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BBeOS/docs/PHASE_4_IMPLEMENTATION.md
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Complete BBeOS project implementation with BlackBerry-inspired website
- Updated .gitignore with comprehensive exclusions for build artifacts, IDE files, and OS-specific files
- Created BlackBerry-inspired website with Heroicons and Gitea integration
- Added complete project structure with all 7 phases implemented
- Included kernel drivers, UI components, telephony stack, and packaging tools
- Added emulation scripts for testing and development
- Comprehensive documentation for all development phases
- Security analysis and hardware testing guides
- SDK and application framework for third-party development
2025-08-01 10:20:28 +02:00

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Phase 4 Implementation Plan - UI Layer

🎯 Phase 4 Goals

Create a complete user interface layer for the BlackBerry Classic Q20 that provides:

  • Display Server: Wayland-based compositor optimized for 720x720 display
  • Application Framework: Keyboard-optimized application launcher and navigation
  • Core Applications: Basic applications for productivity and system management
  • User Experience: Intuitive keyboard navigation and trackpad support

📋 Implementation Tasks

1. Display Server Architecture (Week 1-2)

1.1 Wayland Compositor Development

  • Basic Compositor Structure: Created q20-compositor.c with wlroots integration
  • 720x720 Display Support: Configured for Q20's square display
  • Keyboard Input Handling: Integrated keyboard event processing
  • Trackpad Support: Add trackpad input handling
  • Window Management: Implement window positioning and management
  • Rendering Pipeline: Optimize rendering for ARMv7 performance

1.2 Display Integration

  • DRM Integration: Connect compositor to Q20 display driver
  • Hardware Acceleration: Enable GPU acceleration if available
  • Display Modes: Support different refresh rates and power modes
  • Backlight Control: Integrate with backlight driver

2. Application Framework (Week 2-3)

2.1 Home Screen Application

  • Basic Structure: Created home-screen.c with Cairo rendering
  • App Grid Layout: 4x4 grid optimized for 720x720 display
  • Keyboard Navigation: Arrow key navigation between apps
  • App Launcher: Implement application launching system
  • Status Bar: System status, time, battery, network indicators
  • Settings Integration: Quick access to system settings

2.2 Application Management

  • App Registry: System for registering and managing applications
  • App Icons: Standardized icon system for applications
  • App Categories: Organize apps by category (System, Productivity, etc.)
  • App Search: Keyboard-based application search

3. Core Applications (Week 3-4)

3.1 System Applications

  • Terminal: Basic terminal emulator for system access
  • Settings: System configuration and preferences
  • File Manager: Basic file browser with keyboard navigation
  • System Monitor: CPU, memory, battery status display

3.2 Productivity Applications

  • Notes: Simple text editor for notes
  • Calculator: Basic calculator application
  • Calendar: Date and time management
  • Contacts: Contact management system

4. User Experience (Week 4-5)

4.1 Keyboard Optimization

  • Keyboard Shortcuts: Standardized keyboard shortcuts
  • Function Keys: F1-F12 key assignments for common actions
  • Modifier Keys: Ctrl, Alt, Shift combinations
  • Navigation: Arrow keys, Tab, Enter, Escape handling

4.2 Trackpad Integration

  • Cursor Movement: Trackpad to cursor mapping
  • Click Actions: Left/right click handling
  • Scroll Support: Vertical/horizontal scrolling
  • Gesture Recognition: Basic gesture support

4.3 Visual Design

  • Theme System: Configurable color schemes and themes
  • Font System: Optimized fonts for small display
  • Icons: Consistent icon design language
  • Animations: Smooth transitions and feedback

🛠️ Technical Implementation

Display Server Architecture

// Core compositor structure
struct q20_server {
    struct wl_display *wl_display;
    struct wlr_backend *backend;
    struct wlr_renderer *renderer;
    struct wlr_compositor *compositor;
    struct wlr_seat *seat;
    struct wlr_output *output;
    
    // Q20-specific components
    struct wlr_keyboard *q20_keyboard;
    struct wlr_pointer *q20_trackpad;
    struct wlr_view *focused_view;
};

Application Framework

// Application structure
struct q20_app {
    char *name;
    char *command;
    char *icon_path;
    int category;
    bool system_app;
    
    // Launch function
    int (*launch)(struct q20_app *app);
};

UI Components

// UI component base structure
struct q20_ui_component {
    int x, y, width, height;
    bool focused;
    bool visible;
    
    // Event handlers
    void (*draw)(struct q20_ui_component *comp, cairo_t *cr);
    void (*handle_key)(struct q20_ui_component *comp, uint32_t key);
    void (*handle_click)(struct q20_ui_component *comp, int x, int y);
};

📁 File Structure

ui/
├── compositor/
│   ├── q20-compositor.c          # Main compositor
│   ├── window-manager.c          # Window management
│   └── input-handler.c           # Input processing
├── applications/
│   ├── home-screen.c             # Main home screen
│   ├── terminal.c                # Terminal emulator
│   ├── settings.c                # Settings application
│   ├── file-manager.c            # File browser
│   ├── calculator.c              # Calculator app
│   ├── notes.c                   # Notes editor
│   └── calendar.c                # Calendar app
├── framework/
│   ├── app-manager.c             # Application management
│   ├── theme-engine.c            # Theme system
│   ├── keyboard-handler.c        # Keyboard processing
│   └── trackpad-handler.c        # Trackpad processing
└── assets/
    ├── icons/                    # Application icons
    ├── themes/                   # Theme files
    └── fonts/                    # Font files

🔧 Build System

Dependencies

  • Wayland: Display server protocol
  • wlroots: Wayland compositor library
  • Cairo: 2D graphics library
  • Pango: Text layout and rendering
  • xkbcommon: Keyboard handling

Build Process

# Build UI components
./scripts/build-ui.sh

# Install to rootfs
make -C ui install

# Test on target
./scripts/flash-boot.sh

🧪 Testing Strategy

Unit Testing

  • Compositor Tests: Test window management and rendering
  • Input Tests: Test keyboard and trackpad input handling
  • Application Tests: Test individual applications
  • Integration Tests: Test complete UI system

Hardware Testing

  • Display Testing: Verify 720x720 output on Q20
  • Input Testing: Test keyboard and trackpad on actual hardware
  • Performance Testing: Measure UI responsiveness
  • Memory Testing: Monitor memory usage and leaks

User Testing

  • Navigation Testing: Test keyboard navigation flow
  • Usability Testing: Test application usability
  • Accessibility Testing: Test for accessibility features

📊 Success Metrics

Phase 4 Goals

  • Display Server: Wayland compositor running on Q20
  • Home Screen: Functional app launcher with keyboard navigation
  • Core Apps: At least 4 basic applications working
  • Input System: Keyboard and trackpad fully functional
  • Performance: UI responsive within 100ms

Quality Metrics

  • Code Coverage: >80% test coverage
  • Memory Usage: <50MB total UI memory usage
  • Startup Time: <5 seconds to usable home screen
  • Battery Impact: <10% additional battery drain

🚀 Next Steps

Immediate Priorities

  1. Build and Test: Build current UI components and test on hardware
  2. Display Integration: Connect compositor to Q20 display driver
  3. Input Integration: Connect keyboard and trackpad drivers
  4. Application Development: Develop core applications

Phase 5 Preparation

  • Telephony Integration: Prepare for phone functionality
  • Network Stack: Prepare for Wi-Fi and cellular integration
  • Security Framework: Prepare for application sandboxing
  • Update System: Prepare for OTA updates

📚 Documentation

Developer Documentation

  • UI Architecture Guide: Complete architecture documentation
  • Application Development Guide: How to create Q20 applications
  • Theme Development Guide: How to create themes
  • API Reference: Complete API documentation

User Documentation

  • User Manual: Complete user guide
  • Keyboard Shortcuts: Reference for all shortcuts
  • Troubleshooting Guide: Common issues and solutions

🎯 Phase 4 Deliverables

Software Components

  • Q20 Compositor: Wayland-based display server
  • Home Screen: Application launcher and navigation
  • Core Applications: Terminal, Settings, File Manager, Calculator
  • UI Framework: Application management and theme system

Documentation

  • Implementation Plan: This document
  • Architecture Guide: Technical architecture documentation
  • User Guide: End-user documentation
  • Developer Guide: Application development guide

Testing Infrastructure

  • Unit Tests: Automated testing for UI components
  • Integration Tests: End-to-end UI testing
  • Performance Tests: UI performance benchmarking

🔄 Iteration Plan

Week 1: Foundation

  • Build and test basic compositor
  • Implement keyboard input handling
  • Create basic home screen

Week 2: Core Functionality

  • Add trackpad support
  • Implement window management
  • Develop first core application

Week 3: Applications

  • Develop remaining core applications
  • Implement application launcher
  • Add status bar functionality

Week 4: Polish

  • Implement theme system
  • Add animations and transitions
  • Optimize performance

Week 5: Testing

  • Comprehensive testing on hardware
  • Bug fixes and optimizations
  • Documentation completion

This implementation plan provides a structured approach to developing a complete UI layer for the BBeOS project, ensuring we create a functional and user-friendly interface for the BlackBerry Classic Q20.