driver
- Hardware Acceleration: Enable GPU acceleration if available
- Display Modes: Support different refresh rates and power modes
- Backlight Control: Integrate with backlight driver
2. Application Framework (Week 2-3)
2.1 Home Screen Application
- Basic Structure: Created
home-screen.cwith Cairo rendering - App Grid Layout: 4x4 grid optimized for 720x720 display
- Keyboard Navigation: Arrow key navigation between apps
- App Launcher: Implement application launching system
- Status Bar: System status, time, battery, network indicators
- Settings Integration: Quick access to system settings
2.2 Application Management
- App Registry: System for registering and managing applications
- App Icons: Standardized icon system for applications
- App Categories: Organize apps by category (System, Productivity, etc.)
- App Search: Keyboard-based application search
3. Core Applications (Week 3-4)
3.1 System Applications
- Terminal: Basic terminal emulator for system access
- Settings: System configuration and preferences
- File Manager: Basic file browser with keyboard navigation
- System Monitor: CPU, memory, battery status display
3.2 Productivity Applications
- Notes: Simple text editor for notes
- Calculator: Basic calculator application
- Calendar: Date and time management
- Contacts: Contact management system
4. User Experience (Week 4-5)
4.1 Keyboard Optimization
- Keyboard Shortcuts: Standardized keyboard shortcuts
- Function Keys: F1-F12 key assignments for common actions
- Modifier Keys: Ctrl, Alt, Shift combinations
- Navigation: Arrow keys, Tab, Enter, Escape handling
4.2 Trackpad Integration
- Cursor Movement: Trackpad to cursor mapping
- Click Actions: Left/right click handling
- Scroll Support: Vertical/horizontal scrolling
- Gesture Recognition: Basic gesture support
4.3 Visual Design
- Theme System: Configurable color schemes and themes
- Font System: Optimized fonts for small display
- Icons: Consistent icon design language
- Animations: Smooth transitions and feedback
🛠️ Technical Implementation
Display Server Architecture
// Core compositor structure
struct q20_server {
struct wl_display *wl_display;
struct wlr_backend *backend;
struct wlr_renderer *renderer;
struct wlr_compositor *compositor;
struct wlr_seat *seat;
struct wlr_output *output;
// Q20-specific components
struct wlr_keyboard *q20_keyboard;
struct wlr_pointer *q20_trackpad;
struct wlr_view *focused_view;
};
Application Framework
// Application structure
struct q20_app {
char *name;
char *command;
char *icon_path;
int category;
bool system_app;
// Launch function
int (*launch)(struct q20_app *app);
};
UI Components
// UI component base structure
struct q20_ui_component {
int x, y, width, height;
bool focused;
bool visible;
// Event handlers
void (*draw)(struct q20_ui_component *comp, cairo_t *cr);
void (*handle_key)(struct q20_ui_component *comp, uint32_t key);
void (*handle_click)(struct q20_ui_component *comp, int x, int y);
};
📁 File Structure
ui/
├── compositor/
│ ├── q20-compositor.c # Main compositor
│ ├── window-manager.c # Window management
│ └── input-handler.c # Input processing
├── applications/
│ ├── home-screen.c # Main home screen
│ ├── terminal.c # Terminal emulator
│ ├── settings.c # Settings application
│ ├── file-manager.c # File browser
│ ├── calculator.c # Calculator app
│ ├── notes.c # Notes editor
│ └── calendar.c # Calendar app
├── framework/
│ ├── app-manager.c # Application management
│ ├── theme-engine.c # Theme system
│ ├── keyboard-handler.c # Keyboard processing
│ └── trackpad-handler.c # Trackpad processing
└── assets/
├── icons/ # Application icons
├── themes/ # Theme files
└── fonts/ # Font files
🔧 Build System
Dependencies
- Wayland: Display server protocol
- wlroots: Wayland compositor library
- Cairo: 2D graphics library
- Pango: Text layout and rendering
- xkbcommon: Keyboard handling
Build Process
# Build UI components
./scripts/build-ui.sh
# Install to rootfs
make -C ui install
# Test on target
./scripts/flash-boot.sh
🧪 Testing Strategy
Unit Testing
- Compositor Tests: Test window management and rendering
- Input Tests: Test keyboard and trackpad input handling
- Application Tests: Test individual applications
- Integration Tests: Test complete UI system
Hardware Testing
- Display Testing: Verify 720x720 output on Q20
- Input Testing: Test keyboard and trackpad on actual hardware
- Performance Testing: Measure UI responsiveness
- Memory Testing: Monitor memory usage and leaks
User Testing
- Navigation Testing: Test keyboard navigation flow
- Usability Testing: Test application usability
- Accessibility Testing: Test for accessibility features
📊 Success Metrics
Phase 4 Goals
- Display Server: Wayland compositor running on Q20
- Home Screen: Functional app launcher with keyboard navigation
- Core Apps: At least 4 basic applications working
- Input System: Keyboard and trackpad fully functional
- Performance: UI responsive within 100ms
Quality Metrics
- Code Coverage: >80% test coverage
- Memory Usage: <50MB total UI memory usage
- Startup Time: <5 seconds to usable home screen
- Battery Impact: <10% additional battery drain
🚀 Next Steps
Immediate Priorities
- Build and Test: Build current UI components and test on hardware
- Display Integration: Connect compositor to Q20 display driver
- Input Integration: Connect keyboard and trackpad drivers
- Application Development: Develop core applications
Phase 5 Preparation
- Telephony Integration: Prepare for phone functionality
- Network Stack: Prepare for Wi-Fi and cellular integration
- Security Framework: Prepare for application sandboxing
- Update System: Prepare for OTA updates
📚 Documentation
Developer Documentation
- UI Architecture Guide: Complete architecture documentation
- Application Development Guide: How to create Q20 applications
- Theme Development Guide: How to create themes
- API Reference: Complete API documentation
User Documentation
- User Manual: Complete user guide
- Keyboard Shortcuts: Reference for all shortcuts
- Troubleshooting Guide: Common issues and solutions
🎯 Phase 4 Deliverables
Software Components
- Q20 Compositor: Wayland-based display server
- Home Screen: Application launcher and navigation
- Core Applications: Terminal, Settings, File Manager, Calculator
- UI Framework: Application management and theme system
Documentation
- Implementation Plan: This document
- Architecture Guide: Technical architecture documentation
- User Guide: End-user documentation
- Developer Guide: Application development guide
Testing Infrastructure
- Unit Tests: Automated testing for UI components
- Integration Tests: End-to-end UI testing
- Performance Tests: UI performance benchmarking
🔄 Iteration Plan
Week 1: Foundation
- Build and test basic compositor
- Implement keyboard input handling
- Create basic home screen
Week 2: Core Functionality
- Add trackpad support
- Implement window management
- Develop first core application
Week 3: Applications
- Develop remaining core applications
- Implement application launcher
- Add status bar functionality
Week 4: Polish
- Implement theme system
- Add animations and transitions
- Optimize performance
Week 5: Testing
- Comprehensive testing on hardware
- Bug fixes and optimizations
- Documentation completion
This implementation plan provides a structured approach to developing a complete UI layer for the BBeOS project, ensuring we create a functional and user-friendly interface for the BlackBerry Classic Q20.