Microsoft Foundry Local LLM provider & agent provider (#4435)

* add microsoft foundry local llm and agent providers

* minor change to fix early stop token + overloading of context window
always use user defined window _unless_ it is larger than the models real contenxt window
cache the context windows when we can from the API (0.7.*)+
Unload model forcefully on model change to prevent resource hogging

* add back token preference since some models have very large windows and can crash a machine
normalize cases

---------

Co-authored-by: Timothy Carambat <rambat1010@gmail.com>
This commit is contained in:
Sean Hatfield
2025-10-01 20:04:13 -07:00
committed by GitHub
parent 8f0f9df4fc
commit 599a3fd8b8
17 changed files with 626 additions and 3 deletions

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@@ -102,7 +102,9 @@ AnythingLLM divides your documents into objects called `workspaces`. A Workspace
- [Novita AI (chat models)](https://novita.ai/model-api/product/llm-api?utm_source=github_anything-llm&utm_medium=github_readme&utm_campaign=link)
- [PPIO](https://ppinfra.com?utm_source=github_anything-llm)
- [Moonshot AI](https://www.moonshot.ai/)
- [Microsoft Foundry Local](https://github.com/microsoft/Foundry-Local)
- [CometAPI (chat models)](https://api.cometapi.com/)
**Embedder models:**
- [AnythingLLM Native Embedder](/server/storage/models/README.md) (default)

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@@ -144,6 +144,11 @@ GID='1000'
# MOONSHOT_AI_API_KEY='your-moonshot-api-key-here'
# MOONSHOT_AI_MODEL_PREF='moonshot-v1-32k'
# LLM_PROVIDER='foundry'
# FOUNDRY_BASE_PATH='http://127.0.0.1:55776'
# FOUNDRY_MODEL_PREF='phi-3.5-mini'
# FOUNDRY_MODEL_TOKEN_LIMIT=4096
###########################################
######## Embedding API SElECTION ##########
###########################################

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@@ -0,0 +1,110 @@
import { useEffect, useState } from "react";
import System from "@/models/system";
export default function FoundryOptions({ settings }) {
const [models, setModels] = useState([]);
const [loading, setLoading] = useState(!!settings?.FoundryBasePath);
const [basePath, setBasePath] = useState(settings?.FoundryBasePath);
const [model, setModel] = useState(settings?.FoundryModelPref || "");
useEffect(() => {
setModel(settings?.FoundryModelPref || "");
}, [settings?.FoundryModelPref]);
useEffect(() => {
async function fetchModels() {
try {
setLoading(true);
if (!basePath) throw new Error("Base path is required");
const { models, error } = await System.customModels(
"foundry",
null,
basePath
);
if (error) throw new Error(error);
setModels(models);
} catch (error) {
console.error("Error fetching Foundry models:", error);
setModels([]);
} finally {
setLoading(false);
}
}
fetchModels();
}, [basePath]);
return (
<div className="flex flex-col gap-y-7">
<div className="flex gap-[36px] mt-1.5 flex-wrap">
<div className="flex flex-col w-60">
<label className="text-white text-sm font-semibold block mb-3">
Base URL
</label>
<input
type="url"
name="FoundryBasePath"
className="border-none bg-theme-settings-input-bg text-white placeholder:text-theme-settings-input-placeholder text-sm rounded-lg focus:outline-primary-button active:outline-primary-button outline-none block w-full p-2.5"
placeholder="eg: http://127.0.0.1:8080"
defaultValue={settings?.FoundryBasePath}
required={true}
autoComplete="off"
spellCheck={false}
onChange={(e) => setBasePath(e.target.value)}
/>
</div>
<div className="flex flex-col w-60">
<label className="text-white text-sm font-semibold block mb-3">
Chat Model
</label>
{loading ? (
<select
name="FoundryModelPref"
required={true}
disabled={true}
className="border-none bg-theme-settings-input-bg text-white placeholder:text-theme-settings-input-placeholder text-sm rounded-lg focus:outline-primary-button active:outline-primary-button outline-none block w-full p-2.5"
>
<option>---- Loading ----</option>
</select>
) : (
<select
name="FoundryModelPref"
value={model}
onChange={(e) => setModel(e.target.value)}
required={true}
className="border-none bg-theme-settings-input-bg text-white placeholder:text-theme-settings-input-placeholder text-sm rounded-lg focus:outline-primary-button active:outline-primary-button outline-none block w-full p-2.5"
>
{models.length > 0 ? (
<>
<option value="">-- Select a model --</option>
{models.map((model) => (
<option key={model.id} value={model.id}>
{model.id}
</option>
))}
</>
) : (
<option disabled value="">
No models found
</option>
)}
</select>
)}
</div>
<div className="flex flex-col w-60">
<label className="text-white text-sm font-semibold block mb-3">
Token Context Window
</label>
<input
type="number"
name="FoundryModelTokenLimit"
className="border-none bg-theme-settings-input-bg text-white placeholder:text-theme-settings-input-placeholder text-sm rounded-lg focus:outline-primary-button active:outline-primary-button outline-none block w-full p-2.5"
placeholder="4096"
defaultValue={settings?.FoundryModelTokenLimit}
autoComplete="off"
min={0}
/>
</div>
</div>
</div>
);
}

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@@ -34,6 +34,7 @@ import PPIOLogo from "@/media/llmprovider/ppio.png";
import DellProAiStudioLogo from "@/media/llmprovider/dpais.png";
import MoonshotAiLogo from "@/media/llmprovider/moonshotai.png";
import CometApiLogo from "@/media/llmprovider/cometapi.png";
import FoundryLogo from "@/media/llmprovider/foundry-local.png";
import PreLoader from "@/components/Preloader";
import OpenAiOptions from "@/components/LLMSelection/OpenAiOptions";
@@ -65,6 +66,7 @@ import NvidiaNimOptions from "@/components/LLMSelection/NvidiaNimOptions";
import PPIOLLMOptions from "@/components/LLMSelection/PPIOLLMOptions";
import DellProAiStudioOptions from "@/components/LLMSelection/DPAISOptions";
import MoonshotAiOptions from "@/components/LLMSelection/MoonshotAiOptions";
import FoundryOptions from "@/components/LLMSelection/FoundryOptions";
import LLMItem from "@/components/LLMSelection/LLMItem";
import { CaretUpDown, MagnifyingGlass, X } from "@phosphor-icons/react";
@@ -313,6 +315,18 @@ export const AVAILABLE_LLM_PROVIDERS = [
description: "500+ AI Models all in one API.",
requiredConfig: ["CometApiLLMApiKey"],
},
{
name: "Microsoft Foundry Local",
value: "foundry",
logo: FoundryLogo,
options: (settings) => <FoundryOptions settings={settings} />,
description: "Run Microsoft's Foundry models locally.",
requiredConfig: [
"FoundryBasePath",
"FoundryModelPref",
"FoundryModelTokenLimit",
],
},
{
name: "xAI",
value: "xai",

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@@ -40,6 +40,7 @@ import PGVectorLogo from "@/media/vectordbs/pgvector.png";
import DPAISLogo from "@/media/llmprovider/dpais.png";
import MoonshotAiLogo from "@/media/llmprovider/moonshotai.png";
import CometApiLogo from "@/media/llmprovider/cometapi.png";
import FoundryLogo from "@/media/llmprovider/foundry-local.png";
import React, { useState, useEffect } from "react";
import paths from "@/utils/paths";
@@ -261,6 +262,13 @@ export const LLM_SELECTION_PRIVACY = {
],
logo: CometApiLogo,
},
foundry: {
name: "Microsoft Foundry Local",
description: [
"Your model and chats are only accessible on the machine running Foundry Local",
],
logo: FoundryLogo,
},
};
export const VECTOR_DB_PRIVACY = {

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@@ -143,6 +143,11 @@ SIG_SALT='salt' # Please generate random string at least 32 chars long.
# MOONSHOT_AI_API_KEY='your-moonshot-api-key-here'
# MOONSHOT_AI_MODEL_PREF='moonshot-v1-32k'
# LLM_PROVIDER='foundry'
# FOUNDRY_BASE_PATH='http://127.0.0.1:55776'
# FOUNDRY_MODEL_PREF='phi-3.5-mini'
# FOUNDRY_MODEL_TOKEN_LIMIT=4096
###########################################
######## Embedding API SElECTION ##########
###########################################

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@@ -569,6 +569,11 @@ const SystemSettings = {
GenericOpenAiKey: !!process.env.GENERIC_OPEN_AI_API_KEY,
GenericOpenAiMaxTokens: process.env.GENERIC_OPEN_AI_MAX_TOKENS,
// Foundry Keys
FoundryBasePath: process.env.FOUNDRY_BASE_PATH,
FoundryModelPref: process.env.FOUNDRY_MODEL_PREF,
FoundryModelTokenLimit: process.env.FOUNDRY_MODEL_TOKEN_LIMIT,
AwsBedrockLLMConnectionMethod:
process.env.AWS_BEDROCK_LLM_CONNECTION_METHOD || "iam",
AwsBedrockLLMAccessKeyId: !!process.env.AWS_BEDROCK_LLM_ACCESS_KEY_ID,

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@@ -0,0 +1,288 @@
const { NativeEmbedder } = require("../../EmbeddingEngines/native");
const {
LLMPerformanceMonitor,
} = require("../../helpers/chat/LLMPerformanceMonitor");
const {
handleDefaultStreamResponseV2,
formatChatHistory,
} = require("../../helpers/chat/responses");
const { OpenAI: OpenAIApi } = require("openai");
class FoundryLLM {
/** @see FoundryLLM.cacheContextWindows */
static modelContextWindows = {};
constructor(embedder = null, modelPreference = null) {
if (!process.env.FOUNDRY_BASE_PATH)
throw new Error("No Foundry Base Path was set.");
this.className = "FoundryLLM";
this.model = modelPreference || process.env.FOUNDRY_MODEL_PREF;
this.openai = new OpenAIApi({
baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
apiKey: null,
});
this.embedder = embedder ?? new NativeEmbedder();
this.defaultTemp = 0.7;
FoundryLLM.cacheContextWindows(true).then(() => {
this.limits = {
history: this.promptWindowLimit() * 0.15,
system: this.promptWindowLimit() * 0.15,
user: this.promptWindowLimit() * 0.7,
};
this.#log(
`Loaded with model: ${this.model} with context window: ${this.promptWindowLimit()}`
);
});
}
static #slog(text, ...args) {
console.log(`\x1b[36m[FoundryLLM]\x1b[0m ${text}`, ...args);
}
#log(text, ...args) {
console.log(`\x1b[36m[${this.className}]\x1b[0m ${text}`, ...args);
}
#appendContext(contextTexts = []) {
if (!contextTexts || !contextTexts.length) return "";
return (
"\nContext:\n" +
contextTexts
.map((text, i) => {
return `[CONTEXT ${i}]:\n${text}\n[END CONTEXT ${i}]\n\n`;
})
.join("")
);
}
streamingEnabled() {
return "streamGetChatCompletion" in this;
}
/**
* Cache the context windows for the Foundry models.
* This is done once and then cached for the lifetime of the server. This is absolutely necessary to ensure that the context windows are correct.
* Foundry Local has a weird behavior that when max_completion_tokens is unset it will only allow the output to be 1024 tokens.
*
* If you pass in too large of a max_completion_tokens, it will throw an error.
* If you pass in too little of a max_completion_tokens, you will get stubbed outputs before you reach a real "stop" token.
* So we need to cache the context windows and use them for the lifetime of the server.
* @param {boolean} force
* @returns
*/
static async cacheContextWindows(force = false) {
try {
// Skip if we already have cached context windows and we're not forcing a refresh
if (Object.keys(FoundryLLM.modelContextWindows).length > 0 && !force)
return;
const openai = new OpenAIApi({
baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
apiKey: null,
});
(await openai.models.list().then((result) => result.data)).map(
(model) => {
const contextWindow =
Number(model.maxInputTokens) + Number(model.maxOutputTokens);
FoundryLLM.modelContextWindows[model.id] = contextWindow;
}
);
FoundryLLM.#slog(`Context windows cached for all models!`);
} catch (e) {
FoundryLLM.#slog(`Error caching context windows: ${e.message}`);
return;
}
}
/**
* Unload a model from the Foundry engine forcefully
* If the model is invalid, we just ignore the error. This is a util
* simply to have the foundry engine drop the resources for the model.
*
* @param {string} modelName
* @returns {Promise<boolean>}
*/
static async unloadModelFromEngine(modelName) {
const basePath = parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH);
const baseUrl = new URL(basePath);
baseUrl.pathname = `/openai/unload/${modelName}`;
baseUrl.searchParams.set("force", "true");
return await fetch(baseUrl.toString())
.then((res) => res.json())
.catch(() => null);
}
static promptWindowLimit(modelName) {
let userDefinedLimit = null;
const systemDefinedLimit =
Number(this.modelContextWindows[modelName]) || 4096;
if (
process.env.FOUNDRY_MODEL_TOKEN_LIMIT &&
!isNaN(Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT)) &&
Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT) > 0
)
userDefinedLimit = Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT);
// The user defined limit is always higher priority than the context window limit, but it cannot be higher than the context window limit
// so we return the minimum of the two, if there is no user defined limit, we return the system defined limit as-is.
if (userDefinedLimit !== null)
return Math.min(userDefinedLimit, systemDefinedLimit);
return systemDefinedLimit;
}
promptWindowLimit() {
return this.constructor.promptWindowLimit(this.model);
}
async isValidChatCompletionModel(_ = "") {
return true;
}
/**
* Generates appropriate content array for a message + attachments.
* @param {{userPrompt:string, attachments: import("../../helpers").Attachment[]}}
* @returns {string|object[]}
*/
#generateContent({ userPrompt, attachments = [] }) {
if (!attachments.length) {
return userPrompt;
}
const content = [{ type: "text", text: userPrompt }];
for (let attachment of attachments) {
content.push({
type: "image_url",
image_url: {
url: attachment.contentString,
detail: "auto",
},
});
}
return content.flat();
}
/**
* Construct the user prompt for this model.
* @param {{attachments: import("../../helpers").Attachment[]}} param0
* @returns
*/
constructPrompt({
systemPrompt = "",
contextTexts = [],
chatHistory = [],
userPrompt = "",
attachments = [],
}) {
const prompt = {
role: "system",
content: `${systemPrompt}${this.#appendContext(contextTexts)}`,
};
return [
prompt,
...formatChatHistory(chatHistory, this.#generateContent),
{
role: "user",
content: this.#generateContent({ userPrompt, attachments }),
},
];
}
async getChatCompletion(messages = null, { temperature = 0.7 }) {
if (!this.model)
throw new Error(
`Foundry chat: ${this.model} is not valid or defined model for chat completion!`
);
const result = await LLMPerformanceMonitor.measureAsyncFunction(
this.openai.chat.completions
.create({
model: this.model,
messages,
temperature,
max_completion_tokens: this.promptWindowLimit(),
})
.catch((e) => {
throw new Error(e.message);
})
);
if (
!result.output.hasOwnProperty("choices") ||
result.output.choices.length === 0
)
return null;
return {
textResponse: result.output.choices[0].message.content,
metrics: {
prompt_tokens: result.output.usage.prompt_tokens || 0,
completion_tokens: result.output.usage.completion_tokens || 0,
total_tokens: result.output.usage.total_tokens || 0,
outputTps: result.output.usage.completion_tokens / result.duration,
duration: result.duration,
},
};
}
async streamGetChatCompletion(messages = null, { temperature = 0.7 }) {
if (!this.model)
throw new Error(
`Foundry chat: ${this.model} is not valid or defined model for chat completion!`
);
const measuredStreamRequest = await LLMPerformanceMonitor.measureStream(
this.openai.chat.completions.create({
model: this.model,
stream: true,
messages,
temperature,
max_completion_tokens: this.promptWindowLimit(),
}),
messages
);
return measuredStreamRequest;
}
handleStream(response, stream, responseProps) {
return handleDefaultStreamResponseV2(response, stream, responseProps);
}
// Simple wrapper for dynamic embedder & normalize interface for all LLM implementations
async embedTextInput(textInput) {
return await this.embedder.embedTextInput(textInput);
}
async embedChunks(textChunks = []) {
return await this.embedder.embedChunks(textChunks);
}
async compressMessages(promptArgs = {}, rawHistory = []) {
const { messageArrayCompressor } = require("../../helpers/chat");
const messageArray = this.constructPrompt(promptArgs);
return await messageArrayCompressor(this, messageArray, rawHistory);
}
}
/**
* Parse the base path for the Foundry container API. Since the base path must end in /v1 and cannot have a trailing slash,
* and the user can possibly set it to anything and likely incorrectly due to pasting behaviors, we need to ensure it is in the correct format.
* @param {string} basePath
* @returns {string}
*/
function parseFoundryBasePath(providedBasePath = "") {
try {
const baseURL = new URL(providedBasePath);
const basePath = `${baseURL.origin}/v1`;
return basePath;
} catch (e) {
return providedBasePath;
}
}
module.exports = {
FoundryLLM,
parseFoundryBasePath,
};

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@@ -972,6 +972,8 @@ ${this.getHistory({ to: route.to })
return new Providers.DellProAiStudioProvider({ model: config.model });
case "cometapi":
return new Providers.CometApiProvider({ model: config.model });
case "foundry":
return new Providers.FoundryProvider({ model: config.model });
default:
throw new Error(
`Unknown provider: ${config.provider}. Please use a valid provider.`

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@@ -18,6 +18,7 @@ const { ChatOllama } = require("@langchain/community/chat_models/ollama");
const { toValidNumber, safeJsonParse } = require("../../../http");
const { getLLMProviderClass } = require("../../../helpers");
const { parseLMStudioBasePath } = require("../../../AiProviders/lmStudio");
const { parseFoundryBasePath } = require("../../../AiProviders/foundry");
const DEFAULT_WORKSPACE_PROMPT =
"You are a helpful ai assistant who can assist the user and use tools available to help answer the users prompts and questions.";
@@ -193,6 +194,14 @@ class Provider {
apiKey: process.env.MOONSHOT_AI_API_KEY ?? null,
...config,
});
case "cometapi":
return new ChatOpenAI({
configuration: {
baseURL: "https://api.cometapi.com/v1",
},
apiKey: process.env.COMETAPI_LLM_API_KEY ?? null,
...config,
});
// OSS Model Runners
// case "anythingllm_ollama":
// return new ChatOllama({
@@ -252,14 +261,15 @@ class Provider {
apiKey: null,
...config,
});
case "cometapi":
case "foundry": {
return new ChatOpenAI({
configuration: {
baseURL: "https://api.cometapi.com/v1",
baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
},
apiKey: process.env.COMETAPI_LLM_API_KEY ?? null,
apiKey: null,
...config,
});
}
default:
throw new Error(`Unsupported provider ${provider} for this task.`);

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@@ -0,0 +1,103 @@
const OpenAI = require("openai");
const Provider = require("./ai-provider.js");
const InheritMultiple = require("./helpers/classes.js");
const UnTooled = require("./helpers/untooled.js");
const {
parseFoundryBasePath,
FoundryLLM,
} = require("../../../AiProviders/foundry/index.js");
/**
* The agent provider for the Foundry provider.
* Uses untooled because it doesn't support tool calling.
*/
class FoundryProvider extends InheritMultiple([Provider, UnTooled]) {
model;
constructor(config = {}) {
const { model = process.env.FOUNDRY_MODEL_PREF } = config;
super();
const client = new OpenAI({
baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
apiKey: null,
maxRetries: 3,
});
this._client = client;
this.model = model;
this.verbose = true;
}
/**
* Get the client.
* @returns {OpenAI.OpenAI}
*/
get client() {
return this._client;
}
get supportsAgentStreaming() {
return true;
}
async #handleFunctionCallChat({ messages = [] }) {
await FoundryLLM.cacheContextWindows();
return await this.client.chat.completions
.create({
model: this.model,
messages,
max_completion_tokens: FoundryLLM.promptWindowLimit(this.model),
})
.then((result) => {
if (!result.hasOwnProperty("choices"))
throw new Error("Microsoft Foundry Local chat: No results!");
if (result.choices.length === 0)
throw new Error("Microsoft Foundry Local chat: No results length!");
return result.choices[0].message.content;
})
.catch((_) => {
return null;
});
}
async #handleFunctionCallStream({ messages = [] }) {
await FoundryLLM.cacheContextWindows();
return await this.client.chat.completions.create({
model: this.model,
stream: true,
messages,
max_completion_tokens: FoundryLLM.promptWindowLimit(this.model),
});
}
async stream(messages, functions = [], eventHandler = null) {
return await UnTooled.prototype.stream.call(
this,
messages,
functions,
this.#handleFunctionCallStream.bind(this),
eventHandler
);
}
async complete(messages, functions = []) {
return await UnTooled.prototype.complete.call(
this,
messages,
functions,
this.#handleFunctionCallChat.bind(this)
);
}
/**
* Get the cost of the completion.
*
* @param _usage The completion to get the cost for.
* @returns The cost of the completion.
*/
getCost(_usage) {
return 0;
}
}
module.exports = FoundryProvider;

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@@ -25,6 +25,7 @@ const GeminiProvider = require("./gemini.js");
const DellProAiStudioProvider = require("./dellProAiStudio.js");
const MoonshotAiProvider = require("./moonshotAi.js");
const CometApiProvider = require("./cometapi.js");
const FoundryProvider = require("./foundry.js");
module.exports = {
OpenAIProvider,
@@ -54,4 +55,5 @@ module.exports = {
GeminiProvider,
DellProAiStudioProvider,
MoonshotAiProvider,
FoundryProvider,
};

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@@ -209,6 +209,11 @@ class AgentHandler {
throw new Error("CometAPI API Key must be provided to use agents.");
break;
case "foundry":
if (!process.env.FOUNDRY_BASE_PATH)
throw new Error("Foundry base path must be provided to use agents.");
break;
default:
throw new Error(
"No workspace agent provider set. Please set your agent provider in the workspace's settings"
@@ -281,6 +286,8 @@ class AgentHandler {
return process.env.DPAIS_LLM_MODEL_PREF;
case "cometapi":
return process.env.COMETAPI_LLM_MODEL_PREF ?? "gpt-5-mini";
case "foundry":
return process.env.FOUNDRY_MODEL_PREF ?? null;
default:
return null;
}

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@@ -9,6 +9,7 @@ const { parseNvidiaNimBasePath } = require("../AiProviders/nvidiaNim");
const { fetchPPIOModels } = require("../AiProviders/ppio");
const { GeminiLLM } = require("../AiProviders/gemini");
const { fetchCometApiModels } = require("../AiProviders/cometapi");
const { parseFoundryBasePath } = require("../AiProviders/foundry");
const SUPPORT_CUSTOM_MODELS = [
"openai",
@@ -35,6 +36,7 @@ const SUPPORT_CUSTOM_MODELS = [
"ppio",
"dpais",
"moonshotai",
"foundry",
// Embedding Engines
"native-embedder",
];
@@ -92,6 +94,8 @@ async function getCustomModels(provider = "", apiKey = null, basePath = null) {
return await getDellProAiStudioModels(basePath);
case "moonshotai":
return await getMoonshotAiModels(apiKey);
case "foundry":
return await getFoundryModels(basePath);
case "native-embedder":
return await getNativeEmbedderModels();
default:
@@ -728,6 +732,33 @@ async function getMoonshotAiModels(_apiKey = null) {
return { models, error: null };
}
async function getFoundryModels(basePath = null) {
try {
const { OpenAI: OpenAIApi } = require("openai");
const openai = new OpenAIApi({
baseURL: parseFoundryBasePath(basePath || process.env.FOUNDRY_BASE_PATH),
apiKey: null,
});
const models = await openai.models
.list()
.then((results) =>
results.data.map((model) => ({
...model,
name: model.id,
}))
)
.catch((e) => {
console.error(`Foundry:listModels`, e.message);
return [];
});
return { models, error: null };
} catch (e) {
console.error(`Foundry:getFoundryModels`, e.message);
return { models: [], error: "Could not fetch Foundry Models" };
}
}
module.exports = {
getCustomModels,
SUPPORT_CUSTOM_MODELS,

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@@ -215,6 +215,9 @@ function getLLMProvider({ provider = null, model = null } = {}) {
case "cometapi":
const { CometApiLLM } = require("../AiProviders/cometapi");
return new CometApiLLM(embedder, model);
case "foundry":
const { FoundryLLM } = require("../AiProviders/foundry");
return new FoundryLLM(embedder, model);
default:
throw new Error(
`ENV: No valid LLM_PROVIDER value found in environment! Using ${process.env.LLM_PROVIDER}`
@@ -368,6 +371,9 @@ function getLLMProviderClass({ provider = null } = {}) {
case "cometapi":
const { CometApiLLM } = require("../AiProviders/cometapi");
return CometApiLLM;
case "foundry":
const { FoundryLLM } = require("../AiProviders/foundry");
return FoundryLLM;
default:
return null;
}
@@ -438,6 +444,8 @@ function getBaseLLMProviderModel({ provider = null } = {}) {
return process.env.MOONSHOT_AI_MODEL_PREF;
case "cometapi":
return process.env.COMETAPI_LLM_MODEL_PREF;
case "foundry":
return process.env.FOUNDRY_MODEL_PREF;
default:
return null;
}

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@@ -705,6 +705,28 @@ const KEY_MAPPING = {
checks: [isNotEmpty],
},
// Foundry Options
FoundryBasePath: {
envKey: "FOUNDRY_BASE_PATH",
checks: [isNotEmpty],
},
FoundryModelPref: {
envKey: "FOUNDRY_MODEL_PREF",
checks: [isNotEmpty],
postUpdate: [
// On new model selection, re-cache the context windows
async (_, prevValue, __) => {
const { FoundryLLM } = require("../AiProviders/foundry");
await FoundryLLM.unloadModelFromEngine(prevValue);
await FoundryLLM.cacheContextWindows(true);
},
],
},
FoundryModelTokenLimit: {
envKey: "FOUNDRY_MODEL_TOKEN_LIMIT",
checks: [],
},
// CometAPI Options
CometApiLLMApiKey: {
envKey: "COMETAPI_LLM_API_KEY",
@@ -828,6 +850,7 @@ function supportedLLM(input = "") {
"dpais",
"moonshotai",
"cometapi",
"foundry",
].includes(input);
return validSelection ? null : `${input} is not a valid LLM provider.`;
}